Working on character objects
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backend/ATTRIBUTES.md
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backend/ATTRIBUTES.md
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# D&D 5e Character Attributes
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This document outlines all the core and expanded character attributes that should be tracked for D&D 5e gameplay. Attributes are grouped by category, reflecting dependencies and standard D&D 5e game structure.
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---
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## Base Attributes (Not Derived; static unless leveled up/class change)
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- @name: Character name
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- @level: Character level
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- @race: Chosen race (grants features/traits)
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- @subrace: Optional, for races with subtypes
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- @class: Chosen class
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- @subclass: Optional archetype/subclass
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- @background: Character background (e.g., Soldier, Sage)
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- @alignment: Law/Chaos & Good/Evil axis
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- @size: (e.g., Medium, Small)
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- @age: Character's age
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- @gender: Gender identity
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- @height: Physical height
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- @weight: Physical weight
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- @deity: (optional)
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---
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## Core Abilities (Derived, Priority 1—calculate first)
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### Base Scores
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- @strength::base
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- @dexterity::base
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- @constitution::base
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- @intelligence::base
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- @wisdom::base
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- @charisma::base
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- @armor::base
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### Effective Scores (after modifiers, racial/class bonuses, etc.)
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- @strength
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- @dexterity
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- @constitution
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- @intelligence
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- @wisdom
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- @charisma
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- @armor
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### Modifiers
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- @strength::modifier
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- @dexterity::modifier
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- @constitution::modifier
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- @intelligence::modifier
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- @wisdom::modifier
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- @charisma::modifier
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### General
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- @proficiency: Proficiency bonus (scales with level)
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- @inspiration: Boolean (True/False)
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- @experience: XP points
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---
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## Proficiencies & Languages
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- @proficiencies::armor
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- @proficiencies::weapons
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- @proficiencies::tools
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- @languages
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---
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## Saving Throws (Priority 2)
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- @strength_save
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- @dexterity_save
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- @constitution_save
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- @intelligence_save
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- @wisdom_save
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- @charisma_save
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---
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## HP, Initiative, Related (Priority 2)
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- @hp (current)
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- @hp_max
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- @hp_temp
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- @hit_die (e.g., d8, d10; and total available)
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- @initiative (includes initiative modifier)
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- @armor (effective AC)
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### Death Saves
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- @deathsaves::successes
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- @deathsaves::failures
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---
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## Resistances & Immunities (Priority 2)
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- @fire_resistance
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- @poison_resistance
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- @psychic_resistance
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- @cold_resistance
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- @thunder_resistance
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- @acid_resistance
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- @force_resistance
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- @radiant_resistance
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- @necrotic_resistance
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- @bludgeoning_resistance
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- @piercing_resistance
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- @slashing_resistance
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- ... (more as needed)
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- @immunities (list)
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- @vulnerabilities (list)
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---
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## Senses & Mobility (Priority 2)
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- @speed::base (default/unencumbered movement)
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- @speed::type (flying, climbing, swimming—if applicable)
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- @darkvision
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- @blindsight
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- @tremorsense
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- @truesight
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- @passive_perception
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---
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## Skills (Priority 2)
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#### Strength
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- @athletics
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#### Dexterity
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- @acrobatics
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- @sleight_of_hand
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- @stealth
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#### Intelligence
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- @arcana
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- @history
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- @investigation
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- @nature
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- @religion
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#### Wisdom
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- @animal_handling
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- @insight
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- @medicine
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- @perception
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- @survival
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#### Charisma
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- @deception
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- @intimidation
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- @performance
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- @persuasion
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---
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## Passives / Post-Derived Attributes (Priority 3)
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- @athletics#passive
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- @acrobatics#passive
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- @sleight_of_hand#passive
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- @stealth#passive
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- @arcana#passive
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- @history#passive
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- @investigation#passive
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- @nature#passive
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- @religion#passive
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- @animal_handling#passive
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- @insight#passive
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- @medicine#passive
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- @perception#passive
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- @survival#passive
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- @deception#passive
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- @intimidation#passive
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- @performance#passive
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- @persuasion#passive
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- @passive_perception
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- @passive_investigation
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- @passive_insight
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---
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## Spellcasting (if applicable)
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- @spellcasting_ability (e.g., Intelligence)
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- @spell_save_dc
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- @spell_attack_bonus
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- @known_spells (list)
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- @prepared_spells (if required)
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- @spell_slots (level-indexed: e.g., 1st:2, 2nd:1)
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- @cantrips (list)
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- @spellcasting_class
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---
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## Condition Tracking
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- @exhaustion_level
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- @conditions_active (list; e.g., blinded, charmed, frightened, etc.)
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---
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## Currency & Inventory
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- @cp (copper)
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- @sp (silver)
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- @ep (electrum)
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- @gp (gold)
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- @pp (platinum)
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- @equipment (list or structured)
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---
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## Features & Traits
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- @features (class, race, background features—list)
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- @feats (optional/variant rule)
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- @traits (racial, personality, ideals, bonds, flaws)
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- @personality_traits
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- @ideals
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- @bonds
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- @flaws
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---
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## Others & Miscellaneous
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- @notes (free text)
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- @custom_attributes (dict or list)
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---
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This schema is suitable for comprehensive D&D 5e character management. Expand or contract as needed for house rules, modules, or additional systems.
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161
backend/character.py
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backend/character.py
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from dataclasses import dataclass, field
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from typing import List, Dict, Any
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@dataclass
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class Character:
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name: str = ""
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level: int = 0
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race: str = ""
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subrace: str = ""
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class_: str = ""
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subclass: str = ""
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background: str = ""
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alignment: str = ""
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size: str = ""
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age: int = 0
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gender: str = ""
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height: str = ""
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weight: int = 0
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deity: str = ""
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strength_base: int = 0
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dexterity_base: int = 0
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constitution_base: int = 0
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intelligence_base: int = 0
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wisdom_base: int = 0
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charisma_base: int = 0
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armor_base: int = 0
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strength: int = 0
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dexterity: int = 0
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constitution: int = 0
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intelligence: int = 0
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wisdom: int = 0
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charisma: int = 0
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armor: int = 0
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strength_modifier: int = 0
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dexterity_modifier: int = 0
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constitution_modifier: int = 0
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intelligence_modifier: int = 0
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wisdom_modifier: int = 0
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charisma_modifier: int = 0
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proficiency: int = 0
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inspiration: bool = False
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experience: int = 0
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proficiencies_armor: List[str] = field(default_factory=list)
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proficiencies_weapons: List[str] = field(default_factory=list)
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proficiencies_tools: List[str] = field(default_factory=list)
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languages: List[str] = field(default_factory=list)
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strength_save: int = 0
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dexterity_save: int = 0
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constitution_save: int = 0
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intelligence_save: int = 0
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wisdom_save: int = 0
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charisma_save: int = 0
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hp: int = 0
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hp_max: int = 0
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hp_temp: int = 0
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hit_die: str = ""
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initiative: int = 0
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deathsaves_successes: int = 0
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deathsaves_failures: int = 0
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fire_resistance: bool = False
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poison_resistance: bool = False
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psychic_resistance: bool = False
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cold_resistance: bool = False
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thunder_resistance: bool = False
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acid_resistance: bool = False
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force_resistance: bool = False
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radiant_resistance: bool = False
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necrotic_resistance: bool = False
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bludgeoning_resistance: bool = False
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piercing_resistance: bool = False
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slashing_resistance: bool = False
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immunities: List[str] = field(default_factory=list)
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vulnerabilities: List[str] = field(default_factory=list)
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speed_base: int = 0
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speed_type: List[str] = field(default_factory=list)
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darkvision: int = 0
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blindsight: int = 0
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tremorsense: int = 0
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truesight: int = 0
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passive_perception: int = 0
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athletics: int = 0
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acrobatics: int = 0
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sleight_of_hand: int = 0
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stealth: int = 0
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arcana: int = 0
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history: int = 0
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investigation: int = 0
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nature: int = 0
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religion: int = 0
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animal_handling: int = 0
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insight: int = 0
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medicine: int = 0
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perception: int = 0
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survival: int = 0
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deception: int = 0
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intimidation: int = 0
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performance: int = 0
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persuasion: int = 0
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athletics_passive: int = 0
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acrobatics_passive: int = 0
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sleight_of_hand_passive: int = 0
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stealth_passive: int = 0
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arcana_passive: int = 0
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history_passive: int = 0
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investigation_passive: int = 0
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nature_passive: int = 0
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religion_passive: int = 0
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animal_handling_passive: int = 0
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insight_passive: int = 0
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medicine_passive: int = 0
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perception_passive: int = 0
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survival_passive: int = 0
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deception_passive: int = 0
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intimidation_passive: int = 0
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performance_passive: int = 0
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persuasion_passive: int = 0
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passive_perception: int = 0
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passive_investigation: int = 0
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passive_insight: int = 0
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spellcasting_ability: str = ""
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spell_save_dc: int = 0
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spell_attack_bonus: int = 0
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known_spells: List[str] = field(default_factory=list)
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prepared_spells: List[str] = field(default_factory=list)
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spell_slots: Dict[str, Any] = field(default_factory=dict)
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cantrips: List[str] = field(default_factory=list)
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spellcasting_class: str = ""
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exhaustion_level: int = 0
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conditions_active: List[str] = field(default_factory=list)
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cp: int = 0
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sp: int = 0
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ep: int = 0
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gp: int = 0
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pp: int = 0
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equipment: List[str] = field(default_factory=list)
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features: List[str] = field(default_factory=list)
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feats: List[str] = field(default_factory=list)
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traits: List[str] = field(default_factory=list)
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personality_traits: List[str] = field(default_factory=list)
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ideals: List[str] = field(default_factory=list)
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bonds: List[str] = field(default_factory=list)
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flaws: List[str] = field(default_factory=list)
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notes: str = ""
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custom_attributes: Dict[str, Any] = field(default_factory=dict)
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158
backend/template.json
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backend/template.json
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{
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"name": "",
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"level": 0,
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"race": "",
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"subrace": "",
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"class": "",
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"subclass": "",
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"background": "",
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"alignment": "",
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"size": "",
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"age": 0,
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"gender": "",
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"height": "",
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"weight": 0,
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"deity": "",
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"strength_base": 0,
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"dexterity_base": 0,
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"constitution_base": 0,
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"intelligence_base": 0,
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"wisdom_base": 0,
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"charisma_base": 0,
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"armor_base": 0,
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"strength": 0,
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"dexterity": 0,
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"constitution": 0,
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"intelligence": 0,
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"wisdom": 0,
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"charisma": 0,
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"armor": 0,
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"strength_modifier": 0,
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"dexterity_modifier": 0,
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"constitution_modifier": 0,
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"intelligence_modifier": 0,
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"wisdom_modifier": 0,
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"charisma_modifier": 0,
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"proficiency": 0,
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"inspiration": false,
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"experience": 0,
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"proficiencies_armor": [],
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"proficiencies_weapons": [],
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"proficiencies_tools": [],
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"languages": [],
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"strength_save": 0,
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"dexterity_save": 0,
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"constitution_save": 0,
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"intelligence_save": 0,
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"wisdom_save": 0,
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"charisma_save": 0,
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"hp": 0,
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"hp_max": 0,
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"hp_temp": 0,
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"hit_die": "",
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"initiative": 0,
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"deathsaves_successes": 0,
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"deathsaves_failures": 0,
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"fire_resistance": false,
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"poison_resistance": false,
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"psychic_resistance": false,
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"cold_resistance": false,
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"thunder_resistance": false,
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"acid_resistance": false,
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"force_resistance": false,
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"radiant_resistance": false,
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"necrotic_resistance": false,
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"bludgeoning_resistance": false,
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"piercing_resistance": false,
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"slashing_resistance": false,
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"immunities": [],
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"vulnerabilities": [],
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"speed_base": 0,
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"speed_type": [],
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"darkvision": 0,
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"blindsight": 0,
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"tremorsense": 0,
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"truesight": 0,
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"passive_perception": 0,
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"athletics": 0,
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"acrobatics": 0,
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"sleight_of_hand": 0,
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"stealth": 0,
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"arcana": 0,
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"history": 0,
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"investigation": 0,
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"nature": 0,
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"religion": 0,
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"animal_handling": 0,
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"insight": 0,
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"medicine": 0,
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"perception": 0,
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"survival": 0,
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"deception": 0,
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"intimidation": 0,
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"performance": 0,
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"persuasion": 0,
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"athletics_passive": 0,
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"acrobatics_passive": 0,
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"sleight_of_hand_passive": 0,
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"stealth_passive": 0,
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"arcana_passive": 0,
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"history_passive": 0,
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"investigation_passive": 0,
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"nature_passive": 0,
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"religion_passive": 0,
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"animal_handling_passive": 0,
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"insight_passive": 0,
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"medicine_passive": 0,
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"perception_passive": 0,
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"survival_passive": 0,
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"deception_passive": 0,
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"intimidation_passive": 0,
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"performance_passive": 0,
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"persuasion_passive": 0,
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"passive_perception": 0,
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"passive_investigation": 0,
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"passive_insight": 0,
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"spellcasting_ability": "",
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"spell_save_dc": 0,
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"spell_attack_bonus": 0,
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"known_spells": [],
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"prepared_spells": [],
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"spell_slots": {},
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"cantrips": [],
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"spellcasting_class": "",
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"exhaustion_level": 0,
|
||||
"conditions_active": [],
|
||||
|
||||
"cp": 0,
|
||||
"sp": 0,
|
||||
"ep": 0,
|
||||
"gp": 0,
|
||||
"pp": 0,
|
||||
"equipment": [],
|
||||
|
||||
"features": [],
|
||||
"feats": [],
|
||||
"traits": [],
|
||||
"personality_traits": [],
|
||||
"ideals": [],
|
||||
"bonds": [],
|
||||
"flaws": [],
|
||||
|
||||
"notes": "",
|
||||
"custom_attributes": {}
|
||||
}
|
||||
225
my-theme.json
225
my-theme.json
@ -1,225 +0,0 @@
|
||||
{
|
||||
"$schema": "https://opencode.ai/theme.json",
|
||||
"defs": {
|
||||
"color0": "{color0}",
|
||||
"color1": "{color1}",
|
||||
"color2": "{color2}",
|
||||
"color3": "{color3}",
|
||||
"color4": "{color4}",
|
||||
"color5": "{color5}",
|
||||
"color6": "{color6}",
|
||||
"color7": "{color7}",
|
||||
"color8": "{color8}",
|
||||
"color9": "{color9}",
|
||||
"color10": "{color10}",
|
||||
"color11": "{color11}",
|
||||
"color12": "{color12}",
|
||||
"color13": "{color13}",
|
||||
"color14": "{color14}",
|
||||
"color15": "{color15}",
|
||||
"background": "{background}",
|
||||
"foreground": "{foreground}"
|
||||
},
|
||||
"theme": {
|
||||
"primary": {
|
||||
"dark": "color4",
|
||||
"light": "color12"
|
||||
},
|
||||
"secondary": {
|
||||
"dark": "color5",
|
||||
"light": "color13"
|
||||
},
|
||||
"accent": {
|
||||
"dark": "color6",
|
||||
"light": "color6"
|
||||
},
|
||||
"error": {
|
||||
"dark": "color1",
|
||||
"light": "color9"
|
||||
},
|
||||
"warning": {
|
||||
"dark": "color3",
|
||||
"light": "color11"
|
||||
},
|
||||
"success": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"info": {
|
||||
"dark": "color4",
|
||||
"light": "color12"
|
||||
},
|
||||
"text": {
|
||||
"dark": "foreground",
|
||||
"light": "color0"
|
||||
},
|
||||
"textMuted": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"background": {
|
||||
"dark": "background",
|
||||
"light": "color15"
|
||||
},
|
||||
"backgroundPanel": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"backgroundElement": {
|
||||
"dark": "color0",
|
||||
"light": "color15"
|
||||
},
|
||||
"border": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"borderActive": {
|
||||
"dark": "color7",
|
||||
"light": "color8"
|
||||
},
|
||||
"borderSubtle": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"diffAdded": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"diffRemoved": {
|
||||
"dark": "color1",
|
||||
"light": "color9"
|
||||
},
|
||||
"diffContext": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"diffHunkHeader": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"diffHighlightAdded": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"diffHighlightRemoved": {
|
||||
"dark": "color1",
|
||||
"light": "color9"
|
||||
},
|
||||
"diffAddedBg": {
|
||||
"dark": "color0",
|
||||
"light": "color15"
|
||||
},
|
||||
"diffRemovedBg": {
|
||||
"dark": "color0",
|
||||
"light": "color15"
|
||||
},
|
||||
"diffContextBg": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"diffLineNumber": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"diffAddedLineNumberBg": {
|
||||
"dark": "color0",
|
||||
"light": "color15"
|
||||
},
|
||||
"diffRemovedLineNumberBg": {
|
||||
"dark": "color0",
|
||||
"light": "color15"
|
||||
},
|
||||
"markdownText": {
|
||||
"dark": "foreground",
|
||||
"light": "color0"
|
||||
},
|
||||
"markdownHeading": {
|
||||
"dark": "color4",
|
||||
"light": "color12"
|
||||
},
|
||||
"markdownLink": {
|
||||
"dark": "color6",
|
||||
"light": "color14"
|
||||
},
|
||||
"markdownLinkText": {
|
||||
"dark": "color4",
|
||||
"light": "color12"
|
||||
},
|
||||
"markdownCode": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"markdownBlockQuote": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"markdownEmph": {
|
||||
"dark": "color3",
|
||||
"light": "color11"
|
||||
},
|
||||
"markdownStrong": {
|
||||
"dark": "color5",
|
||||
"light": "color13"
|
||||
},
|
||||
"markdownHorizontalRule": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"markdownListItem": {
|
||||
"dark": "color6",
|
||||
"light": "color14"
|
||||
},
|
||||
"markdownListEnumeration": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"markdownImage": {
|
||||
"dark": "color6",
|
||||
"light": "color14"
|
||||
},
|
||||
"markdownImageText": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"markdownCodeBlock": {
|
||||
"dark": "color0",
|
||||
"light": "color15"
|
||||
},
|
||||
"syntaxComment": {
|
||||
"dark": "color8",
|
||||
"light": "color7"
|
||||
},
|
||||
"syntaxKeyword": {
|
||||
"dark": "color4",
|
||||
"light": "color12"
|
||||
},
|
||||
"syntaxFunction": {
|
||||
"dark": "color6",
|
||||
"light": "color14"
|
||||
},
|
||||
"syntaxVariable": {
|
||||
"dark": "color5",
|
||||
"light": "color13"
|
||||
},
|
||||
"syntaxString": {
|
||||
"dark": "color2",
|
||||
"light": "color10"
|
||||
},
|
||||
"syntaxNumber": {
|
||||
"dark": "color3",
|
||||
"light": "color11"
|
||||
},
|
||||
"syntaxType": {
|
||||
"dark": "color4",
|
||||
"light": "color12"
|
||||
},
|
||||
"syntaxOperator": {
|
||||
"dark": "color1",
|
||||
"light": "color9"
|
||||
},
|
||||
"syntaxPunctuation": {
|
||||
"dark": "foreground",
|
||||
"light": "color0"
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user