From 18a0eb79a228f151572d202e9fe34b30034e5ed8 Mon Sep 17 00:00:00 2001 From: Jadowyne Ulve Date: Sun, 28 Sep 2025 18:52:29 -0500 Subject: [PATCH] configs --- .minecraft/config/CustomNpcs.cfg | 78 + .minecraft/config/DistantHorizons.toml | 795 ++ .minecraft/config/ad_astra-client.jsonc | 23 + .minecraft/config/ad_astra.jsonc | 77 + .minecraft/config/amendments-client.toml | 118 + .minecraft/config/amendments-common.toml | 136 + .minecraft/config/astikorcarts-common.toml | 42 + .minecraft/config/balm-client.toml | 24 + .minecraft/config/balm-common.toml | 24 + .../config/biomesoplenty/biome_toggles.json | 68 + .minecraft/config/biomesoplenty/gameplay.toml | 5 + .../config/biomesoplenty/generation.toml | 15 + .minecraft/config/caxton.json | 8 + .minecraft/config/connector.json | 8 + .minecraft/config/copycats-client.toml | 10 + .minecraft/config/copycats-common.toml | 75 + .minecraft/config/create-client.toml | 133 + .minecraft/config/create-common.toml | 9 + .../config/create_connected-common.toml | 65 + .minecraft/config/createaddition-common.toml | 150 + .../createmechanicalcompanion-common.toml | 3 + .minecraft/config/createnuclear-common.toml | 46 + .minecraft/config/curios-client.toml | 23 + .minecraft/config/curios-common.toml | 5 + .minecraft/config/euphonium.toml | 91 + .../config/explorerscompass-client.toml | 13 + .../config/explorerscompass-common.toml | 15 + .../config/fabric/indigo-renderer.properties | 9 + .minecraft/config/fallingleaves-client.toml | 25 + .minecraft/config/farmersdelight-client.toml | 10 + .minecraft/config/farmersdelight-common.toml | 117 + .minecraft/config/flywheel-client.toml | 14 + .minecraft/config/fml.toml | 29 + .minecraft/config/forge-client.toml | 26 + .../config/irons_spellbooks-client.toml | 61 + .minecraft/config/jade/hide-blocks.json | 6 + .minecraft/config/jade/hide-entities.json | 10 + .minecraft/config/jade/jade.json | 41 + .minecraft/config/jade/plugins.json | 84 + .minecraft/config/jade/sort-order.json | 65 + .minecraft/config/jei/blacklist.cfg | 0 .../jei/ingredient-list-mod-sort-order.ini | 55 + .../jei/ingredient-list-type-sort-order.ini | 2 + .minecraft/config/jei/jei-client.ini | 238 + .minecraft/config/jei/jei-colors.ini | 8 + .minecraft/config/jei/jei-debug.ini | 32 + .minecraft/config/jei/jei-mod-id-format.ini | 11 + .../config/jei/recipe-category-sort-order.ini | 102 + .minecraft/config/minecolonies-client.toml | 18 + .minecraft/config/minecolonies-common.toml | 11 + .minecraft/config/moonlight-client.toml | 13 + .minecraft/config/moonlight-common.toml | 9 + .minecraft/config/naturescompass-client.toml | 13 + .minecraft/config/naturescompass-common.toml | 18 + .minecraft/config/pointblank-common.toml | 65 + .minecraft/config/pointblank-items.toml | 777 ++ .minecraft/config/polymorph-integrations.toml | 6 + .minecraft/config/ponder-client.toml | 20 + .../config/presencefootsteps/updater.json | 5 + .../config/presencefootsteps/userconfig.json | 19 + .minecraft/config/protection-pixel.toml | 31 + .minecraft/config/railways-client.toml | 80 + .minecraft/config/railways-common.toml | 9 + .minecraft/config/reblured-client.toml | 13 + .minecraft/config/resourceful-config-web.json | 12 + .minecraft/config/simpleplanes-client.toml | 16 + .minecraft/config/simpleplanes-common.toml | 24 + .minecraft/config/smallships-client.toml | 32 + .minecraft/config/smallships-common.toml | 169 + .../config/sophisticatedbackpacks-common.toml | 6 + .../config/sophisticatedcore-client.toml | 11 + .../config/sophisticatedcore-common.toml | 6 + .../allowed_sounds.properties | 8652 +++++++++++++++++ .../occlusion.properties | 219 + .../reflectivity.properties | 213 + .../soundphysics.properties | 99 + .minecraft/config/structurize-client.toml | 23 + .minecraft/config/supplementaries-client.toml | 260 + .minecraft/config/supplementaries-common.toml | 681 ++ .minecraft/config/terrablender.toml | 18 + .minecraft/config/tfmg-common.toml | 153 + .minecraft/config/waystones-common.toml | 110 + .minecraft/config/xaerominimap-common.txt | 5 + .minecraft/config/xaerominimap.txt | 133 + .minecraft/config/xaerominimap_entities.json | 191 + .minecraft/config/xaeropatreon.txt | 0 .minecraft/config/xaeroworldmap-common.txt | 4 + .minecraft/config/xaeroworldmap.txt | 55 + 88 files changed, 15203 insertions(+) create mode 100644 .minecraft/config/CustomNpcs.cfg create mode 100644 .minecraft/config/DistantHorizons.toml create mode 100644 .minecraft/config/ad_astra-client.jsonc create mode 100644 .minecraft/config/ad_astra.jsonc create mode 100644 .minecraft/config/amendments-client.toml create mode 100644 .minecraft/config/amendments-common.toml create mode 100644 .minecraft/config/astikorcarts-common.toml create mode 100644 .minecraft/config/balm-client.toml create mode 100644 .minecraft/config/balm-common.toml create mode 100644 .minecraft/config/biomesoplenty/biome_toggles.json create mode 100644 .minecraft/config/biomesoplenty/gameplay.toml create mode 100644 .minecraft/config/biomesoplenty/generation.toml create mode 100644 .minecraft/config/caxton.json create mode 100644 .minecraft/config/connector.json create mode 100644 .minecraft/config/copycats-client.toml create mode 100644 .minecraft/config/copycats-common.toml create mode 100644 .minecraft/config/create-client.toml create mode 100644 .minecraft/config/create-common.toml create mode 100644 .minecraft/config/create_connected-common.toml create mode 100644 .minecraft/config/createaddition-common.toml create mode 100644 .minecraft/config/createmechanicalcompanion-common.toml create mode 100644 .minecraft/config/createnuclear-common.toml create mode 100644 .minecraft/config/curios-client.toml create mode 100644 .minecraft/config/curios-common.toml create mode 100644 .minecraft/config/euphonium.toml create mode 100644 .minecraft/config/explorerscompass-client.toml create mode 100644 .minecraft/config/explorerscompass-common.toml create mode 100644 .minecraft/config/fabric/indigo-renderer.properties create mode 100644 .minecraft/config/fallingleaves-client.toml create mode 100644 .minecraft/config/farmersdelight-client.toml create mode 100644 .minecraft/config/farmersdelight-common.toml create mode 100644 .minecraft/config/flywheel-client.toml create mode 100644 .minecraft/config/fml.toml create mode 100644 .minecraft/config/forge-client.toml create mode 100644 .minecraft/config/irons_spellbooks-client.toml create mode 100644 .minecraft/config/jade/hide-blocks.json create mode 100644 .minecraft/config/jade/hide-entities.json create mode 100644 .minecraft/config/jade/jade.json create mode 100644 .minecraft/config/jade/plugins.json create mode 100644 .minecraft/config/jade/sort-order.json create mode 100644 .minecraft/config/jei/blacklist.cfg create mode 100644 .minecraft/config/jei/ingredient-list-mod-sort-order.ini create mode 100644 .minecraft/config/jei/ingredient-list-type-sort-order.ini create mode 100644 .minecraft/config/jei/jei-client.ini create mode 100644 .minecraft/config/jei/jei-colors.ini create mode 100644 .minecraft/config/jei/jei-debug.ini create mode 100644 .minecraft/config/jei/jei-mod-id-format.ini create mode 100644 .minecraft/config/jei/recipe-category-sort-order.ini create mode 100644 .minecraft/config/minecolonies-client.toml create mode 100644 .minecraft/config/minecolonies-common.toml create mode 100644 .minecraft/config/moonlight-client.toml create mode 100644 .minecraft/config/moonlight-common.toml create mode 100644 .minecraft/config/naturescompass-client.toml create mode 100644 .minecraft/config/naturescompass-common.toml create mode 100644 .minecraft/config/pointblank-common.toml create mode 100644 .minecraft/config/pointblank-items.toml create mode 100644 .minecraft/config/polymorph-integrations.toml create mode 100644 .minecraft/config/ponder-client.toml create mode 100644 .minecraft/config/presencefootsteps/updater.json create mode 100644 .minecraft/config/presencefootsteps/userconfig.json create mode 100644 .minecraft/config/protection-pixel.toml create mode 100644 .minecraft/config/railways-client.toml create mode 100644 .minecraft/config/railways-common.toml create mode 100644 .minecraft/config/reblured-client.toml create mode 100644 .minecraft/config/resourceful-config-web.json create mode 100644 .minecraft/config/simpleplanes-client.toml create mode 100644 .minecraft/config/simpleplanes-common.toml create mode 100644 .minecraft/config/smallships-client.toml create mode 100644 .minecraft/config/smallships-common.toml create mode 100644 .minecraft/config/sophisticatedbackpacks-common.toml create mode 100644 .minecraft/config/sophisticatedcore-client.toml create mode 100644 .minecraft/config/sophisticatedcore-common.toml create mode 100644 .minecraft/config/sound_physics_remastered/allowed_sounds.properties create mode 100644 .minecraft/config/sound_physics_remastered/occlusion.properties create mode 100644 .minecraft/config/sound_physics_remastered/reflectivity.properties create mode 100644 .minecraft/config/sound_physics_remastered/soundphysics.properties create mode 100644 .minecraft/config/structurize-client.toml create mode 100644 .minecraft/config/supplementaries-client.toml create mode 100644 .minecraft/config/supplementaries-common.toml create mode 100644 .minecraft/config/terrablender.toml create mode 100644 .minecraft/config/tfmg-common.toml create mode 100644 .minecraft/config/waystones-common.toml create mode 100644 .minecraft/config/xaerominimap-common.txt create mode 100644 .minecraft/config/xaerominimap.txt create mode 100644 .minecraft/config/xaerominimap_entities.json create mode 100644 .minecraft/config/xaeropatreon.txt create mode 100644 .minecraft/config/xaeroworldmap-common.txt create mode 100644 .minecraft/config/xaeroworldmap.txt diff --git a/.minecraft/config/CustomNpcs.cfg b/.minecraft/config/CustomNpcs.cfg new file mode 100644 index 0000000..dabf07a --- /dev/null +++ b/.minecraft/config/CustomNpcs.cfg @@ -0,0 +1,78 @@ +#Whether scripting is enabled or not +EnableScripting=true + +#Arguments given to the Nashorn scripting library +NashorArguments=-strict + +#Disable Chat Bubbles +EnableChatBubbles=true + +#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server +NpcNavRange=32 + +#Limit too how many npcs can be in one chunk for natural spawning +NpcNaturalSpawningChunkLimit=4 + +#Set to true if you want the dialog command option to be able to use op commands like tp etc +NpcUseOpCommands=false + +#If set to true only opped people can use the /noppes command +NoppesCommandOpOnly=false + +InventoryGuiEnabled=true + +#If you are running sponge and you want to disable the permissions set this to true +DisablePermissions=false + +SceneButtonsEnabled=true + +#Enables CustomNpcs startup update message +EnableUpdateChecker=true + +#Only ops can create and edit npcs +OpsOnly=false + +#Default interact line. Leave empty to not have one +DefaultInteractLine=Hello @p + +#Number of chunk loading npcs that can be active at the same time +ChuckLoaders=20 + +#Enables leaves decay +LeavesDecayEnabled=true + +#Enables Vine Growth +VineGrowthEnabled=true + +#Enables Ice Melting +IceMeltsEnabled=true + +#Normal players can use soulstone on animals +SoulStoneAnimals=true + +#Normal players can use soulstone on all npcs +SoulStoneNPCs=false + +#Type 0 = Normal, Type 1 = Solid +HeadWearType=1 + +#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC +FontType=Default + +#Font size for custom fonts (doesn't work with minecrafts font) +FontSize=18 + +#On some servers or with certain plugins, it doesnt work, so you can disable it here +EnableInvisibleNpcs=true + +#Type 0 = standard CNPC (client side despawn), type 1 = old CNPC (disable renderer only), type 2 = modern (disable rendering, hitboxes and interactions) +InvisibilityAlgorithm=2 + +NpcSpeachTriggersChatEvent=false + +#Enable it if you want all your global data (quests and dialogs) to be saved externally (not per world, but per .minecraft folder) +EnableExternalSaving=false + +#The lifetime for the projectiles, after which they get despawned (used for removing stuck projectiles) +ProjectileLifespan=1200 + diff --git a/.minecraft/config/DistantHorizons.toml b/.minecraft/config/DistantHorizons.toml new file mode 100644 index 0000000..c170668 --- /dev/null +++ b/.minecraft/config/DistantHorizons.toml @@ -0,0 +1,795 @@ +_version = 3 + +[server] + # + # Defines the Z-coordinate of the central point for generation boundaries, in blocks. + generationBoundsZ = 0 + # + # Defines the distance the player will receive updates around. + realTimeUpdateDistanceRadiusInChunks = 256 + # + # Prefix of the level keys sent to the clients. + # If the mod is running behind a proxy, each backend should use a unique value. + # If this value is empty, level key will be based on the server's seed hash. + levelKeyPrefix = "" + # + # Defines the distance allowed to be synchronized around the player. + # Should be the same or larger than maxGenerationRequestDistance in most cases. + maxSyncOnLoadRequestDistance = 4096 + # + # If true, clients will receive updated LODs when joining or loading new LODs. + synchronizeOnLoad = true + # + # Defines the distance allowed to generate around the player. + maxGenerationRequestDistance = 4096 + # + # Defines the X-coordinate of the central point for generation boundaries, in blocks. + generationBoundsX = 0 + # + # Makes the server send level keys for each world. + # Disable this if you use alternative ways to send level keys. + sendLevelKeys = true + # + # How many LOD generation requests per second should a client send? + # Also limits the number of client requests allowed to stay in the server's queue. + generationRequestRateLimit = 20 + # + # How many LOD sync requests per second should a client send? + # Also limits the amount of player's requests allowed to stay in the server's queue. + syncOnLoadRateLimit = 50 + # + # Defines the radius around the central point within which generation is allowed, in blocks. + # If this value is set to 0, generation bounds are disabled. + generationBoundsRadius = 0 + # + # Maximum speed for uploading LODs to the clients, in KB/s. + # Value of 0 disables the limit. + maxDataTransferSpeed = 500 + # + # If true, clients will receive real-time LOD updates for chunks outside the client's render distance. + enableRealTimeUpdates = true + # + # Enables adaptive transfer speed based on client performance. + # If true, DH will automatically adjust transfer rate to minimize connection lag. + # If false, transfer speed will remain fixed. + enableAdaptiveTransferSpeed = false + + [server.experimental] + # + # When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation. + # This must also be enabled on the server; otherwise, it will have no effect. + # For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended. + enableNSizedGeneration = false + +[common] + + [common.lodBuilding] + # + # How should block data be compressed when creating LOD data? + # This setting will only affect new or updated LOD data, + # any data already generated when this setting is changed will be + # unaffected until it is modified or re-loaded. + # + # MERGE_SAME_BLOCKS + # Every block/biome change is recorded in the database. + # This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data. + # Expected Compression Ratio: 1.0 + # + # VISUALLY_EQUAL + # Only visible block/biome changes are recorded in the database. + # Hidden blocks (IE ores) are ignored. + # Expected Compression Ratio: 0.7 + worldCompression = "VISUALLY_EQUAL" + # + # When DH pulls in pre-existing chunks it will attempt to + # run any missing world generation steps; for example: + # if a chunk has the status SURFACE, DH will skip BIOMES + # and SURFACE, but will run FEATURES. + # + # However if for some reason the chunks are malformed + # or there's some other issue that causes the status + # to be incorrect that can either cause world gen + # lock-ups and/or crashes. + # If either of those happen try setting this to True. + assumePreExistingChunksAreFinished = false + # + # If true LOD generation for pre-existing chunks will attempt to pull the lighting data + # saved in Minecraft's Region files. + # If false DH will pull in chunks without lighting and re-light them. + # + # Setting this to true will result in faster LOD generation + # for already generated worlds, but is broken by most lighting mods. + # + # Set this to false if LODs are black. + pullLightingForPregeneratedChunks = false + # + # What algorithm should be used to compress new LOD data? + # This setting will only affect new or updated LOD data, + # any data already generated when this setting is changed will be + # unaffected until it needs to be re-written to the database. + # + # UNCOMPRESSED + # Should only be used for testing, is worse in every way vs [LZ4]. + # Expected Compression Ratio: 1.0 + # Estimated average DTO read speed: 3.25 milliseconds + # Estimated average DTO write speed: 5.99 milliseconds + # + # LZ4 + # A good option if you're CPU limited and have plenty of hard drive space. + # Expected Compression Ratio: 0.26 + # Estimated average DTO read speed: 1.85 ms + # Estimated average DTO write speed: 9.46 ms + # + # LZMA2 + # Slow but very good compression. + # Expected Compression Ratio: 0.2 + # Estimated average DTO read speed: 13.29 ms + # Estimated average DTO write speed: 70.95 ms + dataCompression = "LZMA2" + # + # Enabling this will drastically increase chunk processing time + # and you may need to increase your CPU load to handle it. + # + # Normally DH will attempt to skip creating LODs for chunks it's already seen + # and that haven't changed. + # + # However sometimes that logic incorrectly prevents LODs from being updated. + # Disabling this check may fix issues where LODs aren't updated after + # blocks have been changed. + disableUnchangedChunkCheck = false + # + # True: Recalculate chunk height maps before chunks can be used by DH. + # This can fix problems with worlds created by World Painter or + # other external tools where the heightmap format may be incorrect. + # False: Assume any height maps handled by Minecraft are correct. + # + # Fastest: False + # Most Compatible: True + recalculateChunkHeightmaps = false + + [common.lodBuilding.experimental] + # + # When active DH will attempt to fill missing LOD data + # with any data that is present in the tree, preventing holes when moving + # when a N-sized generator (or server) is active. + # + # This is only used when N-sized world generation is available + # and/or when on a server where [generateOnlyInHighestDetail] is false. + # + # Experimental: + # Enabling this option will increase CPU and harddrive use + # and may cause rendering bugs. + upsampleLowerDetailLodsToFillHoles = false + + [common.multiThreading] + # + # How many threads should be used by Distant Horizons? + numberOfThreads = 8 + # + # A value between 1.0 and 0.0 that represents the percentage + # of time each thread can run before going idle. + # + # This can be used to reduce CPU usage if the thread count + # is already set to 1 for the given option, or more finely + # tune CPU performance. + threadRunTimeRatio = "1.0" + + [common.logging] + # + # If enabled, the mod will log information about the renderer OpenGL process. + # This can be useful for debugging. + logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE" + # + # If enabled, the mod will log performance about the world generation process. + # This can be useful for debugging. + logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE" + # + # If enabled, the mod will log information about network operations. + # This can be useful for debugging. + logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE" + # + # If enabled, the mod will log information about the renderer buffer process. + # This can be useful for debugging. + logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE" + # + # If enabled, the mod will log information about the world generation process. + # This can be useful for debugging. + logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE" + # + # If enabled, the mod will log information about the world generation process. + # This can be useful for debugging. + logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE" + + [common.logging.warning] + # + # If enabled, a chat message will be displayed when DH has too many chunks + # queued for updating. + showUpdateQueueOverloadedChatWarning = false + # + # If enabled, a chat message will be displayed if Java doesn't have enough + # memory allocated to run DH well. + showLowMemoryWarningOnStartup = true + # + # If enabled, a chat message will be displayed when a replay is started + # giving some basic information about how DH will function. + showReplayWarningOnStartup = true + # + # If enabled, a chat message will be displayed when a potentially problematic + # mod is installed alongside DH. + showModCompatibilityWarningsOnStartup = true + # + # If enabled, a chat message will be displayed if vanilla MC's + # render distance is higher than the recommended amount. + showHighVanillaRenderDistanceWarning = true + # + # If enabled, a chat message will be displayed if DH detects + # that any pooled objects have been garbage collected. + showPoolInsufficientMemoryWarning = true + + [common.worldGenerator] + # + # How detailed should LODs be generated outside the vanilla render distance? + # + # PRE_EXISTING_ONLY + # Only create LOD data for already generated chunks. + # + # + # SURFACE + # Generate the world surface, + # this does NOT include trees, + # or structures. + # + # FEATURES + # Generate everything except structures. + # WARNING: This may cause world generator bugs or instability when paired with certain world generator mods. + # + # INTERNAL_SERVER + # Ask the local server to generate/load each chunk. + # This is the most compatible and will generate structures correctly, + # but may cause server/simulation lag. + # Note: unlike other modes this option DOES save generated chunks to + # Minecraft's region files. + distantGeneratorMode = "FEATURES" + # + # How should distant generator progress be displayed? + # + # OVERLAY: may be the same as CHAT for some Minecraft versions + # CHAT + # LOG + # DISABLED + showGenerationProgress = "LOG" + # + # How often should the distant generator progress be displayed? + generationProgressDisplayIntervalInSeconds = 2 + # + # For how many seconds should instructions for disabling the distant generator progress be displayed? + # Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts. + generationProgressDisableMessageDisplayTimeInSeconds = 20 + # + # Should Distant Horizons slowly generate LODs + # outside the vanilla render distance? + # Depending on the generator mode, this will import existing chunks + # and/or generating missing chunks. + enableDistantGeneration = true + +[client] + # + # Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider? + showDhOptionsButtonInMinecraftUi = true + + [client.advanced] + + [client.advanced.autoUpdater] + # + # If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build. + # If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar + # and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev'). + updateBranch = "AUTO" + # + # Automatically check for updates on game launch? + enableAutoUpdater = true + # + # Should Distant Horizons silently, automatically download and install new versions? + # This setting is force disabled on dedicated servers for stability reasons. + enableSilentUpdates = false + + [client.advanced.debugging] + # + # If enabled this will disable (most) vanilla Minecraft rendering. + # + # NOTE: Do not report any issues when this mode is on! + # This setting is only for fun and debugging. + # Mod compatibility is not guaranteed. + lodOnlyMode = false + # + # Stops vertex colors from being passed. + # Useful for debugging shaders + enableWhiteWorld = false + # + # What renderer is active? + # + # DEFAULT: Default lod renderer + # DEBUG: Debug testing renderer + # DISABLED: Disable rendering + rendererMode = "DEFAULT" + # + # If enabled the LODs will render as wireframe. + renderWireframe = false + # + # If true the F8 key can be used to cycle through the different debug modes. + # and the F6 key can be used to enable and disable LOD rendering. + enableDebugKeybindings = false + # + # If true overlapping quads will be rendered as bright red for easy identification. + # If false the quads will be rendered normally. + showOverlappingQuadErrors = false + # + # Should specialized colors/rendering modes be used? + # + # OFF: LODs will be drawn with their normal colors. + # SHOW_DETAIL: LODs' color will be based on their detail level. + # SHOW_BLOCK_MATERIAL: LODs' color will be based on their material. + # SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red. + debugRendering = "OFF" + # + # If true OpenGL Buffer garbage collection will be logged + # this also includes the number of live buffers. + logBufferGarbageCollection = false + + [client.advanced.debugging.debugWireframe] + # + # Render LOD section status? + showRenderSectionStatus = false + # + # Render queued network sync on load tasks? + showNetworkSyncOnLoadQueue = false + # + # Render full data update/lock status? + showFullDataUpdateStatus = false + # + # Render queued world gen tasks? + showWorldGenQueue = false + # + # A white box will be drawn when an LOD starts rendering + # and a purple box when an LOD stops rendering. + # + # This can be used to debug Quad Tree holes. + showRenderSectionToggling = false + # + # Render Quad Tree Rendering status? + showQuadTreeRenderStatus = false + # + # If enabled, various wireframes for debugging internal functions will be drawn. + # + # NOTE: There WILL be performance hit! + # Additionally, only stuff that's loaded after you enable this + # will render their debug wireframes. + enableRendering = false + + [client.advanced.debugging.f3Screen] + # + # Shows how many chunks are queud for processing and the max count that can be queued. + showQueuedChunkUpdateCount = true + # + # Shows the memory use and array counts for each DH object pool. + showSeparatedObjectPools = false + # + # Shows info about each thread pool. + showPlayerPos = true + # + # Shows the combined memory use and array counts for all DH pooled objects. + showCombinedObjectPools = false + # + # Defines what internal detail level the player position will be shown as. + # Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc. + playerPosSectionDetailLevel = 6 + # + # Shows info about each thread pool. + showThreadPools = true + # + # Shows what levels are loaded and world gen/rendering info about those levels. + showLevelStatus = true + + [client.advanced.debugging.openGl] + # + # Defines how OpenGL errors are handled. + # Requires rebooting Minecraft to change. + # Will catch OpenGL errors thrown by other mods. + overrideVanillaGLLogger = true + # + # Defines how OpenGL errors are handled. + # May incorrectly catch OpenGL errors thrown by other mods. + # + # IGNORE: Do nothing. + # LOG: write an error to the log. + # LOG_THROW: write to the log and throw an exception. + # Warning: this should only be enabled when debugging the LOD renderer + # as it may break Minecraft's renderer when an exception is thrown. + glErrorHandlingMode = "IGNORE" + # + # Massively reduces FPS. + # Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting. + validateBufferIdsBeforeRendering = false + # + # If true each Open GL error will only be logged once. + # Enabling this may cause some error logs to be missed. + # Does nothing if overrideVanillaGLLogger is set to false. + # + # Generally this can be kept as 'true' to prevent log spam. + # However, Please set this to 'false' if a developer needs your log to debug a GL issue. + onlyLogGlErrorsOnce = true + + [client.advanced.debugging.exampleConfigScreen] + shortTest = "69" + mapTest = "{}" + byteTest = "8" + longTest = "42069" + listTest = ["option 1", "option 2", "option 3"] + boolTest = false + doubleTest = "420.69" + floatTest = "0.42069" + linkableTest = 420 + intTest = 69420 + stringTest = "Test input box" + + [client.advanced.graphics] + + [client.advanced.graphics.culling] + # + # If false all beacons near the camera won't be drawn to prevent vanilla overdraw. + # If true all beacons will be rendered. + # + # Generally this should be left as true. It's main purpose is for debugging + # beacon updating/rendering. + disableBeaconDistanceCulling = true + # + # Determines how far from the camera Distant Horizons will start rendering. + # Measured as a percentage of the vanilla render distance. + # + # 0 = auto, overdraw will change based on the vanilla render distance. + # + # Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance, + # but may cause holes in the world. + # Holes are most likely to appear when flying through unloaded terrain. + # + # Increasing the vanilla render distance increases the effectiveness of this setting. + overdrawPrevention = "0.0" + # + # If enabled caves won't be rendered. + # + # Note: for some world types this can cause + # overhangs or walls for floating objects. + # Tweaking the caveCullingHeight, can resolve some + # of those issues. + enableCaveCulling = true + # + # Identical to the other frustum culling option + # only used when a shader mod is present using the DH API + # and the shadow pass is being rendered. + # + # Disable this if shadows render incorrectly. + disableShadowPassFrustumCulling = false + # + # At what Y value should cave culling start? + # Lower this value if you get walls for areas with 0 light. + caveCullingHeight = 60 + # + # A comma separated list of block resource locations that shouldn't be rendered + # if they are in a 0 sky light underground area. + # Air is always included in this list. + # Requires a restart to change. + ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein" + # + # A comma separated list of block resource locations that won't be rendered by DH. + # Air is always included in this list. + # Requires a restart to change. + ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom" + # + # If true LODs outside the player's camera + # aren't drawn, increasing GPU performance. + # + # If false all LODs are drawn, even those behind + # the player's camera, decreasing GPU performance. + # + # Disable this if you see LODs disappearing at the corners of your vision. + disableFrustumCulling = false + + [client.advanced.graphics.ssao] + # + # Determines how many points in space are sampled for the occlusion test. + # Higher numbers will improve quality and reduce banding, but will increase GPU load. + sampleCount = 6 + # + # Determines how dark the Screen Space Ambient Occlusion effect will be. + strength = "0.2" + # + # The radius, measured in pixels, that blurring is calculated for the SSAO. + # Higher numbers will reduce banding at the cost of GPU performance. + blurRadius = 2 + # + # Increasing the value can reduce banding at the cost of reducing the strength of the effect. + bias = "0.02" + # + # Determines how dark the occlusion shadows can be. + # 0 = totally black at the corners + # 1 = no shadow + minLight = "0.25" + # + # Enable Screen Space Ambient Occlusion + enableSsao = true + # + # Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks. + radius = "4.0" + + [client.advanced.graphics.noiseTexture] + # + # Should a noise texture be applied to LODs? + # + # This is done to simulate textures and make the LODs appear more detailed. + enableNoiseTexture = true + # + # Defines how far should the noise texture render before it fades away. (in blocks) + # Set to 0 to disable noise from fading away + noiseDropoff = 1024 + # + # How many steps of noise should be applied to LODs? + noiseSteps = 4 + # + # How intense should the noise should be? + noiseIntensity = "5.0" + + [client.advanced.graphics.experimental] + # + # This is the earth size ratio when applying the curvature shader effect. + # Note: Enabling this feature may cause rendering bugs. + # + # 0 = flat/disabled + # 1 = 1 to 1 (6,371,000 blocks) + # 100 = 1 to 100 (63,710 blocks) + # 10000 = 1 to 10000 (637.1 blocks) + # + # Note: Due to current limitations, the min value is 50 + # and the max value is 5000. Any values outside this range + # will be set to 0 (disabled). + earthCurveRatio = 0 + + [client.advanced.graphics.genericRendering] + # + # If true LOD clouds will be rendered. + enableCloudRendering = true + # + # Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected. + beaconRenderHeight = 6000 + # + # If true LOD beacon beams will be rendered. + enableBeaconRendering = true + # + # If true non terrain objects will be rendered in DH's terrain. + # This includes beacon beams and clouds. + enableGenericRendering = true + # + # Can be disabled to use much slower but more compatible direct rendering. + # Disabling this can be used to fix some crashes on Mac. + enableInstancedRendering = true + + [client.advanced.graphics.quality] + # + # What is the maximum detail LODs should be drawn at? + # Higher settings will increase memory and GPU usage. + # + # CHUNK: render 1 LOD for each Chunk. + # HALF_CHUNK: render 4 LODs for each Chunk. + # FOUR_BLOCKS: render 16 LODs for each Chunk. + # TWO_BLOCKS: render 64 LODs for each Chunk. + # BLOCK: render 256 LODs for each Chunk (width of one block). + # + # Lowest Quality: CHUNK + # Highest Quality: BLOCK + maxHorizontalResolution = "BLOCK" + # + # If true LODs will fade away as you get closer to them. + # If false LODs will cut off abruptly at a set distance from the camera. + # This setting is affected by the vanilla overdraw prevention config. + ditherDhFade = true + # + # How bright LOD colors are. + # + # 0 = black + # 1 = normal + # 2 = near white + brightnessMultiplier = "1.0" + # + # How should LODs be shaded? + # + # AUTO: Uses the same side shading as vanilla Minecraft blocks. + # ENABLED: Simulates Minecraft's block shading for LODs. + # Can be used to force LOD shading when using some shaders. + # DISABLED: All LOD sides will be rendered with the same brightness. + lodShading = "AUTO" + # + # How saturated LOD colors are. + # + # 0 = black and white + # 1 = normal + # 2 = very saturated + saturationMultiplier = "1.0" + # + # This indicates how well LODs will represent + # overhangs, caves, floating islands, etc. + # Higher options will make the world more accurate, butwill increase memory and GPU usage. + # + # Lowest Quality: HEIGHT_MAP + # Highest Quality: EXTREME + verticalQuality = "MEDIUM" + # + # What blocks shouldn't be rendered as LODs? + # + # NONE: Represent all blocks in the LODs + # NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height) + blocksToIgnore = "NON_COLLIDING" + # + # The radius of the mod's render distance. (measured in chunks) + lodChunkRenderDistanceRadius = 128 + # + # What the value should vanilla Minecraft's texture LodBias be? + # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0) + lodBias = "0.0" + # + # How should the sides and bottom of grass block LODs render? + # + # AS_GRASS: all sides of dirt LOD's render using the top (green) color. + # FADE_TO_DIRT: sides fade from grass to dirt. + # AS_DIRT: sides render entirely as dirt. + grassSideRendering = "FADE_TO_DIRT" + # + # Should the blocks underneath avoided blocks gain the color of the avoided block? + # + # True: a red flower will tint the grass below it red. + # False: skipped blocks will not change color of surface below them. + tintWithAvoidedBlocks = true + # + # This indicates how quickly LODs decrease in quality the further away they are. + # Higher settings will render higher quality fake chunks farther away, + # but will increase memory and GPU usage. + horizontalQuality = "MEDIUM" + # + # How should LOD transparency be handled. + # + # COMPLETE: LODs will render transparent. + # FAKE: LODs will be opaque, but shaded to match the blocks underneath. + # DISABLED: LODs will be opaque. + transparency = "COMPLETE" + # + # How should vanilla Minecraft fade into Distant Horizons LODs? + # + # NONE: Fastest, there will be a pronounced border between DH and MC rendering. + # SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded. + # DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition. + vanillaFadeMode = "DOUBLE_PASS" + + [client.advanced.graphics.fog] + # + # Should Minecraft's fog render? + # Note: Other mods may conflict with this setting. + enableVanillaFog = false + # + # What is the maximum fog thickness? + # + # 0.0: No fog. + # 1.0: Fully opaque fog. + farFogMax = "1.0" + # + # Determines if fog is drawn on DH LODs. + enableDhFog = true + # + # At what distance should the far fog start? + # + # 0.0: Fog starts at the player's position. + # 1.0: Fog starts at the closest edge of the vanilla render distance. + # 1.414: Fog starts at the corner of the vanilla render distance. + farFogStart = "0.4" + # + # What is the minimum fog thickness? + # + # 0.0: No fog. + # 1.0: Fully opaque fog. + farFogMin = "0.0" + # + # What color should fog use? + # + # USE_WORLD_FOG_COLOR: Use the world's fog color. + # USE_SKY_COLOR: Use the sky's color. + colorMode = "USE_WORLD_FOG_COLOR" + # + # How should the fog thickness should be calculated? + # + # LINEAR: Linear based on distance (will ignore 'density') + # EXPONENTIAL: 1/(e^(distance*density)) + # EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2) + farFogFalloff = "EXPONENTIAL_SQUARED" + # + # Used in conjunction with the Fog Falloff. + farFogDensity = "2.5" + # + # Where should the far fog end? + # + # 0.0: Fog ends at player's position. + # 1.0: Fog ends at the closest edge of the vanilla render distance. + # 1.414: Fog ends at the corner of the vanilla render distance. + farFogEnd = "1.0" + + [client.advanced.graphics.fog.heightFog] + # + # Where should the height fog start? + # + # ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky + # BELOW_CAMERA: Height fog starts at the camera and goes towards the void + # ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void + # ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky + # BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void + # ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void + heightFogDirection = "BELOW_SET_HEIGHT" + # + # What is the minimum fog thickness? + # + # 0.0: No fog. + # 1.0: Fully opaque fog. + heightFogMin = "0.0" + # + # If the height fog is calculated around a set height, what is that height position? + heightFogBaseHeight = "80.0" + # + # What is the maximum fog thickness? + # + # 0.0: No fog. + # 1.0: Fully opaque fog. + heightFogMax = "1.0" + # + # How should the height fog thickness should be calculated? + # + # LINEAR: Linear based on height (will ignore 'density') + # EXPONENTIAL: 1/(e^(height*density)) + # EXPONENTIAL_SQUARED: 1/(e^((height*density)^2) + heightFogFalloff = "EXPONENTIAL_SQUARED" + # + # What is the height fog's density? + heightFogDensity = "20.0" + # + # How should height effect the fog thickness? + # Note: height fog is combined with the other fog settings. + # + # SPHERICAL: Fog is calculated based on camera distance. + # CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance. + # + # MAX: max(heightFog, farFog) + # ADDITION: heightFog + farFog + # MULTIPLY: heightFog * farFog + # INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog) + # LIMITED_ADDITION: farFog + max(farFog, heightFog) + # MULTIPLY_ADDITION: farFog + farFog * heightFog + # INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog) + # AVERAGE: farFog*0.5 + heightFog*0.5 + heightFogMixMode = "SPHERICAL" + # + # Should the start of the height fog be offset? + # + # 0.0: Fog start with no offset. + # 1.0: Fog start with offset of the entire world's height. (Includes depth) + heightFogStart = "0.0" + # + # Should the end of the height fog be offset? + # + # 0.0: Fog end with no offset. + # 1.0: Fog end with offset of the entire world's height. (Include depth) + heightFogEnd = "0.6" + + [client.advanced.multiplayer] + # + # How should multiplayer save folders should be named? + # + # NAME_ONLY: Example: "Minecraft Server" + # IP_ONLY: Example: "192.168.1.40" + # NAME_IP: Example: "Minecraft Server IP 192.168.1.40" + # NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5" + serverFolderNameMode = "NAME_ONLY" + diff --git a/.minecraft/config/ad_astra-client.jsonc b/.minecraft/config/ad_astra-client.jsonc new file mode 100644 index 0000000..a94ee99 --- /dev/null +++ b/.minecraft/config/ad_astra-client.jsonc @@ -0,0 +1,23 @@ +{ + "showOxygenDistributorArea": false, + "showGravityNormalizerArea": false, + "jetSuitEnabled": true, + // Type: Integer + "oxygenBarX": 5, + // Type: Integer + "oxygenBarY": 25, + // Type: Float + "oxygenBarScale": 1.0, + // Type: Integer + "energyBarX": 11, + // Type: Integer + "energyBarY": 95, + // Type: Float + "energyBarScale": 1.0, + "spaceMuffler": true, + "radio": { + // Range: 0 - 100 + "volume": 50, + "favorites": [] + } +} \ No newline at end of file diff --git a/.minecraft/config/ad_astra.jsonc b/.minecraft/config/ad_astra.jsonc new file mode 100644 index 0000000..8b84b68 --- /dev/null +++ b/.minecraft/config/ad_astra.jsonc @@ -0,0 +1,77 @@ +{ + // Allow players to set custom flag images for their rockets. + "allowFlagImages": true, + // Allow rockets to be launched from any dimension, even if it's not considered a planet. + "launchAnywhere": false, + /* + * The random tick speed for breaking plants, torches, freezing water, etc. on planets. + * Type: Integer + */ + "planetRandomTickSpeed": 20, + // Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact. + "forcePlanetTick": false, + /* + * The y level where rockets should leave the dimension and enter space. + * Type: Integer + */ + "atmosphereLeave": 600, + // A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio + "disabledPlanets": "", + // Disables oxygen damage. + "disableOxygen": false, + // Disables temperature damage. + "disableTemperature": false, + // Uses normal gravity for all planets. + "disableGravity": false, + // An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that. + "disableAirVortexes": false, + "cryoFreezer": { + // Type: Long + "ironTierMaxEnergyInOut": 100, + // Type: Long + "steelTierMaxEnergyInOut": 150, + // Type: Long + "deshTierMaxEnergyInOut": 250, + // Type: Long + "ostrumTierMaxEnergyInOut": 500, + // Type: Long + "ironTierEnergyCapacity": 10000, + // Type: Long + "steelTierEnergyCapacity": 20000, + // Type: Long + "deshTierEnergyCapacity": 50000, + // Type: Long + "ostrumTierEnergyCapacity": 100000, + // Type: Long + "steelTierFluidCapacity": 3000, + // Type: Long + "deshTierFluidCapacity": 5000, + // Type: Long + "ostrumTierFluidCapacity": 10000, + // Type: Long + "coalGeneratorEnergyGenerationPerTick": 20, + // Type: Long + "etrionicBlastFurnaceBlastingEnergyPerItem": 10, + // Type: Long + "waterPumpEnergyPerTick": 20, + // Type: Long + "waterPumpFluidGenerationPerTick": 50, + // Type: Long + "energizerEnergyCapacity": 2000000, + /* + * The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to. + * Type: Integer + */ + "maxDistributionBlocks": 6000, + /* + * The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area. + * Type: Integer + */ + "distributionRefreshRate": 100, + /* + * The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections. + * Type: Integer + */ + "pipeRefreshRate": 50 + } +} \ No newline at end of file diff --git a/.minecraft/config/amendments-client.toml b/.minecraft/config/amendments-client.toml new file mode 100644 index 0000000..6b981ff --- /dev/null +++ b/.minecraft/config/amendments-client.toml @@ -0,0 +1,118 @@ + +[general] + tooltip_hints = true + custom_configured_screen = true + +[sign] + #Gives signs a pixel consistent model and texture. Also affects other mods. This also makes them use a Block Model, making them render much much much faster than as block entities + pixel_consistent = true + #A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible + #Range: 0.0 ~ 5.0 + text_color_multiplier = 1.2 + +[projectiles] + #Makes snowballs render in 3D + snowball_3d = true + #Makes slimeballs render in 3D (supplementaries only) + slimeball_3d = true + #Makes ghast & blazes fireballs render in 3D + fireball_3d = true + #Makes ghast & blazes fireballs leave a trail of particles when moving + ghast_fireball_trail = true + #Makes dragon fireballs leave a trail of particles when moving + dragon_fireball_trail = true + #Makes 3D charges tumble in the air when moving + charges_tumble = true + #Makes 3D snowballs and slimeballs (supp compat) tumble in the air when moving + projectiles_tumble = false + + [projectiles.dragon_fireball] + #Makes dragon's breath particles emissive to better match new visuals + dragon_breath_emissive = true + +[lily_pad] + #set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space + #Range: -1.0 ~ 1.0 + y_offset = -0.016625 + +[bell] + #Visually attach chains and ropes to bells + chain_attachment = true + +[brewing_stand] + #Colors the brewing stand potion texture depending on the potions it's brewing. + #If using a resource pack add tint index from 0 to 3 to the 3 potion layers + brewing_stand_colors = true + +[arrows] + #Makes tipped arrows show their colors when loaded with a crossbow + crossbows_colors = true + +[tripwire_hook] + #Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static + fast_hooks = false + +[hanging_sign] + #Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign + #Range: 0.0 ~ 32.0 + item_pixel_scale = 10.0 + #Makes signs swing! + swinging_signs = true + #Signs have visual attachment to walls and fences + sign_attachment = true + + [hanging_sign.swing_physics] + min_angle = 0.79999995 + collision_force = 15.0 + damping = 0.525 + collision_inertia = 1.0 + collision_considers_entity_hitbox = true + frequency = 0.6 + max_angle = 60.0 + +[lantern] + #Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default + fast_lanterns = false + #Size lanterns when held in hand + #Range: 0.0 ~ 2.0 + lantern_item_size = 0.625 + #Gives a special animation to lanterns when held in hand + lantern_item_holding = true + #Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on + lantern_item_holding_up = false + + [lantern.swing_physics] + min_angle = 0.79999995 + collision_force = 15.0 + damping = 0.525 + collision_inertia = 1.0 + collision_considers_entity_hitbox = true + frequency = 0.6 + max_angle = 60.0 + +[cauldron] + #Gives a unique texture to potion cauldrons + potion_texture = true + +[jukebox] + #Use the new jukebox model + new_model = true + #Makes jukebox disc spin while playing + disc_spin = true + +[misc] + #Gives a special animation to torches when held in hand + torch_item_holding = true + #Size lanterns when held in hand + #Range: 0.0 ~ 2.0 + torch_item_size = 1.0 + #Gives a special animation to supplementaries candle holders when held in hand + candle_holder_item_holding = true + #Size lanterns when held in hand + #Range: 0.0 ~ 2.0 + handle_holder_item_size = 0.625 + #Makes Torch and Lantern holding animation be fixed, not changing with player facing + fixed_holding_animations = false + #Prevents campfire smoke from rendering if there is a solid block above it + campfire_smoke_through_blocks = false + diff --git a/.minecraft/config/amendments-common.toml b/.minecraft/config/amendments-common.toml new file mode 100644 index 0000000..ad040e3 --- /dev/null +++ b/.minecraft/config/amendments-common.toml @@ -0,0 +1,136 @@ + +[lectern] + #Improved lectern screen allowing to edit font of a book while on it + improved_screen = true + +[fireball] + #Adds dragons charge item + dragon_charge = true + #Makes fire & dragon charges have gravity + gravity = true + #Makes fire charges deflectable by punching + deflectable = false + #Allows throwing fire & dragon charges + fire_charges_throwable = true + #Makes dispensers shoot fire charges (the ones with gravity added by the mod) instead of blaze charges. Technically a breaking changes as it could break existing contraptions while allowing for new ones + fire_charges_dispenser_behavior = true + #Improves ghast & fire charges fireballs by giving them a unique explosion particles and set on fire on hit + improved_explosions = true + +[snowball] + #Allows snowballs to freeze entities on hit. Config is for how many ticks it will freeze + #Range: 0 ~ 1000 + freeze_ticks = 35 + +[hanging_signs] + #Allows placing items on hanging signs + items_on_signs = true + +[cauldron] + #Enables enhanced cauldron + enhanced_cauldron = true + #Allows crafting items using cauldrons by clicking on them + hand_crafting = true + #Allows crafting items using cauldrons by throwing items in them + in_world_crafting = true + #Allows dying cauldron water bedrock style and mixing them too + dye_water = true + #Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount + #Range: 1 ~ 64 + dye_recipes_per_layer = 4 + #Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount + #Range: 1 ~ 64 + potion_recipes_per_layer = 2 + #Allows mixin potions in cauldrons + #Allowed Values: OFF, ONLY_BOILING, ON + potions_mixing = "ON" + #Max amount of effects allowed in a mixed potion + #Range: 1 ~ 64 + potion_mixing_limit = 8 + #Makes cauldrons connect to fences + connect_to_fences = true + #Makes it so a dripstone drop only increments a cauldron by 1 layer(buttle) instead of a full bottle, making it just like a water cauldron + consistent_lava_layers = false + + #Map of potion ids to their inverse ids. Used for potion mixing + [cauldron.inverse_potions] + "minecraft:mining_fatigue" = "minecraft:haste" + "minecraft:instant_health" = "minecraft:instant_damage" + "minecraft:unluck" = "minecraft:luck" + "minecraft:instant_damage" = "minecraft:instant_health" + "minecraft:weakness" = "minecraft:strength" + "minecraft:slowness" = "minecraft:speed" + "minecraft:haste" = "minecraft:mining_fatigue" + "minecraft:strength" = "minecraft:weakness" + "minecraft:speed" = "minecraft:slowness" + "minecraft:luck" = "minecraft:unluck" + +[tripwire_hook] + #Allows placing tools on tripwire hooks + tool_hook = true + +[carpets] + #Allows you to place carpets on stairs + carpeted_stairs = true + #Allows you to place carpets on slabs + carpeted_slabs = true + +[cake] + #Allows you to place a cake on top of another + double_cake = true + #Allows eating a cake from every side + directional_cake = true + +[mob_head] + #Allows you to place two mob heads on top of each other + skull_piles = true + #Allows candles to be placed on top of skulls + skull_candles = true + #Allows placing more than one candle ontop of each skull + multiple_candles = true + +[flower_pot] + #allows you to place hanging flower pots. Works with any modded pot too + hanging_pot = true + +[lantern] + #Allow wall lanterns placement + wall_lanterns = true + #Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events + high_priority = true + #Mod ids of mods that have lantern block that extend the base lantern class but don't look like one + mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"] + #Ids of blocks that are not detected as lanterns but should be + id_whitelist = ["enlightened_end:xenon_lantern"] + #Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land + #Allowed Values: ON, OFF, NO_FIRE + falling_lanterns = "ON" + +[bell] + #Ring a bell by clicking on a chain that's connected to it + chain_ringing = true + #Max chain length that allows a bell to ring + #Range: 0 ~ 256 + chain_length = 16 + +[banners] + #Allow banners to be placed on ceilings + ceiling_banners = true + +[misc] + #Allows dying blocks by right clicking them with dye + dye_blocks = false + +[torch] + #Allows torches to set entities on fire + torch_fire = true + #Allows torches to set entities on fire when held in offhand given you are attacking with a sword + torch_fire_offhand = false + #Duration of the on fire effect applied by torches. In seconds + #Range: 1 ~ 60 + torch_fire_duration = 2 + +[lily_pad] + #Allows lilypads to have any block placed ontop + better_lilypads = true + diff --git a/.minecraft/config/astikorcarts-common.toml b/.minecraft/config/astikorcarts-common.toml new file mode 100644 index 0000000..df87c69 --- /dev/null +++ b/.minecraft/config/astikorcarts-common.toml @@ -0,0 +1,42 @@ + +#Configuration for all carts and cart-like vehicles, check log for automatic "pull_animals" list. +[carts] + #Enable carts being invulnerable to lightning (If false when struck, all items will disappear and mobs escape!) + lightningInvulnerable = true + + #The Supply Cart, a type of cart that stores items + [carts.supply_cart] + #Animals that are able to pull this cart, such as ["minecraft:horse"] + #An empty list defaults to all which may wear a saddle but not steered by an item + pull_animals = [] + #Slow speed modifier toggled by the sprint key + #Range: -1.0 ~ 0.0 + slow_speed = -0.65 + #Base speed modifier applied to animals (-0.5 = half normal speed) + #Range: -1.0 ~ 0.0 + pull_speed = 0.0 + + #The Animal Cart, a type of cart to haul other animals + [carts.animal_cart] + #Animals that are able to pull this cart, such as ["minecraft:horse"] + #An empty list defaults to all which may wear a saddle but not steered by an item + pull_animals = [] + #Slow speed modifier toggled by the sprint key + #Range: -1.0 ~ 0.0 + slow_speed = -0.65 + #Base speed modifier applied to animals (-0.5 = half normal speed) + #Range: -1.0 ~ 0.0 + pull_speed = 0.0 + + #The Plow, n animal pulled machine for tilling soil and creating paths + [carts.plow] + #Animals that are able to pull this cart, such as ["minecraft:horse"] + #An empty list defaults to all which may wear a saddle but not steered by an item + pull_animals = [] + #Slow speed modifier toggled by the sprint key + #Range: -1.0 ~ 0.0 + slow_speed = -0.65 + #Base speed modifier applied to animals (-0.5 = half normal speed) + #Range: -1.0 ~ 0.0 + pull_speed = 0.0 + diff --git a/.minecraft/config/balm-client.toml b/.minecraft/config/balm-client.toml new file mode 100644 index 0000000..5abf8d6 --- /dev/null +++ b/.minecraft/config/balm-client.toml @@ -0,0 +1,24 @@ +#This is an example enum property +#Allowed Values: Hello, World +exampleEnum = "Hello" +#This is an example int property +exampleInt = 42 +#This is an example int list property +exampleIntList = [12, 24] +#This is an example boolean property +exampleBoolean = true +#This is an example string property +exampleString = "Hello World" +#This is an example string list property +exampleStringList = ["Hello", "World"] +#This is an example enum list property +exampleEnumList = ["Hello", "World"] +#This is an example resource location set property +exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"] + +[exampleCategory] + #This is an example string inside a category + innerField = "I am inside" + #This is an example float inside a category + exampleFloat = 42.84000015258789 + diff --git a/.minecraft/config/balm-common.toml b/.minecraft/config/balm-common.toml new file mode 100644 index 0000000..5abf8d6 --- /dev/null +++ b/.minecraft/config/balm-common.toml @@ -0,0 +1,24 @@ +#This is an example enum property +#Allowed Values: Hello, World +exampleEnum = "Hello" +#This is an example int property +exampleInt = 42 +#This is an example int list property +exampleIntList = [12, 24] +#This is an example boolean property +exampleBoolean = true +#This is an example string property +exampleString = "Hello World" +#This is an example string list property +exampleStringList = ["Hello", "World"] +#This is an example enum list property +exampleEnumList = ["Hello", "World"] +#This is an example resource location set property +exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"] + +[exampleCategory] + #This is an example string inside a category + innerField = "I am inside" + #This is an example float inside a category + exampleFloat = 42.84000015258789 + diff --git a/.minecraft/config/biomesoplenty/biome_toggles.json b/.minecraft/config/biomesoplenty/biome_toggles.json new file mode 100644 index 0000000..32a2dde --- /dev/null +++ b/.minecraft/config/biomesoplenty/biome_toggles.json @@ -0,0 +1,68 @@ +{ + "aspen_glade_enabled": true, + "auroral_garden_enabled": true, + "bayou_enabled": true, + "bog_enabled": true, + "cold_desert_enabled": true, + "coniferous_forest_enabled": true, + "crag_enabled": true, + "crystalline_chasm_enabled": true, + "dead_forest_enabled": true, + "dryland_enabled": true, + "dune_beach_enabled": true, + "erupting_inferno_enabled": true, + "field_enabled": true, + "fir_clearing_enabled": true, + "floodplain_enabled": true, + "forested_field_enabled": true, + "fungal_jungle_enabled": true, + "glowing_grotto_enabled": true, + "grassland_enabled": true, + "gravel_beach_enabled": true, + "highland_enabled": true, + "hot_springs_enabled": true, + "jacaranda_glade_enabled": true, + "jade_cliffs_enabled": true, + "lavender_field_enabled": true, + "lush_desert_enabled": true, + "lush_savanna_enabled": true, + "maple_woods_enabled": true, + "marsh_enabled": true, + "mediterranean_forest_enabled": true, + "moor_enabled": true, + "muskeg_enabled": true, + "mystic_grove_enabled": true, + "old_growth_dead_forest_enabled": true, + "old_growth_woodland_enabled": true, + "ominous_woods_enabled": true, + "orchard_enabled": true, + "origin_valley_enabled": true, + "overgrown_greens_enabled": true, + "pasture_enabled": true, + "prairie_enabled": true, + "pumpkin_patch_enabled": true, + "rainforest_enabled": true, + "redwood_forest_enabled": true, + "rocky_rainforest_enabled": true, + "rocky_shrubland_enabled": true, + "scrubland_enabled": true, + "seasonal_forest_enabled": true, + "shrubland_enabled": true, + "snowblossom_grove_enabled": true, + "snowy_coniferous_forest_enabled": true, + "snowy_fir_clearing_enabled": true, + "snowy_maple_woods_enabled": true, + "spider_nest_enabled": true, + "tropics_enabled": true, + "tundra_enabled": true, + "undergrowth_enabled": true, + "visceral_heap_enabled": true, + "volcanic_plains_enabled": true, + "volcano_enabled": true, + "wasteland_enabled": true, + "wasteland_steppe_enabled": true, + "wetland_enabled": true, + "wintry_origin_valley_enabled": true, + "withered_abyss_enabled": true, + "woodland_enabled": true +} \ No newline at end of file diff --git a/.minecraft/config/biomesoplenty/gameplay.toml b/.minecraft/config/biomesoplenty/gameplay.toml new file mode 100644 index 0000000..69b9292 --- /dev/null +++ b/.minecraft/config/biomesoplenty/gameplay.toml @@ -0,0 +1,5 @@ + +[general] + #Add various BOP resources to the Wandering Trader trade pool. + wandering_trader_trades = true + diff --git a/.minecraft/config/biomesoplenty/generation.toml b/.minecraft/config/biomesoplenty/generation.toml new file mode 100644 index 0000000..34ab229 --- /dev/null +++ b/.minecraft/config/biomesoplenty/generation.toml @@ -0,0 +1,15 @@ + +[nether] + #The weighting of bop biome regions in the nether. + bop_nether_region_weight = 13 + #The weighting of rare bop biome regions in the nether. + bop_nether_rare_region_weight = 2 + +[overworld] + #The weighting of primary bop biome regions in the overworld. + bop_primary_overworld_region_weight = 10 + #The weighting of rare bop biome regions in the overworld. + bop_overworld_rare_region_weight = 2 + #The weighting of secondary bop biome regions in the overworld. + bop_secondary_overworld_region_weight = 8 + diff --git a/.minecraft/config/caxton.json b/.minecraft/config/caxton.json new file mode 100644 index 0000000..a5a95b1 --- /dev/null +++ b/.minecraft/config/caxton.json @@ -0,0 +1,8 @@ +{ + "rustTarget": null, + "tweakExpText": true, + "sortTextRenderLayers": false, + "fatalOnBrokenMethodCall": false, + "debugRefcountChanges": false, + "disableEasterEggs": false +} \ No newline at end of file diff --git a/.minecraft/config/connector.json b/.minecraft/config/connector.json new file mode 100644 index 0000000..11e7a82 --- /dev/null +++ b/.minecraft/config/connector.json @@ -0,0 +1,8 @@ +{ + "version": 1, + "hiddenMods": [], + "globalModAliases": { + "cloth_config": "cloth-config2", + "playeranimator": "player-animator" + } +} \ No newline at end of file diff --git a/.minecraft/config/copycats-client.toml b/.minecraft/config/copycats-client.toml new file mode 100644 index 0000000..7aa1fb9 --- /dev/null +++ b/.minecraft/config/copycats-client.toml @@ -0,0 +1,10 @@ +#. +#Use more complex copycat models to improve appearance with certain materials. +useEnhancedModels = true +#. +#Disable warnings about graphics settings that may cause issues with the mod. +disableGraphicsWarnings = false +#. +#Colorize different parts of multi-state copycats to distinguish them visually. +colorizeMultiStates = false + diff --git a/.minecraft/config/copycats-common.toml b/.minecraft/config/copycats-common.toml new file mode 100644 index 0000000..51b41ea --- /dev/null +++ b/.minecraft/config/copycats-common.toml @@ -0,0 +1,75 @@ +#. +#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes. +disableMigration = false + +#. +#Enable/disable features. Values on server override clients +[features] + #. + copycat_stacked_half_layer = true + copycat_vertical_stairs = true + copycat_byte = true + copycat_vertical_slice = true + copycat_wooden_pressure_plate = true + copycat_block = true + copycat_shaft = true + copycat_large_cogwheel = true + copycat_fence = true + copycat_wall = true + copycat_cogwheel = true + copycat_vertical_step = true + copycat_sliding_door = true + copycat_folding_door = true + copycat_slope_layer = true + copycat_light_weighted_pressure_plate = true + copycat_stairs = true + copycat_fence_gate = true + copycat_slab = true + copycat_board = true + copycat_wooden_button = true + copycat_trapdoor = true + copycat_stone_pressure_plate = true + copycat_pane = true + copycat_half_panel = true + copycat_slice = true + copycat_beam = true + copycat_door = true + copycat_iron_door = true + copycat_byte_panel = true + copycat_corner_slice = true + copycat_flat_pane = true + copycat_ghost_block = true + copycat_fluid_pipe = true + copycat_heavy_weighted_pressure_plate = true + copycat_iron_trapdoor = true + copycat_half_layer = true + copycat_stone_button = true + copycat_ladder = true + copycat_layer = true + copycat_slope = true + copycat_vertical_slope = true + copycat_vertical_half_layer = true + +#. +#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients +[feature_categories] + #. + #. + #All copycats with a sloped surface + slopes = true + #. + #All copycats that support multiple materials in a single block + multistates = true + #. + #All copycats that can be resized by putting in more of the same copycat + stackables = true + #. + #All copycats that can emit a redstone signal + redstone = true + #. + #All copycats with extra functions/interactions + functional = true + #. + #All copycats mimicking blocks from Create + create = true + diff --git a/.minecraft/config/create-client.toml b/.minecraft/config/create-client.toml new file mode 100644 index 0000000..11da169 --- /dev/null +++ b/.minecraft/config/create-client.toml @@ -0,0 +1,133 @@ + +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show item descriptions on Shift and controls on Ctrl. + enableTooltips = true + #. + #Display a tooltip when looking at overstressed components. + enableOverstressedTooltip = true + #. + #Log a stack-trace when rendering issues happen within a moving contraption. + explainRenderErrors = false + #. + #Higher density means more spawned particles. + #Range: 0.0 ~ 1.0 + fanParticleDensity = 0.5 + #. + #[in Blocks] + #Maximum Distance to the player at which items in Blocks' filter slots will be displayed + #Range: 1.0 ~ 3.4028234663852886E38 + filterItemRenderDistance = 10.0 + #. + #Choose the menu row that the Create config button appears on in the main menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 4 + mainMenuConfigButtonRow = 2 + #. + #Offset the Create config button in the main menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + mainMenuConfigButtonOffsetX = -4 + #. + #Choose the menu row that the Create config button appears on in the in-game menu + #Set to 0 to disable the button altogether + #Range: 0 ~ 5 + ingameMenuConfigButtonRow = 3 + #. + #Offset the Create config button in the in-game menu by this many pixels on the X axis + #The sign (-/+) of this value determines what side of the row the button appears on (left/right) + #Range: > -2147483648 + ingameMenuConfigButtonOffsetX = -4 + #. + #Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled + ignoreFabulousWarning = false + #. + #Disable to prevent being rotated while seated on a Moving Contraption + rotateWhenSeated = true + + #. + #Configure your vision range when submerged in Create's custom fluids + [client.fluidFogSettings] + #. + #The vision range through honey will be multiplied by this factor + #Range: 0.125 ~ 256.0 + honey = 1.0 + #. + #The vision range though chocolate will be multiplied by this factor + #Range: 0.125 ~ 256.0 + chocolate = 1.0 + + #. + #Settings for the Goggle Overlay + [client.goggleOverlay] + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetX = 20 + #. + #Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay + #Range: > -2147483648 + overlayOffsetY = 0 + #. + #Enable this to use your custom colors for the Goggle- and Hover- Overlay + customColorsOverlay = false + #. + #The custom background color to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBackgroundOverlay = -267386864 + #. + #The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderTopOverlay = 1347420415 + #. + #The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled + #[in Hex: #AaRrGgBb] + #[@cui:IntDisplay:#] + #Range: > -2147483648 + customBorderBotOverlay = 1344798847 + + #. + #Sound settings + [client.sound] + #. + #Make cogs rumble and machines clatter. + enableAmbientSounds = true + #. + #Maximum volume modifier of Ambient noise + #Range: 0.0 ~ 1.0 + ambientVolumeCap = 0.10000000149011612 + + #. + #Mod Integration and JEI + [client.jeiIntegration] + #. + #Whether to auto-update the JEI search when searching in the stock keeper UI + syncJeiSearch = true + + #. + #Railway related settings + [client.trains] + #. + #How far away the Camera should zoom when seated on a train + #Range: 0.0 ~ 3.4028234663852886E38 + mountedZoomMultiplier = 3.0 + #. + #Display nodes and edges of a Railway Network while f3 debug mode is active + showTrackGraphOnF3 = false + #. + #Additionally display materials of a Rail Network while f3 debug mode is active + showExtendedTrackGraphOnF3 = false + #. + #Display Track Networks and Trains on supported map mods + showTrainMapOverlay = true + #. + #Track Network Color on maps + #Allowed Values: RED, GREY, WHITE + trainMapColorTheme = "RED" + diff --git a/.minecraft/config/create-common.toml b/.minecraft/config/create-common.toml new file mode 100644 index 0000000..ab1174e --- /dev/null +++ b/.minecraft/config/create-common.toml @@ -0,0 +1,9 @@ + +#. +#Modify Create's impact on your terrain +[worldgen] + #. + #. + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + diff --git a/.minecraft/config/create_connected-common.toml b/.minecraft/config/create_connected-common.toml new file mode 100644 index 0000000..aa3c8c8 --- /dev/null +++ b/.minecraft/config/create_connected-common.toml @@ -0,0 +1,65 @@ +#. +#Migrate copycats to Create: Copycats+ when they receive a block update +migrateCopycatsOnBlockUpdate = true +#. +#Migrate copycats to Create: Copycats+ when their block entities are initialized +migrateCopycatsOnInitialize = true + +#. +#Enable/disable features. Values on server override clients +[features] + #. + kinetic_bridge = true + fluid_vessel = true + cross_connector = true + item_silo = true + inverted_clutch = true + empty_fan_catalyst = true + parallel_gearbox = true + redstone_link_wildcard = true + kinetic_battery = true + inventory_access_port = true + centrifugal_clutch = true + copycat_slab = true + overstress_clutch = true + brake = true + copycat_block = true + copycat_fence_gate = true + copycat_stairs = true + large_crank_wheel = true + brass_gearbox = true + copycat_vertical_step = true + copycat_wall = true + six_way_gearbox = true + crank_wheel = true + encased_chain_cogwheel = true + sequenced_pulse_generator = true + freewheel_clutch = true + shear_pin = true + inverted_gearshift = true + linked_transmitter = true + copycat_beam = true + copycat_board = true + inventory_bridge = true + copycat_fence = true + +#. +#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients +[feature_categories] + #. + #. + #All kinetic components, such as gearboxes and crank wheels + kinetic = true + #. + #All redstone components, such as linked transmitter and sequenced pulse generator + redstone = true + #. + #All components related to item and fluid transport + logistics = true + #. + #All copycats (Install Create: Copycats+ to upgrade) + copycats = true + #. + #All building palette blocks + palette = true + diff --git a/.minecraft/config/createaddition-common.toml b/.minecraft/config/createaddition-common.toml new file mode 100644 index 0000000..fded206 --- /dev/null +++ b/.minecraft/config/createaddition-common.toml @@ -0,0 +1,150 @@ + +#Wires +[wires] + #Small Connector max output in FE/t (Energy transfer). + #Range: > 0 + small_connector_max_output = 1000 + #Small Connector max input in FE/t (Energy transfer). + #Range: > 0 + small_connector_max_input = 1000 + #Small Connector With Light energy consumption in FE/t. + #Range: > 0 + small_light_connector_consumption = 1 + #Large Connector max wire length in blocks. + #Range: 0 ~ 256 + large_connector_wire_length = 32 + #Small Connector max wire length in blocks. + #Range: 0 ~ 256 + small_connector_wire_length = 16 + #Large Connector max input in FE/t (Energy transfer). + #Range: > 0 + large_connector_max_input = 5000 + #Allows blocks attached to a connector to freely pass energy to and from the connector network. + connector_allow_passive_io = true + #Large Connector max output in FE/t (Energy transfer). + #Range: > 0 + large_connector_max_output = 5000 + #Ignore checking if block face can support connector. + connector_ignore_face_check = true + +#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server, +# as the config isnt synced between Clients and Server. +#General Settings +[general] + #Max stress for the Alternator and Electric Motor (in SU at 256 RPM). + #Range: > 0 + max_stress = 16384 + #Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm). + #Range: > 0 + fe_at_max_rpm = 480 + #If audio should be enabled or not. + audio_enabled = true + +#Portable Energy Interface +[portable_energy_interface] + #PEI max output in FE/t (Energy transfer). + #Range: > 0 + pei_max_output = 5000 + #PEI max input in FE/t (Energy transfer). + #Range: > 0 + pei_max_input = 5000 + +#Electric Motor +[electric_motor] + #Electric Motor internal capacity in FE. + #Range: > 0 + motor_capacity = 5000 + #Electric Motor minimum required energy consumption in FE/t. + #Range: > 0 + motor_min_consumption = 8 + #Electric Motor max input in FE (Energy transfer not consumption). + #Range: > 0 + motor_max_input = 5000 + #Electric Motor min/max RPM. + #Range: > 1 + motor_rpm_range = 256 + +#Tesla Coil +[tesla_coil] + #Tesla Coil charge rate in FE/t. + #Range: > 0 + tesla_coil_charge_rate = 5000 + #Tesla Coil fire interval (in ticks). + #Range: > 0 + tesla_coil_fire_cooldown = 20 + #Hurt range (in blocks/meters). + #Range: > 0 + tesla_coil_hurt_range = 3 + #Tesla Coil internal capacity in FE. + #Range: > 0 + tesla_coil_capacity = 40000 + #Energy consumed when Tesla Coil is fired (in FE). + #Range: > 0 + tesla_coil_hurt_energy_required = 1000 + #The duration of the Shocked effect for mobs (in ticks). + #Range: > 0 + tesla_coil_effect_time_mob = 20 + #The duration of the Shocked effect for players (in ticks). + #Range: > 0 + tesla_coil_effect_time_player = 20 + #Tesla Coil max input in FE/t (Energy transfer). + #Range: > 0 + tesla_coil_max_input = 10000 + #Tesla Coil charge rate in FE/t for recipes. + #Range: > 0 + tesla_coil_recipe_charge_rate = 2000 + #Damaged dealt to mobs when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_mob = 3 + #Damaged dealt to players when Tesla Coil is fired (in half hearts). + #Range: > 0 + tesla_coil_hurt_player = 2 + +#Alternator +[alternator] + #Alternator efficiency relative to base conversion rate. + #Range: 0.01 ~ 1.0 + generator_efficiency = 0.75 + #Alternator internal capacity in FE. + #Range: > 0 + generator_capacity = 5000 + #Alternator max input in FE (Energy transfer, not generation). + #Range: > 0 + generator_max_output = 5000 + +#Accumulator +[accumulator] + #Accumulator internal capacity per block in FE. + #Range: > 0 + accumulator_capacity = 2000000 + #Accumulator max output in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_output = 5000 + #Accumulator max input in FE/t (Energy transfer). + #Range: > 0 + accumulator_max_input = 5000 + #Accumulator max multiblock height. + #Range: 1 ~ 8 + accumulator_max_height = 5 + #Accumulator max multiblock width. + #Range: 1 ~ 8 + accumulator_max_width = 3 + +#Rolling Mill +[rolling_mill] + #Rolling Mill duration in ticks. + #Range: > 0 + rolling_mill_processing_duration = 120 + #Rolling Mill base stress impact. + #Range: 0 ~ 1024 + rolling_mill_stress = 8 + +#Misc +[misc] + #Diamond Grit Sandpaper durability (number of uses). + #Range: > 3 + diamond_grit_sandpaper_uses = 1024 + #Barbed Wire Damage. + #Range: 0.0 ~ 3.4028234663852886E38 + barbed_wire_damage = 2.0 + diff --git a/.minecraft/config/createmechanicalcompanion-common.toml b/.minecraft/config/createmechanicalcompanion-common.toml new file mode 100644 index 0000000..b8ecb16 --- /dev/null +++ b/.minecraft/config/createmechanicalcompanion-common.toml @@ -0,0 +1,3 @@ +#List of entities the wolf won't attack +wolfBlacklist = ["minecraft:creeper", "minecraft:ghast", "mekanism:robit"] + diff --git a/.minecraft/config/createnuclear-common.toml b/.minecraft/config/createnuclear-common.toml new file mode 100644 index 0000000..3747542 --- /dev/null +++ b/.minecraft/config/createnuclear-common.toml @@ -0,0 +1,46 @@ + +#. +#Modify CreateNuclear's impact on your terrain +[worldGen] + #. + #. + #Prevents all worldgen added by Create from taking effect + disableWorldGen = false + +#. +#Modify rods time and config +[Rods] + #. + #. + #Uranium rod lifespan in reactor + #20 ticks = 1 second + #Range: 100 ~ 5000 + "Uranium rod lifespan" = 3600 + #. + #Graphite rod lifespan in reactor + #20 ticks = 1 second + #Range: 100 ~ 5000 + "Graphite rod lifespan" = 3600 + #. + #Maximum heat a reactor block can handle + #Avoids reactor failure due to excessive heat + #Range: 200 ~ 1000 + "Maximum reactor heat" = 1000 + +#. +#Explose: pas d'idée +["Explosion Reactor"] + #. + #. + #Range: > -2147483648 + "Size of the reactor explosion" = 10 + #. + #Explanation: 0 = no explosion, 1 = current explosion, 2 = new explosion. + #Range: 0 ~ 2 + "Type of explosion" = 1 + #. + #Create Nuclear Explosion Time + #300 ticks = 15 seconds + #Range: 100 ~ 1200 + "Duration before exploration" = 600 + diff --git a/.minecraft/config/curios-client.toml b/.minecraft/config/curios-client.toml new file mode 100644 index 0000000..1c1d22b --- /dev/null +++ b/.minecraft/config/curios-client.toml @@ -0,0 +1,23 @@ + +#Client only settings, mostly things related to rendering +[client] + #Set to true to enable rendering curios + renderCurios = true + #Set to true to enable the Curios GUI button + enableButton = true + #The X-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonXOffset = 0 + #The Y-Offset for the Curios GUI button + #Range: -100 ~ 100 + buttonYOffset = 0 + #The X-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonXOffset = 0 + #The Y-Offset for the Creative Curios GUI button + #Range: -100 ~ 100 + creativeButtonYOffset = 0 + #The corner for the Curios GUI button + #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT + buttonCorner = "TOP_LEFT" + diff --git a/.minecraft/config/curios-common.toml b/.minecraft/config/curios-common.toml new file mode 100644 index 0000000..a671ffb --- /dev/null +++ b/.minecraft/config/curios-common.toml @@ -0,0 +1,5 @@ +#List of slots to create or modify. +#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration +# +slots = [] + diff --git a/.minecraft/config/euphonium.toml b/.minecraft/config/euphonium.toml new file mode 100644 index 0000000..4d34b61 --- /dev/null +++ b/.minecraft/config/euphonium.toml @@ -0,0 +1,91 @@ +# The channel that Euphonium will use for playing sounds +# options: MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE, EXTRASOUNDS$MASTER, EXTRASOUNDS$INVENTORY, EXTRASOUNDS$ACTION, EXTRASOUNDS$CHAT, EXTRASOUNDS$CHAT_MENTION, EXTRASOUNDS$EFFECTS, EXTRASOUNDS$HOTBAR, EXTRASOUNDS$TYPING, EXTRASOUNDS$ITEM_DROP, EXTRASOUNDS$EMPTY_HOTBAR, EXTRASOUNDS$ENABLED_FOOTSTEP, EXTRASOUNDS$ENABLED_EFFECTS, EXTRASOUNDS$ENABLED_POOF +# default: AMBIENT +channel = "AMBIENT" +# Plays ambient background sound according to the biome and time of day +# default: true +biomeAmbienceEnabled = true +# Plays ambient sound according to world features around the player +# default: true +worldAmbienceEnabled = true + +[biomeAmbience] + # Number of blocks above the ground that biome ambience will be silenced + # Set to zero to disable + # default: 32 + cullSoundAboveGround = 32 + # Number of blocks to check for neighbouring biomes + # Set to zero to disable + # default: 32 + biomeBlend = 32 + # Affects the volume of all biome ambient sounds + # range: 0.0 - 1.0 + # default: 0.55 + volumeScaling = 0.55 + # Dimensions in which biome ambience will be played + dimensions = ["minecraft:overworld", "minecraft:the_end"] + +[worldAmbience] + # Affects the volume of all world ambient sounds + # range: 0.0 - 1.0 + # default: 0.55 + volumeScaling = 0.55 + # Number of blocks above the ground that biome ambience will be silenced + # Set to zero to disable + # default: 32 + cullSoundAboveGround = 32 + # Plays ambient sounds while anywhere in the End + # default: true + alien = true + # Plays ambient sounds in cold and/or barren overworld environments + # default: true + bleak = true + # Plays ambient sounds in dry and/or hot overworld environments + # default: true + dry = true + # Plays ambient sounds when high up in the overworld + # default: true + high = true + # Plays ambient sounds in plains environments at night + # default: true + nightPlains = true + # Plays ambient sounds when in a cold biome during a thunderstorm + # default: true + snowstorm = true + # Plays ambient sounds while inside a woodland mansion + # default: true + mansion = true + # Plays ambient sounds when a player is inside a village + # default: true + village = true + # Plays ambient sounds from a nearby mineshaft + # default: true + mineshaft = true + # Plays ambient sounds from a nearby amethyst geode + # default: true + geode = true + # Plays water sounds from a nearby water source when underground + # default: true + undergroundWater = true + # Plays ambient sounds when the player is underground and near gravel blocks + # default: true + gravel = true + # Plays ambient sounds when the player is underground and near deepslate blocks + # default: true + deepslate = true + # Plays more Intense cave sounds when below Y 0 and light level is lower than 10 + # default: true + caveDepth = true + # Plays a low drone sound when in a cave below a certain depth + # default: true + caveDrone = true + # Depth (Y Coordinate) under which cave drone ambience will play + # default: 48 + caveDroneDepth = 48 + # Light level at which cave ambience (drone and depth) will stop playing + # range: 0 - 16 + # default: 10 + caveLightLevel = 10 + # Dimensions in which cave ambience (drone and depth) will be played + caveDimensions = ["minecraft:overworld"] + diff --git a/.minecraft/config/explorerscompass-client.toml b/.minecraft/config/explorerscompass-client.toml new file mode 100644 index 0000000..238d15d --- /dev/null +++ b/.minecraft/config/explorerscompass-client.toml @@ -0,0 +1,13 @@ + +[Client] + #Displays Explorer's Compass information on the HUD even while chat is open. + displayWithChatOpen = true + #Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures. + translateStructureNames = true + #The line offset for information rendered on the HUD. + #Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" + diff --git a/.minecraft/config/explorerscompass-common.toml b/.minecraft/config/explorerscompass-common.toml new file mode 100644 index 0000000..d92b965 --- /dev/null +++ b/.minecraft/config/explorerscompass-common.toml @@ -0,0 +1,15 @@ + +[General] + #Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + #Range: 0 ~ 1000000 + maxRadius = 10000 + #A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"] + structureBlacklist = [] + #The maximum number of samples to be taken when searching for a structure. + #Range: 0 ~ 100000000 + maxSamples = 100000 + diff --git a/.minecraft/config/fabric/indigo-renderer.properties b/.minecraft/config/fabric/indigo-renderer.properties new file mode 100644 index 0000000..53021a2 --- /dev/null +++ b/.minecraft/config/fabric/indigo-renderer.properties @@ -0,0 +1,9 @@ +#Indigo properties file +#Sun Sep 28 17:32:01 CDT 2025 +fix-mean-light-calculation=auto +debug-compare-lighting=auto +fix-exterior-vertex-lighting=auto +ambient-occlusion-mode=hybrid +always-tesselate-blocks=auto +fix-smooth-lighting-offset=auto +fix-luminous-block-ambient-occlusion=auto diff --git a/.minecraft/config/fallingleaves-client.toml b/.minecraft/config/fallingleaves-client.toml new file mode 100644 index 0000000..792e881 --- /dev/null +++ b/.minecraft/config/fallingleaves-client.toml @@ -0,0 +1,25 @@ +#modifies the size of the leaves +#Range: 1 ~ 20 +leafSize = 4 +#modifies how long it takes for the leaves to disappear +#Values over 2000 are not recommend +#Range: > 100 +leafLifespan = 200 +#modifies the amount of leaves that are spawning +#Values over 10000 are not recommend +#Range: > 0 +leafSpawnRate = 10 +#modifier the amount of leaves are spawning from conifer trees +#Values over 10000 are not recommend +#Range: > 0 +coniferLeafSpawnRate = 2 +#whether player placed blocks should also drop leaves +dropFromPlayerPlacedBlocks = true +#how much room below the leaves block is needed for the leaves to spawn +#Range: 1 ~ 20 +minimumFreeSpaceBelow = 1 +#disable wind effects +disableWind = false +#windless dimensions +windlessDimension = ["minecraft:the_nether", "minecraft:the_end"] + diff --git a/.minecraft/config/farmersdelight-client.toml b/.minecraft/config/farmersdelight-client.toml new file mode 100644 index 0000000..8e35aae --- /dev/null +++ b/.minecraft/config/farmersdelight-client.toml @@ -0,0 +1,10 @@ + +#Client settings +[client] + #Should the hunger bar have a gilded overlay when the player has the Nourishment effect? + nourishmentHungerOverlay = true + #Should the health bar have a silver sheen when the player has the Comfort effect? + comfortHealthOverlay = true + #Should meal and drink tooltips display which effects they provide? + foodEffectTooltip = true + diff --git a/.minecraft/config/farmersdelight-common.toml b/.minecraft/config/farmersdelight-common.toml new file mode 100644 index 0000000..56dc123 --- /dev/null +++ b/.minecraft/config/farmersdelight-common.toml @@ -0,0 +1,117 @@ + +#Game settings +[settings] + #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? + enableVanillaCropCrates = true + #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) + farmersBuyFDCrops = true + #Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions) + wanderingTraderSellsFDItems = true + #How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + richSoilBoostChance = 0.2 + #How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this. + #Range: 0.0 ~ 1.0 + cuttingBoardFortuneBonus = 0.1 + #Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them? + enableRopeReeling = true + #A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed. + #Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"] + canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"] + +#Farming +[farming] + #Which rope should Tomato Vines leave behind when mined by hand? + defaultTomatoVineRope = "farmersdelight:rope" + #Should tomato vines be able to climb any rope tagged as farmersdelight:ropes? + #Beware: this will convert these blocks into the block specified in defaultTomatoVineRope. + enableTomatoVineClimbingTaggedRopes = true + +#Recipe book +[recipe_book] + #Should the Cooking Pot have a Recipe Book available on its interface? + enableRecipeBookCookingPot = true + +#Vanilla item overrides +[overrides] + #Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod? + vanillaSoupExtraEffects = true + #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? + rabbitStewJumpBoost = true + #Should the Dispenser be able to operate a Cutting Board in front of it? + dispenserUsesToolsOnCuttingBoard = true + + #Stack size overrides + [overrides.stack_size] + #Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals? + enableStackableSoupItems = true + #List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews. + soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"] + +#World generation +[world] + #Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft? + generateFDChestLoot = true + #Should FD generate Compost Heaps across all village biomes? + genVillageCompostHeaps = true + #Should FD crops show up planted randomly in various village farms? + genFDCropsOnVillageFarms = true + + #Wild Cabbage generation + [world.wild_cabbages] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Sea Beet generation + [world.wild_beetroots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 30 + + #Wild Potato generation + [world.wild_potatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Carrot generation + [world.wild_carrots] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Wild Onion generation + [world.wild_onions] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 120 + + #Tomato Vines generation + [world.wild_tomatoes] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 100 + + #Wild Rice generation + [world.wild_rice] + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 20 + + #Brown Mushroom Colony generation + [world.brown_mushroom_colonies] + #Generate brown mushroom colonies on mushroom fields + genBrownMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + + #Red Mushroom Colony generation + [world.red_mushroom_colonies] + #Generate red mushroom colonies on mushroom fields + genRedMushroomColony = true + #Chance of generating clusters. Smaller value = more frequent. + #Range: > 0 + chance = 15 + diff --git a/.minecraft/config/flywheel-client.toml b/.minecraft/config/flywheel-client.toml new file mode 100644 index 0000000..6d59965 --- /dev/null +++ b/.minecraft/config/flywheel-client.toml @@ -0,0 +1,14 @@ +#Select the backend to use. Set to "DEFAULT" to let Flywheel decide. +backend = "DEFAULT" +#Enable or disable instance update limiting with distance. +limitUpdates = true +#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. +#Range: -1 ~ 16 +workerThreads = -1 + +#Config options for Flywheel's built-in backends. +[flw_backends] + #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. + #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED + lightSmoothness = "SMOOTH" + diff --git a/.minecraft/config/fml.toml b/.minecraft/config/fml.toml new file mode 100644 index 0000000..652ec55 --- /dev/null +++ b/.minecraft/config/fml.toml @@ -0,0 +1,29 @@ +#Early window height +earlyWindowHeight = 480 +#Enable forge global version checking +versionCheck = true +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 854 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch +earlyWindowLogHelpMessage = false +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false +#Whether to show CPU usage stats in early window +earlyWindowShowCPU = false + diff --git a/.minecraft/config/forge-client.toml b/.minecraft/config/forge-client.toml new file mode 100644 index 0000000..32d3edc --- /dev/null +++ b/.minecraft/config/forge-client.toml @@ -0,0 +1,26 @@ + +#Client only settings, mostly things related to rendering +[client] + #Enable Forge to queue all chunk updates to the Chunk Update thread. + #May increase FPS significantly, but may also cause weird rendering lag. + #Not recommended for computers without a significant number of cores available. + alwaysSetupTerrainOffThread = false + #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. + experimentalForgeLightPipelineEnabled = false + #When enabled, Forge will show any warnings that occurred during loading. + showLoadWarnings = true + #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. + useCombinedDepthStencilAttachment = false + #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always + compressLanIPv6Addresses = true + #During block model baking, manually calculates the normal for all faces. + #This was the default behavior of forge between versions 31.0 and 47.1. + #May result in differences between vanilla rendering and forge rendering. + #Will only produce differences for blocks that contain non-axis aligned faces. + #You will need to reload your resources to see results. + calculateAllNormals = false + #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. + stabilizeDirectionGetNearest = true + #When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8. + allowMipmapLowering = false + diff --git a/.minecraft/config/irons_spellbooks-client.toml b/.minecraft/config/irons_spellbooks-client.toml new file mode 100644 index 0000000..7d3205a --- /dev/null +++ b/.minecraft/config/irons_spellbooks-client.toml @@ -0,0 +1,61 @@ + +############################################################################################### +### ## +### ## +### ## +### ## +### ## +### ## +### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ## +### ## +### ## +### ## +### ## +### ## +### ## +############################################################################################### +# +[UI] + + [UI.ManaBar] + #By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana. + #Allowed Values: Never, Always, Contextual + manaBarDisplay = "Contextual" + #Used to adjust mana bar's position (11 is one full hunger bar up). + manaBarXOffset = 0 + manaBarYOffset = 0 + manaBarTextVisible = true + #Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight + manaBarAnchor = "Hunger" + manaTextXOffset = 0 + manaTextYOffset = 0 + + [UI.SpellBar] + #By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use. + #Allowed Values: Never, Always, Contextual + spellBarDisplay = "Always" + #Used to adjust spell bar's position. + spellBarXOffset = 0 + spellBarYOffset = 0 + #Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight + spellBarAnchor = "Hotbar" + + [UI.RecastOverlay] + #Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight + recastAnchor = "TopCenter" + recastXOffset = 0 + recastYOffset = 0 + +[Animations] + #What to render in first person while casting. + showFirstPersonArms = true + showFirstPersonItems = true + +[Renderers] + #By default, both fireballs are replaced with an enhanced model used by fire spells. + replaceGhastFireballs = true + replaceBlazeFireballs = true + +[Music] + enableBossMusic = true + diff --git a/.minecraft/config/jade/hide-blocks.json b/.minecraft/config/jade/hide-blocks.json new file mode 100644 index 0000000..234be58 --- /dev/null +++ b/.minecraft/config/jade/hide-blocks.json @@ -0,0 +1,6 @@ +{ + "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", + "values": [ + "minecraft:barrier" + ] +} \ No newline at end of file diff --git a/.minecraft/config/jade/hide-entities.json b/.minecraft/config/jade/hide-entities.json new file mode 100644 index 0000000..42747f4 --- /dev/null +++ b/.minecraft/config/jade/hide-entities.json @@ -0,0 +1,10 @@ +{ + "__comment": "This is a blocklist for the target of Jade. You can add registry ids to the \"values\" list. Restart the game to apply changes.", + "values": [ + "minecraft:area_effect_cloud", + "minecraft:firework_rocket", + "minecraft:interaction", + "minecraft:text_display", + "minecraft:lightning_bolt" + ] +} \ No newline at end of file diff --git a/.minecraft/config/jade/jade.json b/.minecraft/config/jade/jade.json new file mode 100644 index 0000000..7a5cee8 --- /dev/null +++ b/.minecraft/config/jade/jade.json @@ -0,0 +1,41 @@ +{ + "general": { + "debug": false, + "itemModNameTooltip": true, + "bossBarOverlapMode": "PUSH_DOWN", + "builtinCamouflage": true, + "ttsMode": "PRESS", + "fluidMode": "ANY", + "reachDistance": 0.0, + "displayEntities": true, + "displayBosses": true, + "displayMode": "TOGGLE", + "displayTooltip": true, + "displayBlocks": true, + "hideFromDebug": true, + "hideFromTabList": true, + "enableTextToSpeech": false, + "hintOverlayToggle": true, + "hintNarratorToggle": true, + "previewOverlay": true + }, + "overlay": { + "alpha": 0.7, + "iconMode": "TOP", + "animation": true, + "disappearingDelay": 0.0, + "overlaySquare": false, + "flipMainHand": false, + "autoScaleThreshold": 0.4, + "overlayPosY": 1.0, + "overlayScale": 1.0, + "overlayAnchorX": 0.5, + "overlayAnchorY": 0.0, + "activeTheme": "jade:dark", + "themesHash": -328442023, + "overlayPosX": 0.5 + }, + "formatting": { + "modName": "§9§o%s" + } +} \ No newline at end of file diff --git a/.minecraft/config/jade/plugins.json b/.minecraft/config/jade/plugins.json new file mode 100644 index 0000000..0ab830c --- /dev/null +++ b/.minecraft/config/jade/plugins.json @@ -0,0 +1,84 @@ +{ + "minecraft": { + "item_storage.show_name_amount": 5, + "furnace": true, + "harvest_tool.show_unbreakable": false, + "animal_owner": true, + "harvest_tool.effective_tool": true, + "item_storage.normal_amount": 9, + "item_storage": true, + "harvest_tool": true, + "armor_stand": true, + "fluid_storage.detailed": false, + "energy_storage": true, + "entity_armor.max_for_render": 40, + "breaking_progress": true, + "tnt_stability": true, + "item_storage.items_per_line": 9, + "item_frame": true, + "crop_progress": true, + "command_block": true, + "mob_growth": true, + "waxed": true, + "harvest_tool.new_line": false, + "entity_health.max_for_render": 40, + "entity_health.show_fractions": false, + "mob_spawner": true, + "redstone": true, + "fluid_storage": true, + "chicken_egg": true, + "jukebox": true, + "brewing_stand": true, + "energy_storage.detailed": false, + "note_block": true, + "beehive": true, + "item_storage.detailed_amount": 54, + "player_head": true, + "block_states": false, + "lectern": true, + "entity_armor": true, + "harvest_tool.creative": false, + "horse_stats": true, + "item_tooltip": true, + "entity_health": true, + "enchantment_power": true, + "zombie_villager": true, + "villager_profession": true, + "mob_breeding": true, + "entity_health.icons_per_line": 10, + "total_enchantment_power": true, + "potion_effects": true, + "painting": true, + "chiseled_bookshelf": true + }, + "jadeaddons": { + "equipment_requirement": "" + }, + "jadeaddons.create": { + "filter": true, + "backtank_capacity": true, + "goggles.requires_goggles": true, + "goggles": false, + "blaze_burner": true, + "exact_block": true, + "goggles.detailed": false, + "placard": true + }, + "supplementaries": { + "hat_stand": true + }, + "jade": { + "coordinates.rel": false, + "distance": false, + "block_face": false, + "coordinates": false, + "registry_name": "OFF", + "mod_name": true + }, + "waystones": { + "waystone": true + }, + "balm": { + "jade": true + } +} \ No newline at end of file diff --git a/.minecraft/config/jade/sort-order.json b/.minecraft/config/jade/sort-order.json new file mode 100644 index 0000000..5da0510 --- /dev/null +++ b/.minecraft/config/jade/sort-order.json @@ -0,0 +1,65 @@ +{ + "balm:jade": null, + "jade:block_face": null, + "jade:distance": null, + "jade:mod_name": null, + "jade:object_name": null, + "jade:registry_name": null, + "jadeaddons.create:backtank_capacity": null, + "jadeaddons.create:blaze_burner": null, + "jadeaddons.create:contraption_inv": null, + "jadeaddons.create:crafting_blueprint": null, + "jadeaddons.create:exact_block": null, + "jadeaddons.create:filter": null, + "jadeaddons.create:goggles": null, + "jadeaddons.create:hide_boiler_tanks": null, + "jadeaddons.create:package": null, + "jadeaddons.create:placard": null, + "jadeaddons.create:table_cloth": null, + "jadeaddons.lootr:inventory": null, + "minecraft:animal_owner": null, + "minecraft:armor_stand": null, + "minecraft:beehive": null, + "minecraft:block_display": null, + "minecraft:block_states": null, + "minecraft:brewing_stand": null, + "minecraft:campfire": null, + "minecraft:chicken_egg": null, + "minecraft:chiseled_bookshelf": null, + "minecraft:command_block": null, + "minecraft:crop_progress": null, + "minecraft:enchantment_power": null, + "minecraft:energy_storage": null, + "minecraft:entity_armor": null, + "minecraft:entity_health": null, + "minecraft:falling_block": null, + "minecraft:fluid_storage": null, + "minecraft:furnace": null, + "minecraft:harvest_tool": null, + "minecraft:horse_stats": null, + "minecraft:item_ber": null, + "minecraft:item_display": null, + "minecraft:item_frame": null, + "minecraft:item_storage": null, + "minecraft:item_tooltip": null, + "minecraft:jukebox": null, + "minecraft:lectern": null, + "minecraft:mob_breeding": null, + "minecraft:mob_growth": null, + "minecraft:mob_spawner": null, + "minecraft:note_block": null, + "minecraft:painting": null, + "minecraft:player_head": null, + "minecraft:potion_effects": null, + "minecraft:progress": null, + "minecraft:redstone": null, + "minecraft:tnt_stability": null, + "minecraft:total_enchantment_power": null, + "minecraft:villager_profession": null, + "minecraft:waxed": null, + "minecraft:zombie_villager": null, + "supplementaries:hat_stand": null, + "supplementaries:present": null, + "supplementaries:safe": null, + "waystones:waystone": null +} \ No newline at end of file diff --git a/.minecraft/config/jei/blacklist.cfg b/.minecraft/config/jei/blacklist.cfg new file mode 100644 index 0000000..e69de29 diff --git a/.minecraft/config/jei/ingredient-list-mod-sort-order.ini b/.minecraft/config/jei/ingredient-list-mod-sort-order.ini new file mode 100644 index 0000000..142acb9 --- /dev/null +++ b/.minecraft/config/jei/ingredient-list-mod-sort-order.ini @@ -0,0 +1,55 @@ +Minecraft +Biomes O' Plenty +Create +Create Crafts & Additions +Create Deco +Create Enchantment Industry +Create Mechanical Companion +Create O' Plenty +Create Teleporters +Create: Copycats+ +Create: Escalated +Create: Numismatics +Create: Sweets 'n' Treats (Reforged) +Create: The Factory Must Grow +Create: Winery +Delightful Creators +Farmer's Delight +Kinetic Pixel +Point Blank +Protection Pixel +AstikorCarts Redux +Create Nuclear +Create: Ender Link +Small Ships +Sophisticated Backpacks +Sophisticated Core +Ad Astra +Amendments +Create Ad Atra Compat +Supplementaries +Create More Chocolate +Create: Ornithopter Glider +Create: Steam 'n' Rails +Create: Power Loader +Rechiseled +Rechiseled: Create +Create: Connected +Create Chimneys +Create: Wizardry +Create: more features +Create: pneumatic equipment +Iron's Spells 'n Spellbooks +Custom NPCs +Ender's Delight +Miner's Delight +Nether's Delight +Ocean's Delight +Simple Planes +Explorer's Compass +Nature's Compass +Waystones +Domum Ornamentum +MineColonies +Multi-Piston +Structurize diff --git a/.minecraft/config/jei/ingredient-list-type-sort-order.ini b/.minecraft/config/jei/ingredient-list-type-sort-order.ini new file mode 100644 index 0000000..90e1c4f --- /dev/null +++ b/.minecraft/config/jei/ingredient-list-type-sort-order.ini @@ -0,0 +1,2 @@ +net.minecraft.world.item.ItemStack +net.minecraftforge.fluids.FluidStack diff --git a/.minecraft/config/jei/jei-client.ini b/.minecraft/config/jei/jei-client.ini new file mode 100644 index 0000000..2cf8cbd --- /dev/null +++ b/.minecraft/config/jei/jei-client.ini @@ -0,0 +1,238 @@ +[appearance] + # Description: Move the JEI search bar to the bottom center of the screen. + # Valid Values: [true, false] + # Default Value: false + CenterSearch = false + + # Description: Max recipe GUI height. + # Valid Values: Any integer greater than or equal to 175 + # Default Value: 350 + RecipeGuiHeight = 350 + + +[cheat_mode] + # Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse. + # Valid Values: [INVENTORY, MOUSE_PICKUP] + # Default Value: MOUSE_PICKUP + GiveMode = MOUSE_PICKUP + + # Description: Enable cheating items into the hotbar by using Shift + numeric keys. + # Valid Values: [true, false] + # Default Value: false + CheatToHotbarUsingHotkeysEnabled = false + + # Description: Enable showing items that are not in the creative menu. + # Valid Values: [true, false] + # Default Value: false + ShowHiddenItems = false + + +[bookmarks] + # Description: Add new bookmarks to the front of the bookmark list instead of the end. + # Valid Values: [true, false] + # Default Value: false + AddBookmarksToFrontEnabled = false + + # Description: Extra features for bookmark tooltips. + # Valid Values: A comma-separated list containing values of: + # [PREVIEW, INGREDIENTS] + # Default Value: PREVIEW + BookmarkTooltipFeatures = PREVIEW + + # Description: Hold Shift to show bookmark tooltip features. + # Valid Values: [true, false] + # Default Value: true + HoldShiftToShowBookmarkTooltipFeatures = true + + # Description: Drag bookmarks to rearrange them in the list. + # Valid Values: [true, false] + # Default Value: true + DragToRearrangeBookmarksEnabled = true + + +[advanced] + # Description: Set low-memory mode (makes search very slow but uses less RAM). + # Valid Values: [true, false] + # Default Value: false + LowMemorySlowSearchEnabled = false + + # Description: Catch render errors from ingredients and attempt to recover from them instead of crashing. + # Valid Values: [true, false] + # Default Value: true + CatchRenderErrorsEnabled = true + + # Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. + # Valid Values: [true, false] + # Default Value: false + lookupFluidContentsEnabled = false + + # Description: When searching for item tags, also include tags for the default blocks contained in the items. + # Valid Values: [true, false] + # Default Value: true + lookupBlockTagsEnabled = true + + # Description: Show recipes for ingredient tags like item tags and block tags. + # Valid Values: [true, false] + # Default Value: false + showTagRecipesEnabled = false + + # Description: Show creative tab names in ingredient tooltips. + # Valid Values: [true, false] + # Default Value: false + showCreativeTabNamesEnabled = false + + +[input] + # Description: Number of milliseconds before a long mouse click is considered a drag operation. + # Valid Values: An integer in the range [0, 1000] (inclusive) + # Default Value: 150 + dragDelayInMilliseconds = 150 + + # Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels. + # Valid Values: An integer in the range [1, 50] (inclusive) + # Default Value: 9 + smoothScrollRate = 9 + + +[sorting] + # Description: Sorting order for the ingredient list. + # Valid Values: A comma-separated list containing values of: + # [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] + # Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU + + # Description: Sorting order for displayed recipes. + # Valid Values: A comma-separated list containing values of: + # [BOOKMARKED, CRAFTABLE] + # Default Value: BOOKMARKED, CRAFTABLE + RecipeSorterStages = BOOKMARKED, CRAFTABLE + + +[tags] + # Description: Show tag content in tooltips. + # Valid Values: [true, false] + # Default Value: true + TagContentTooltipEnabled = true + + # Description: Hide tags that only have 1 ingredient. + # Valid Values: [true, false] + # Default Value: true + HideSingleIngredientTagsEnabled = true + + +[search] + # Description: Search mode for mod names (prefix: @). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + ModNameSearchMode = REQUIRE_PREFIX + + # Description: Search mode for tooltips (prefix: #). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: ENABLED + TooltipSearchMode = ENABLED + + # Description: Search mode for tags (prefix: $). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: REQUIRE_PREFIX + TagSearchMode = REQUIRE_PREFIX + + # Description: Search mode for colors (prefix: ^). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ColorSearchMode = DISABLED + + # Description: Search mode for resource locations (prefix: &). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + ResourceLocationSearchMode = DISABLED + + # Description: Search mode for creative mode tab names (prefix: %). + # Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] + # Default Value: DISABLED + CreativeTabSearchMode = DISABLED + + # Description: Search in advanced tooltips (visible with F3 + H). + # Valid Values: [true, false] + # Default Value: false + SearchAdvancedTooltips = false + + # Description: Search mod IDs in addition to mod names. + # Valid Values: [true, false] + # Default Value: true + SearchModIds = true + + # Description: Search by the shorthand first letters of a mod's name. + # Valid Values: [true, false] + # Default Value: true + SearchShortModNames = true + + # Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names. + # Valid Values: [true, false] + # Default Value: true + SearchIngredientAliases = true + + +[IngredientList] + # Description: Max number of rows shown. + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown. + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area. + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: RIGHT + HorizontalAlignment = RIGHT + + # Description: Vertical alignment of the ingredient grid inside the available area. + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Enable this to draw a background texture behind the GUI. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + +[BookmarkList] + # Description: Max number of rows shown. + # Valid Values: An integer in the range [1, 100] (inclusive) + # Default Value: 16 + MaxRows = 16 + + # Description: Max number of columns shown. + # Valid Values: An integer in the range [4, 100] (inclusive) + # Default Value: 9 + MaxColumns = 9 + + # Description: Horizontal alignment of the ingredient grid inside the available area. + # Valid Values: [LEFT, CENTER, RIGHT] + # Default Value: LEFT + HorizontalAlignment = LEFT + + # Description: Vertical alignment of the ingredient grid inside the available area. + # Valid Values: [TOP, CENTER, BOTTOM] + # Default Value: TOP + VerticalAlignment = TOP + + # Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. + # Valid Values: [ENABLED, AUTO_HIDE, DISABLED] + # Default Value: ENABLED + ButtonNavigationVisibility = ENABLED + + # Description: Enable this to draw a background texture behind the GUI. + # Valid Values: [true, false] + # Default Value: false + DrawBackground = false + + diff --git a/.minecraft/config/jei/jei-colors.ini b/.minecraft/config/jei/jei-colors.ini new file mode 100644 index 0000000..a0ce6e5 --- /dev/null +++ b/.minecraft/config/jei/jei-colors.ini @@ -0,0 +1,8 @@ +[colors] + # Description: Color values to search for. + # Valid Values: A comma-separated list containing values of: + # Any color name and an RGB hex color, separated by a ':' + # Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 + + diff --git a/.minecraft/config/jei/jei-debug.ini b/.minecraft/config/jei/jei-debug.ini new file mode 100644 index 0000000..a13e270 --- /dev/null +++ b/.minecraft/config/jei/jei-debug.ini @@ -0,0 +1,32 @@ +[debug] + # Description: Debug mode enabled. + # Valid Values: [true, false] + # Default Value: false + DebugMode = false + + # Description: Debug GUIs enabled. + # Valid Values: [true, false] + # Default Value: false + DebugGuis = false + + # Description: Debug inputs enabled. + # Valid Values: [true, false] + # Default Value: false + DebugInputs = false + + # Description: Add debug information to ingredient tooltips when advanced tooltips are enabled. + # Valid Values: [true, false] + # Default Value: false + debugInfoTooltipsEnabled = false + + # Description: Adds ingredients to JEI that intentionally crash, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + CrashingTestItemsEnabled = false + + # Description: Log information about the suffix trees used for searching, to help debug JEI. + # Valid Values: [true, false] + # Default Value: false + logSuffixTreeStats = false + + diff --git a/.minecraft/config/jei/jei-mod-id-format.ini b/.minecraft/config/jei/jei-mod-id-format.ini new file mode 100644 index 0000000..11464f2 --- /dev/null +++ b/.minecraft/config/jei/jei-mod-id-format.ini @@ -0,0 +1,11 @@ +[modname] + # Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable. + # Valid Values: A chat formatting string. + # Use these formatting colors: + # black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white + # With these formatting options: + # obfuscated bold strikethrough underline italic + # Default Value: blue italic + ModNameFormat = blue italic + + diff --git a/.minecraft/config/jei/recipe-category-sort-order.ini b/.minecraft/config/jei/recipe-category-sort-order.ini new file mode 100644 index 0000000..41d22d4 --- /dev/null +++ b/.minecraft/config/jei/recipe-category-sort-order.ini @@ -0,0 +1,102 @@ +minecraft:crafting +minecraft:anvil +minecraft:blasting +minecraft:brewing +minecraft:campfire +minecraft:compostable +minecraft:fuel +minecraft:furnace +minecraft:smithing +minecraft:smoking +minecraft:stonecutting +create:automatic_brewing +create:automatic_packing +create:automatic_shaped +create:automatic_shapeless +create:block_cutting +create:crushing +create:deploying +create:draining +create:fan_blasting +create:fan_haunting +create:fan_smoking +create:fan_washing +create:item_application +create:mechanical_crafting +create:milling +create:mixing +create:mystery_conversion +create:packing +create:pressing +create:sandpaper_polishing +create:sawing +create:sequenced_assembly +create:spout_filling +create_enchantment_industry:disenchanting +create_winery:maturing +createaddition:charging +createaddition:liquid_burning +createaddition:rolling +farmersdelight:cooking +farmersdelight:cutting +farmersdelight:decomposition +jei:information +kinetic_pixel:firearmforgecr +kinetic_pixel:firearmforgeh +kinetic_pixel:firearmforgest +kinetic_pixel:firearmforgex +pointblank:pointblank +tfmg:advanced_distillation +tfmg:casting +tfmg:chemical_vat +tfmg:coking +tfmg:hot_blast +tfmg:industrial_blasting +tfmg:polarizing +tfmg:winding +createnuclear:fan_enriched +ad_astra:alloying +ad_astra:compressing +ad_astra:cryo_freezing +ad_astra:nasa_workbench +ad_astra:oxygen_loading +ad_astra:refining +rechiseled:chiseling +irons_spellbooks:alchemist_cauldron +irons_spellbooks:arcane_anvil +irons_spellbooks:scroll_forge +miners_delight:cooking +nethersdelight:composition +waystones:warp_plate +domum_ornamentum:architects_cutter +minecolonies:alchemist +minecolonies:baker +minecolonies:beekeeper +minecolonies:blacksmith +minecolonies:chef +minecolonies:chickenherder +minecolonies:composting +minecolonies:concretemixer +minecolonies:cowboy +minecolonies:crops +minecolonies:crusher +minecolonies:dyer +minecolonies:enchanter +minecolonies:farmer +minecolonies:fishing +minecolonies:fletcher +minecolonies:flowers +minecolonies:glassblower +minecolonies:lumberjack +minecolonies:mechanic +minecolonies:netherworker +minecolonies:planter +minecolonies:rabbitherder +minecolonies:sawmill +minecolonies:shepherd +minecolonies:sifter +minecolonies:smelter +minecolonies:stonemason +minecolonies:stonesmeltery +minecolonies:swineherder +minecolonies:tools diff --git a/.minecraft/config/minecolonies-client.toml b/.minecraft/config/minecolonies-client.toml new file mode 100644 index 0000000..fb8ce50 --- /dev/null +++ b/.minecraft/config/minecolonies-client.toml @@ -0,0 +1,18 @@ + +#All configuration items related to the core gameplay +[gameplay] + #minecolonies.config.enablecitizenvoices.comment [Default: true] + enablecitizenvoices = true + #By default, when placing a schematic near other buildings, the already-placed buildings will show as if they were at level 5 and have a blue outline around them. You can disable that by setting this to false. [Default: true] + neighborbuildingrendering = true + #How close a building needs to be to another to be considered a neighbor, in blocks. -1 = intersecting, 0 = touching [Default: 4, min: -2, max: 16] + #Range: -2 ~ 16 + neighborbuildingrange = 4 + #How close (in blocks) you need to be to see work orders while wearing the Build Goggles. [Default: 50, min: 1, max: 250] + #Range: 1 ~ 250 + buildgogglerange = 50 + #When true, the colony borders shown when holding the build tool will be in the colony's team color. When false, the colony you're inside will be white and any other colony will be red. [Default: true] + colonyteamborders = true + #Should special holiday content be displayed? [Default: true] + holidayfeatures = true + diff --git a/.minecraft/config/minecolonies-common.toml b/.minecraft/config/minecolonies-common.toml new file mode 100644 index 0000000..2a1bca8 --- /dev/null +++ b/.minecraft/config/minecolonies-common.toml @@ -0,0 +1,11 @@ + +#All configuration items related to the core gameplay +[gameplay] + #Whether to generate supply ships and camps in loot chests. [Default: true] + generatesupplyloot = true + +#All configurations related to the request system +[requestsystem] + #Should the request system show debug information in the debug.log? Useful if malfunctioning. [Default: false] + enabledebuglogging = false + diff --git a/.minecraft/config/moonlight-client.toml b/.minecraft/config/moonlight-client.toml new file mode 100644 index 0000000..4653f82 --- /dev/null +++ b/.minecraft/config/moonlight-client.toml @@ -0,0 +1,13 @@ + +[general] + #Merge all dynamic resource packs from all mods that use this library into a single pack + merge_dynamic_resource_packs = true + #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance + lazy_map_upload = true + #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla + #Range: 0 ~ 4 + maps_mipmap = 3 + #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one + #Allowed Values: FALSE, NO_GUI, TRUE + consistent_entity_renderer_shading = "NO_GUI" + diff --git a/.minecraft/config/moonlight-common.toml b/.minecraft/config/moonlight-common.toml new file mode 100644 index 0000000..0dbf52d --- /dev/null +++ b/.minecraft/config/moonlight-common.toml @@ -0,0 +1,9 @@ + +[general] + #Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading + clear_dynamic_resources = false + #ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump... + extra_debug = false + #Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too. + extra_children_debug = false + diff --git a/.minecraft/config/naturescompass-client.toml b/.minecraft/config/naturescompass-client.toml new file mode 100644 index 0000000..a60cb99 --- /dev/null +++ b/.minecraft/config/naturescompass-client.toml @@ -0,0 +1,13 @@ + +[Client] + #Displays Nature's Compass information even while chat is open. + displayWithChatOpen = true + #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + fixBiomeNames = true + #The line offset for information rendered on the HUD. + #Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" + diff --git a/.minecraft/config/naturescompass-common.toml b/.minecraft/config/naturescompass-common.toml new file mode 100644 index 0000000..3dbe663 --- /dev/null +++ b/.minecraft/config/naturescompass-common.toml @@ -0,0 +1,18 @@ + +[General] + #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . + #Range: 0 ~ 1000000 + radiusModifier = 2500 + #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + #Range: 0 ~ 1000000 + sampleSpaceModifier = 16 + #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] + biomeBlacklist = [] + #The maximum number of samples to be taken when searching for a biome. + #Range: 0 ~ 1000000 + maxSamples = 50000 + diff --git a/.minecraft/config/pointblank-common.toml b/.minecraft/config/pointblank-common.toml new file mode 100644 index 0000000..1d57730 --- /dev/null +++ b/.minecraft/config/pointblank-common.toml @@ -0,0 +1,65 @@ +#Enables auto-reloading of guns +#Allowed Values: CREATIVE, SURVIVAL, ENABLED, DISABLED +autoReloadEnabled = "CREATIVE" +#Adjusts mouse sensitivity when using scopes +#Range: 0.01 ~ 0.9 +scopeAimingMouseSensitivity = 0.4 +#Toggle to reset player pitch to original after auto fire +resetAutoFirePitchEnabled = true +#Adjusts the knockback force applied to entities hit by gunfire, with higher values causing greater knockback distance. +#Range: 0.1 ~ 2.0 +knockback = 1.0 +#Enables particle effects +particleEffectsEnabled = false +#Sets the likelihood of an 'Arms Dealer' house appearing in new villages, with higher values increasing frequency and lower values making it rarer. +#Range: 0 ~ 20 +armsDealerHouse = 0 +#Set the exchange rate to determine how many in-game price units are equivalent to one emerald. +#Range: 1.0 ~ 1000.0 +emeraldExchangeRate = 100.0 +#Controls whether the player's arm pose is permanently set to the aiming/firing position in third-person view, regardless of their current action with a gun. +thirdPersonArmPoseAlwaysOn = true +#Specifies how often the "picture-in-picture" scope updates, with 1 being every frame, 2 for every other frame, etc. A higher number may improve performance. +#Range: 0 ~ 5 +pipScopeRefreshRate = 2 +#Enables pip scopes +pipScopesEnabled = true +#Sets pip scope red color balance. This options works for shaders only. +#Range: 0 ~ 255 +pipScopeColorBalanceRed = 90 +#Sets pip scope green color balance. This options works for shaders only. +#Range: 0 ~ 255 +pipScopeColorBalanceGreen = 105 +#Sets pip scope blue color balance. This options works for shaders only. +#Range: 0 ~ 255 +pipScopeColorBalanceBlue = 110 +#Enables custom shaders +customShadersEnabled = false +#Enables explosions to destroy blocks +explosionDestroyBlocksEnabled = true +#Sets the probability of dropping some item(s) by monster mobs. +#Range: 0.0 ~ 1.0 +itemDropChance = 0.0 +#Sets the max count of items to be dropped by a monster mob. +#Range: 2 ~ 64 +maxItemDropCount = 2 +#Enables bullets breaking glass +bulletsBreakGlassEnabled = true +#Modifier to adjust damage dealt by hitscan weapons. +#Range: 0.1 ~ 10.0 +hitscanDamageModifier = 1.0 +#Modifier to adjust damage dealt by headshot. +#Range: 1.0 ~ 10.0 +headshotDamageModifier = 3.0 +#Sets the crosshair type. +#Allowed Values: DEFAULT, VANILLA, DISABLED +crosshair = "DEFAULT" +#Enables gore effects +goreEnabled = false +#Enables advanced integraiton with Iris shaders +advancedIrisIntegrationEnabled = false +#Enables advanced first person animations +firstPersonAnimationsEnabled = true +#Enables advanced third person animations +thirdPersonAnimationsEnabled = true + diff --git a/.minecraft/config/pointblank-items.toml b/.minecraft/config/pointblank-items.toml new file mode 100644 index 0000000..d31b800 --- /dev/null +++ b/.minecraft/config/pointblank-items.toml @@ -0,0 +1,777 @@ +[ammo9mm] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammodefault] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo45acp] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo46] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo357] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo57] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo50ae] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo545] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo556] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo68] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo762] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo762x51] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo338lapua] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo50bmg] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammo12gauge] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammolasercharge] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ammocreative] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[grenade40mm] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[grenade20mm] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[smaw_rocket] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[at4_rocket] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[javelin_rocket] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[grenade] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m1911a1] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[tti_viper] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[p30l] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[mk23] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[glock17] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[glock18] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m9] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[deserteagle] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 10.0 + +[rhino] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 10.0 + +[m4a1] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m4a1mod1] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[ar57] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 4.0 + +[ro635] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[star15] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 8.0 + +[m4sopmodii] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m16a1] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[hk416] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[scarl] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[xm7] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 6.5 + +[xm29] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[g36c] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[g36k] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[sl8] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 9.0 + +[mk14ebr] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 9.0 + +[uar10] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 15.0 + +[ak47] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 7.0 + +[ak74] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 6.0 + +[ak12] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 6.0 + +[an94] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 6.0 + +[aug] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[aughbar] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[mp5] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[mp7] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 4.0 + +[ump45] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 4.0 + +[vector] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[p90] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[tmp] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.5 + +[m950] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[g41] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[g3] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 9.0 + +[wa2000] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 22.0 + +[xm3] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 25.0 + +[c14] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 25.0 + +[l96a1] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 28.0 + +[ballista] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 28.0 + +[gm6lynx] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 35.0 + +[m590] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 2.200000047683716 + +[m870] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.899999976158142 + +[spas12] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m1014] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.2000000476837158 + +[aa12] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.0 + +[citoricxs] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.5 + +[hs12] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.5 + +[lamg] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[mk48] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 7.0 + +[m249] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m32mgl] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[smaw] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[javelin] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[at4] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[m134minigun] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[cased_telescoped_ammunition] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[cr_demeanour] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 17.0 + +[cr_flea] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.0 + +[cr_jpot] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.0 + +[cr_jpot_ii9] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 10.0 + +[cr_k80] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 10.0 + +[cr_meteor_fist] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 35.0 + +[cr_sar] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 7.0 + +[cr_shock] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 15.0 + +[cr_spear] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 10.0 + +[dart] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[hotmagiccore] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[rocket] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[shrapnel] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[st_beca] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.5 + +[st_rasword] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 3.0 + +[st_sandstorm] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 2.5 + +[st_snake_strike] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 12.0 + +[st_stifle] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 4.0 + +[whistle_max] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[whistle_nor] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 5.0 + +[x_brute] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 1.0 + +[x_cross_star] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 20.0 + +[x_dila] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 15.0 + +[x_guard] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 16.0 + +[x_medusa] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 2.0 + +[x_surge] +#Set to `false` to remove the item from the game. +enabled = true +#Sets this item damage. +#Range: 0.01 ~ 100.0 +damage = 10.0 + diff --git a/.minecraft/config/polymorph-integrations.toml b/.minecraft/config/polymorph-integrations.toml new file mode 100644 index 0000000..99fb6ac --- /dev/null +++ b/.minecraft/config/polymorph-integrations.toml @@ -0,0 +1,6 @@ +# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. +# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. +fastfurnace = true +fastsuite = true +fastbench = true + diff --git a/.minecraft/config/ponder-client.toml b/.minecraft/config/ponder-client.toml new file mode 100644 index 0000000..dbf745d --- /dev/null +++ b/.minecraft/config/ponder-client.toml @@ -0,0 +1,20 @@ +#. +#Slow down a ponder scene whenever there is text on screen. +comfyReading = false +#. +#Show additional info in the ponder view and reload scene scripts more frequently. +editingMode = false + +#. +#Settings for the Placement Assist +[placementAssist] + #. + #What indicator should be used when showing where the assisted placement ends up relative to your crosshair + #Choose 'NONE' to disable the Indicator altogether + #Allowed Values: TEXTURE, TRIANGLE, NONE + indicatorType = "TEXTURE" + #. + #Change the size of the Indicator by this multiplier + #Range: 0.0 ~ 3.4028234663852886E38 + indicatorScale = 1.0 + diff --git a/.minecraft/config/presencefootsteps/updater.json b/.minecraft/config/presencefootsteps/updater.json new file mode 100644 index 0000000..e3fe626 --- /dev/null +++ b/.minecraft/config/presencefootsteps/updater.json @@ -0,0 +1,5 @@ +{ + "enabled": false, + "displayCount": 0, + "displayRemaining": 0 +} \ No newline at end of file diff --git a/.minecraft/config/presencefootsteps/userconfig.json b/.minecraft/config/presencefootsteps/userconfig.json new file mode 100644 index 0000000..528d173 --- /dev/null +++ b/.minecraft/config/presencefootsteps/userconfig.json @@ -0,0 +1,19 @@ +{ + "volume": 70, + "clientPlayerVolume": 100, + "otherPlayerVolume": 100, + "hostileEntitiesVolume": 100, + "passiveEntitiesVolume": 100, + "runningVolumeIncrease": 0, + "wetSoundsVolume": 50, + "foliageSoundsVolume": 100, + "maxSteppingEntities": 50, + "disabled": false, + "multiplayer": true, + "global": true, + "footwear": true, + "visualiser": false, + "exclusive": false, + "stance": "NONE", + "targetEntities": "ALL" +} \ No newline at end of file diff --git a/.minecraft/config/protection-pixel.toml b/.minecraft/config/protection-pixel.toml new file mode 100644 index 0000000..838bcf1 --- /dev/null +++ b/.minecraft/config/protection-pixel.toml @@ -0,0 +1,31 @@ + +["Combustion Reactor"] + #The time interval consumed each time: time>-11 + Time = 0.0 + #Show time left of reactor in inventury + "Tip in inventury" = true + +["Brass plates"] + #change armor value + Armor = 2.0 + #change toughness value + Toughness = 1.0 + #change weight value + Weight = 2.0 + +["Iron plates"] + #change armor value + Armor = 1.0 + #change toughness value + Toughness = 0.0 + #change weight value + Weight = 1.0 + +["Alloy plates"] + #change armor value + Armor = 2.0 + #change toughness value + Toughness = 1.0 + #change weight value + Weight = 1.5 + diff --git a/.minecraft/config/railways-client.toml b/.minecraft/config/railways-client.toml new file mode 100644 index 0000000..36b4db2 --- /dev/null +++ b/.minecraft/config/railways-client.toml @@ -0,0 +1,80 @@ + +#. +#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! +[client] + #. + #Show extended debug info in coupler goggle overlay + showExtendedCouplerDebug = false + #. + #Skip clientside train derailing. This prevents stuttering when a train places tracks, but trains will not appear derailed when they crash + skipClientDerailing = false + #. + #Use a scanline shader when spying through a conductor + useConductorSpyShader = true + #. + #Vertical offset for track overlays + #Range: -256.0 ~ 256.0 + trackOverlayOffset = 0.0 + #. + #Whether to actually apply the dev cape (ignored for non-devs) + #This setting may require a relog to take effect + useDevCape = true + #. + #Should the normal create conductor cap be rendered on top of the conductors existing hat? + renderNormalCap = true + #. + #Should flywheels and blocks extending the FlywheelBlock class be animated when apart of trains? + animatedFlywheels = true + + #. + #Smoke Settings + [client.smoke] + #. + #Smoke particle style + #Allowed Values: VANILLA, OLD, CARTOON + smokeType = "CARTOON" + + #. + #Old-style Smoke Settings + [client.smoke.old] + #. + #[in Ticks] + #Lifetime of smoke particles emitted by contraptions + #Range: 20 ~ 1000 + smokeLifetime = 500 + #. + #Smoke emission rate on contraptions + #Range: 0.0 ~ 10.0 + smokePercentage = 0.75 + #. + #Smoke texture quality + #Allowed Values: LOW, MEDIUM, HIGH, ULTRA + smokeQuality = "HIGH" + #. + #Thicker smoke (renders 2 extra layers per particle) + thickerSmoke = true + + #. + #Cartoon-style Smoke Settings + [client.smoke.cartoon] + #. + #Spawn faster-rising small puffs of smoke on an interval + spawnFasterPuffs = true + #. + #Spawn steam on an interval + spawnSteam = false + + #. + #Journeymap Settings + [client.journeymap] + #. + #[in Ticks] + #Journeymap train overlay update time + #Range: 1 ~ 600 + updateRate = 1 + #. + #[in Ticks] + #Journeymap train overlay old marker removal check time + #Range: 10 ~ 1200 + removeObsoleteRate = 200 + diff --git a/.minecraft/config/railways-common.toml b/.minecraft/config/railways-common.toml new file mode 100644 index 0000000..2845004 --- /dev/null +++ b/.minecraft/config/railways-common.toml @@ -0,0 +1,9 @@ +#. +#Register integration tracks for mods that are not present +#[@cui:RequiresReload:both] +registerMissingTracks = false +#. +#Disable Steam 'n' Rails datafixers. Do not enable this config if your world contains pre-Create 0.5.1 monobogeys, because then they will be destroyed +#[@cui:RequiresReload:both] +disableDatafixer = false + diff --git a/.minecraft/config/reblured-client.toml b/.minecraft/config/reblured-client.toml new file mode 100644 index 0000000..0820038 --- /dev/null +++ b/.minecraft/config/reblured-client.toml @@ -0,0 +1,13 @@ +#A list of classes to be excluded from the blur shader. +guiExclusions = ["net.minecraft.client.gui.screens.ChatScreen", "net.minecraft.client.gui.screens.InBedChatScreen"] +#The time it takes for the blur to fade in, in ms. +#Range: 0 ~ 10000 +fadeTime = 100 +#The radius of the blur effect. This controls how "strong" the blur is. +#Range: 1 ~ 100 +radius = 12 +#The top color of the background gradient. Given in RGBA hex. +gradientStartColor = "0000003f" +#The bottom color of the background gradient. Given in RGBA hex. +gradientEndColor = "0000003f" + diff --git a/.minecraft/config/resourceful-config-web.json b/.minecraft/config/resourceful-config-web.json new file mode 100644 index 0000000..1c29e49 --- /dev/null +++ b/.minecraft/config/resourceful-config-web.json @@ -0,0 +1,12 @@ +{ + "enabled": false, + "port": 7903, + "validator": { + "uuids": [], + "if": { + "password": "ab085cf7-7f8b-49cc-9281-fce8f91fbc7f", + "type": "password" + }, + "type": "if" + } +} \ No newline at end of file diff --git a/.minecraft/config/simpleplanes-client.toml b/.minecraft/config/simpleplanes-client.toml new file mode 100644 index 0000000..34e62a7 --- /dev/null +++ b/.minecraft/config/simpleplanes-client.toml @@ -0,0 +1,16 @@ + +#Planes client settings +[general_client] + #Third person camera zoom on a plane + #Range: 1.0 ~ 2.0 + plane_camera_distance_multiplier = 1.0 + #Third person camera zoom on a large plane + #Range: 1.0 ~ 2.0 + large_plane_camera_distance_multiplier = 1.3 + #Third person camera zoom on a cargo plane + #Range: 1.0 ~ 2.0 + cargo_plane_camera_distance_multiplier = 1.8 + #Third person camera zoom on a helicopter + #Range: 1.0 ~ 2.0 + heli_camera_distance_multiplier = 1.2 + diff --git a/.minecraft/config/simpleplanes-common.toml b/.minecraft/config/simpleplanes-common.toml new file mode 100644 index 0000000..0229499 --- /dev/null +++ b/.minecraft/config/simpleplanes-common.toml @@ -0,0 +1,24 @@ + +#Planes settings +[general] + #For controllers, a threshold for the joystick movement of the plane + #Range: 0 ~ 90 + turnThreshold = 20 + #Allow stealing planes by players + plane_heist = true + #Fuel cost of a small plane + #Range: > 0 + plane_fuel_cost = 3 + #Fuel cost of a large plane + #Range: > 0 + large_plane_fuel_cost = 6 + #Fuel cost of a cargo plane + #Range: > 0 + cargo_plane_fuel_cost = 10 + #Fuel cost of a helicopter + #Range: > 0 + helicopter_fuel_cost = 6 + #Capacity of the liquid engine + #Range: > 1 + liquid_engine_capacity = 4000 + diff --git a/.minecraft/config/smallships-client.toml b/.minecraft/config/smallships-client.toml new file mode 100644 index 0000000..1cc5a2f --- /dev/null +++ b/.minecraft/config/smallships-client.toml @@ -0,0 +1,32 @@ +# This holds the schematic version for internal purposes. DO NOT TOUCH! +schematicVersion = 2 + +# This category holds configs that define ship behaviour. +[Ship] + #Set the speed indication: 0 = km/h, 1 = m/s, 2 = knots, 3 = mph + shipModSpeedUnit = 0 + + #This category holds configs that define general ship behaviour. + [Ship.General] + + #General camera settings for ships. + [Ship.General.Camera] + #Automatically enable third person camera when entering a ship. + shipGeneralCameraAutoThirdPerson = true + + #Zoom camera settings for third person view in ships. + [Ship.General.Camera.Zoom] + #Generally enable the zooming feature. + shipGeneralCameraZoomEnable = true + #Set maximum distance of zoom (value must be smaller than or equal to 50.0). + #Range: 1.0 ~ 50.0 + shipGeneralCameraZoomMax = 20.0 + #Set minimum distance of zoom (value must be bigger than or equal to 1.0). + #Range: 1.0 ~ 50.0 + shipGeneralCameraZoomMin = 5.0 + +# This category holds configs that define general mod settings. +[General] + #Enable smallships creative tab in the creative inventory (only takes effect after restart). + smallshipsItemGroupEnable = false + diff --git a/.minecraft/config/smallships-common.toml b/.minecraft/config/smallships-common.toml new file mode 100644 index 0000000..fa7a100 --- /dev/null +++ b/.minecraft/config/smallships-common.toml @@ -0,0 +1,169 @@ +# This holds the schematic version for internal purposes. DO NOT TOUCH! +schematicVersion = 5 + +# This category holds configs that define ship behaviour. +[Ship] + + #This category holds configs that define general ship behaviour. + [Ship.General] + #The cool-down for sails when increasing or decreasing sail state. + #Range: 0 ~ 1000 + shipGeneralSailCooldown = 30 + #The damage that is delivered to entities on collision with a cruising ship. Set 0 to disable feature. + #Range: 0.0 ~ 100.0 + shipGeneralCollisionDamage = 7.5 + #Should entities be pushed on collision with a cruising ship? + shipGeneralCollisionKnockBack = true + #Should the ship item be dropped when the ship is fully damaged? + shipGeneralDoItemDrop = true + + #General speed modifiers for ships. + [Ship.General.Modifier] + #Maximum speed penalty for a filled container in percent. + #Range: -500.0 ~ 500.0 + shipGeneralContainerModifier = 10.0 + #Speed penalty per cannon in percent. + #Range: -500.0 ~ 500.0 + shipGeneralCannonModifier = 2.5 + #Speed bonus for a paddle ship while paddling in percent. + #Range: -500.0 ~ 500.0 + shipGeneralPaddlingModifier = 35.0 + #Maximum speed bonus and penalty depending on the ship biome type in percent. + #Range: 0.0 ~ 500.0 + shipGeneralBiomeModifier = 20.0 + #Damage reduction per shield in percent. + #Range: -500.0 ~ 500.0 + shipGeneralShieldDamageReduction = 3.0 + #Time in minutes in which sunken ships will despawn. + #Range: 0.0 ~ 600.0 + shipGeneralDespawnTimeSunken = 15.0 + #Entities in this list won't be able to mount a ship, for example: ["minecraft:creeper", "minecraft:sheep", ...] + mountBlackList = ["minecraft:ender_dragon", "minecraft:wither", "minecraft:wither", "minecraft:ghast", "minecraft:warden", "minecraft:ravager", "alexmobs:cachalot_whale"] + #Amount of damage a cannonball does on hit. + #Range: 0.0 ~ 100.0 + shipGeneralCannonDamage = 25.0 + #Amount of destruction a cannonball does when hit the ground. + #Range: 0.0 ~ 100.0 + shipGeneralCannonDestruction = 1.0 + + #This category holds configs that define behaviour of fleeing water animals. + [Ship.General."Fleeing Water Animals"] + #Range: 0.0 ~ 100.0 + waterAnimalFleeRadius = 15.0 + #Range: 0.0 ~ 100.0 + waterAnimalFleeSpeed = 1.5 + #Range: 0.0 ~ 100.0 + waterAnimalFleeDistance = 10.0 + + [Ship.Cog] + + #Default attributes for the Cog. Speed in km/h, Health in default mc health points + [Ship.Cog.Attributes] + #Range: 1.0 ~ 10000.0 + shipAttributeCogMaxHealth = 300.0 + #Range: 0.0 ~ 100.0 + shipAttributeCogMaxSpeed = 30.0 + #Range: 0.0 ~ 100.0 + shipAttributeCogMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeCogMaxRotationSpeed = 4.5 + #Range: 0.0 ~ 100.0 + shipAttributeCogAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeCogRotationAcceleration = 0.7 + + #Default configs for the container of the Cog. + [Ship.Cog.Container] + #Set container size for the Cog (value must be divisible by 9 and bigger than 0). + shipContainerCogContainerSize = 108 + + #Cog specific speed modifiers. + [Ship.Cog.Modifier] + #Specify biome type for the Cog. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierCogBiome = "COLD" + + [Ship.Brigg] + + #Default attributes for the Brigg. Speed in km/h, Health in default mc health points + [Ship.Brigg.Attributes] + #Range: 0.0 ~ 10000.0 + shipAttributeBriggMaxHealth = 450.0 + #Range: 0.0 ~ 100.0 + shipAttributeBriggMaxSpeed = 35.0 + #Range: 0.0 ~ 100.0 + shipAttributeBriggMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeBriggMaxRotationSpeed = 4.0 + #Range: 0.0 ~ 100.0 + shipAttributeBriggAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeBriggRotationAcceleration = 0.55 + + #Default configs for the container of the Brigg. + [Ship.Brigg.Container] + #Set container size for the Brigg (value must be divisible by 9 and bigger than 0). + shipContainerBriggContainerSize = 162 + + #Brigg specific speed modifiers. + [Ship.Brigg.Modifier] + #Specify biome type for the Brigg. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierBriggBiome = "COLD" + + [Ship.Galley] + + #Default attributes for the Galley. Speed in km/h, Health in default mc health points + [Ship.Galley.Attributes] + #Range: 0.0 ~ 10000.0 + shipAttributeGalleyMaxHealth = 200.0 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyMaxSpeed = 30.0 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyMaxRotationSpeed = 5.0 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeGalleyRotationAcceleration = 1.0 + + #Default configs for the container of the Galley. + [Ship.Galley.Container] + #Set container size for the Galley (value must be divisible by 9 and bigger than 0). + shipContainerGalleyContainerSize = 54 + + #Galley specific speed modifiers. + [Ship.Galley.Modifier] + #Specify biome type for the Galley. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierGalleyBiome = "WARM" + + [Ship.Drakkar] + + #Default attributes for the Drakkar. Speed in km/h, Health in default mc health points + [Ship.Drakkar.Attributes] + #Range: 0.0 ~ 10000.0 + shipAttributeDrakkarMaxHealth = 200.0 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarMaxSpeed = 30.0 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarMaxReverseSpeed = 0.1 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarMaxRotationSpeed = 5.0 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarAcceleration = 0.015 + #Range: 0.0 ~ 100.0 + shipAttributeDrakkarRotationAcceleration = 1.0 + + #Default configs for the container of the Drakkar. + [Ship.Drakkar.Container] + #Set container size for the Drakkar (value must be divisible by 9 and bigger than 0). + shipContainerDrakkarContainerSize = 54 + + #Drakkar specific speed modifiers. + [Ship.Drakkar.Modifier] + #Specify biome type for the Drakkar. Can be NONE, COLD, NEUTRAL, or WARM + #Allowed Values: NONE, COLD, NEUTRAL, WARM + shipModifierDrakkarBiome = "COLD" + diff --git a/.minecraft/config/sophisticatedbackpacks-common.toml b/.minecraft/config/sophisticatedbackpacks-common.toml new file mode 100644 index 0000000..06712ea --- /dev/null +++ b/.minecraft/config/sophisticatedbackpacks-common.toml @@ -0,0 +1,6 @@ + +#Common Settings +[common] + #Turns on/off loot added to various vanilla chest loot tables + chestLootEnabled = true + diff --git a/.minecraft/config/sophisticatedcore-client.toml b/.minecraft/config/sophisticatedcore-client.toml new file mode 100644 index 0000000..30cd4d3 --- /dev/null +++ b/.minecraft/config/sophisticatedcore-client.toml @@ -0,0 +1,11 @@ + +#Client Settings +[client] + #Positions where sort buttons can display to help with conflicts with controls from other mods + #Allowed Values: TITLE_LINE_RIGHT, BELOW_UPGRADES, BELOW_UPGRADE_TABS, HIDDEN + sortButtonsPosition = "TITLE_LINE_RIGHT" + #Whether click sound should play when custom buttons are clicked in gui + playButtonSound = true + #Whether scrolling in inventory should be handled by Mouse Tweaks mod if it is in the pack + mouseTweaksScrollEnabled = true + diff --git a/.minecraft/config/sophisticatedcore-common.toml b/.minecraft/config/sophisticatedcore-common.toml new file mode 100644 index 0000000..422d97c --- /dev/null +++ b/.minecraft/config/sophisticatedcore-common.toml @@ -0,0 +1,6 @@ + +#Common Settings +[common] + #Disable / enable any items here (disables their recipes) + enabledItems = ["sophisticatedbackpacks:void_upgrade|true", "sophisticatedbackpacks:advanced_refill_upgrade|true", "sophisticatedbackpacks:advanced_pickup_upgrade|true", "sophisticatedbackpacks:jukebox_upgrade|true", "sophisticatedbackpacks:smoking_upgrade|true", "sophisticatedbackpacks:everlasting_upgrade|true", "sophisticatedbackpacks:compacting_upgrade|true", "sophisticatedbackpacks:advanced_restock_upgrade|true", "sophisticatedbackpacks:advanced_magnet_upgrade|true", "sophisticatedbackpacks:advanced_tool_swapper_upgrade|true", "sophisticatedbackpacks:advanced_filter_upgrade|true", "sophisticatedbackpacks:advanced_alchemy_upgrade|true", "sophisticatedbackpacks:advanced_feeding_upgrade|true", "sophisticatedbackpacks:diamond_backpack|true", "sophisticatedbackpacks:inception_upgrade|true", "sophisticatedbackpacks:crafting_upgrade|true", "sophisticatedbackpacks:smithing_upgrade|true", "sophisticatedbackpacks:anvil_upgrade|true", "sophisticatedbackpacks:xp_pump_upgrade|true", "sophisticatedbackpacks:tank_upgrade|true", "sophisticatedbackpacks:auto_smelting_upgrade|true", "sophisticatedbackpacks:pickup_upgrade|true", "sophisticatedbackpacks:auto_smoking_upgrade|true", "sophisticatedbackpacks:stack_upgrade_tier_4|true", "sophisticatedbackpacks:stack_upgrade_tier_2|true", "sophisticatedbackpacks:stack_upgrade_tier_3|true", "sophisticatedbackpacks:stack_upgrade_tier_1|true", "sophisticatedbackpacks:stack_upgrade_omega_tier|true", "sophisticatedbackpacks:stack_upgrade_starter_tier|true", "sophisticatedbackpacks:auto_blasting_upgrade|true", "sophisticatedbackpacks:smelting_upgrade|true", "sophisticatedbackpacks:battery_upgrade|true", "sophisticatedbackpacks:advanced_pump_upgrade|true", "sophisticatedbackpacks:upgrade_base|true", "sophisticatedbackpacks:alchemy_upgrade|true", "sophisticatedbackpacks:filter_upgrade|true", "sophisticatedbackpacks:magnet_upgrade|true", "sophisticatedbackpacks:advanced_jukebox_upgrade|true", "sophisticatedbackpacks:blasting_upgrade|true", "sophisticatedbackpacks:refill_upgrade|true", "sophisticatedbackpacks:deposit_upgrade|true", "sophisticatedbackpacks:iron_backpack|true", "sophisticatedbackpacks:gold_backpack|true", "sophisticatedbackpacks:copper_backpack|true", "sophisticatedbackpacks:advanced_deposit_upgrade|true", "sophisticatedbackpacks:advanced_void_upgrade|true", "sophisticatedbackpacks:restock_upgrade|true", "sophisticatedbackpacks:stack_downgrade_tier_2|true", "sophisticatedbackpacks:stack_downgrade_tier_1|true", "sophisticatedbackpacks:stack_downgrade_tier_3|true", "sophisticatedbackpacks:stonecutter_upgrade|true", "sophisticatedbackpacks:advanced_compacting_upgrade|true", "sophisticatedbackpacks:backpack|true", "sophisticatedbackpacks:pump_upgrade|true", "sophisticatedbackpacks:tool_swapper_upgrade|true", "sophisticatedbackpacks:feeding_upgrade|true", "sophisticatedbackpacks:netherite_backpack|true", "sophisticatedbackpacks:infinity_upgrade|true", "sophisticatedbackpacks:survival_infinity_upgrade|true"] + diff --git a/.minecraft/config/sound_physics_remastered/allowed_sounds.properties b/.minecraft/config/sound_physics_remastered/allowed_sounds.properties new file mode 100644 index 0000000..2dac507 --- /dev/null +++ b/.minecraft/config/sound_physics_remastered/allowed_sounds.properties @@ -0,0 +1,8652 @@ +# Allowed sounds +# Set to 'false' to disable sound physics for that sound + +ad_astra\:gravity_normalizer_idle=true +ad_astra\:oxygen_intake=true +ad_astra\:oxygen_outtake=true +ad_astra\:rocket=true +ad_astra\:rocket_launch=true +ad_astra\:sliding_door_close=true +ad_astra\:sliding_door_open=true +ad_astra\:wrench=true +amendments\:explosion.fireball=true +astikorcarts\:entity.cart.attach=true +astikorcarts\:entity.cart.detach=true +astikorcarts\:entity.cart.place=true +biomesoplenty\:block.blood.ambient=true +biomesoplenty\:block.flesh_tendon.drip=true +biomesoplenty\:block.pus_bubble.pop=true +biomesoplenty\:block.spider_egg.break=true +biomesoplenty\:music.nether.crystalline_chasm=true +biomesoplenty\:music.nether.erupting_inferno=true +biomesoplenty\:music.nether.undergrowth=true +biomesoplenty\:music.nether.visceral_heap=true +biomesoplenty\:music.nether.withered_abyss=true +biomesoplenty\:music.overworld.origin_valley=true +biomesoplenty\:music_disc.wanderer=true +create\:blaze_munch=true +create\:cardboard_bonk=true +create\:chiff=true +create\:clipboard_check=true +create\:clipboard_erase=true +create\:cogs=true +create\:confirm=true +create\:confirm_2=true +create\:contraption_assemble=true +create\:contraption_assemble_compounded_1=true +create\:contraption_disassemble=true +create\:controller_click=true +create\:controller_put=true +create\:controller_take=true +create\:copper_armor_equip=true +create\:crafter_click=true +create\:crafter_click_compounded_1=true +create\:crafter_craft=true +create\:cranking=true +create\:cranking_compounded_1=true +create\:crushing_1=true +create\:crushing_2=true +create\:crushing_3=true +create\:deny=true +create\:depot_plop=true +create\:depot_slide=true +create\:desk_bell=true +create\:frogport_catch=true +create\:frogport_close=true +create\:frogport_deposit=true +create\:frogport_open=true +create\:funnel_flap=true +create\:funnel_flap_compounded_1=true +create\:fwoomp=true +create\:haunted_bell_convert=true +create\:haunted_bell_use=true +create\:item_hatch=true +create\:item_hatch_compounded_1=true +create\:mechanical_press_activation=true +create\:mechanical_press_activation_belt=true +create\:mechanical_press_activation_belt_compounded_1=true +create\:mechanical_press_activation_compounded_1=true +create\:mixing=true +create\:mixing_compounded_1=true +create\:package_pop=true +create\:package_pop_compounded_1=true +create\:packager=true +create\:peculiar_bell_use=true +create\:potato_hit=true +create\:potato_hit_compounded_1=true +create\:sanding_long=true +create\:sanding_short=true +create\:saw_activate_stone=true +create\:saw_activate_wood=true +create\:schematicannon_finish=true +create\:schematicannon_launch_block=true +create\:scroll_value=true +create\:slime_added=true +create\:spout=true +create\:steam=true +create\:stock_link=true +create\:stock_ticker_request=true +create\:stock_ticker_trade=true +create\:train=true +create\:train2=true +create\:train3=true +create\:whistle=true +create\:whistle_high=true +create\:whistle_low=true 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+minecraft\:entity.zombified_piglin.angry=true +minecraft\:entity.zombified_piglin.death=true +minecraft\:entity.zombified_piglin.hurt=true +minecraft\:event.raid.horn=true +minecraft\:intentionally_empty=true +minecraft\:item.armor.equip_chain=true +minecraft\:item.armor.equip_diamond=true +minecraft\:item.armor.equip_elytra=true +minecraft\:item.armor.equip_generic=true +minecraft\:item.armor.equip_gold=true +minecraft\:item.armor.equip_iron=true +minecraft\:item.armor.equip_leather=true +minecraft\:item.armor.equip_netherite=true +minecraft\:item.armor.equip_turtle=true +minecraft\:item.axe.scrape=true +minecraft\:item.axe.strip=true +minecraft\:item.axe.wax_off=true +minecraft\:item.bone_meal.use=true +minecraft\:item.book.page_turn=true +minecraft\:item.book.put=true +minecraft\:item.bottle.empty=true +minecraft\:item.bottle.fill=true +minecraft\:item.bottle.fill_dragonbreath=true +minecraft\:item.brush.brushing.generic=true +minecraft\:item.brush.brushing.gravel=true +minecraft\:item.brush.brushing.gravel.complete=true +minecraft\:item.brush.brushing.sand=true +minecraft\:item.brush.brushing.sand.complete=true +minecraft\:item.bucket.empty=true +minecraft\:item.bucket.empty_axolotl=true +minecraft\:item.bucket.empty_fish=true +minecraft\:item.bucket.empty_lava=true +minecraft\:item.bucket.empty_milk=true +minecraft\:item.bucket.empty_powder_snow=true +minecraft\:item.bucket.empty_tadpole=true +minecraft\:item.bucket.fill=true +minecraft\:item.bucket.fill_axolotl=true +minecraft\:item.bucket.fill_fish=true +minecraft\:item.bucket.fill_lava=true +minecraft\:item.bucket.fill_milk=true +minecraft\:item.bucket.fill_powder_snow=true +minecraft\:item.bucket.fill_tadpole=true +minecraft\:item.bundle.drop_contents=true +minecraft\:item.bundle.insert=true +minecraft\:item.bundle.remove_one=true +minecraft\:item.chorus_fruit.teleport=true +minecraft\:item.crop.plant=true +minecraft\:item.crossbow.hit=true +minecraft\:item.crossbow.loading_end=true +minecraft\:item.crossbow.loading_middle=true +minecraft\:item.crossbow.loading_start=true +minecraft\:item.crossbow.quick_charge_1=true +minecraft\:item.crossbow.quick_charge_2=true +minecraft\:item.crossbow.quick_charge_3=true +minecraft\:item.crossbow.shoot=true +minecraft\:item.dye.use=true +minecraft\:item.elytra.flying=true +minecraft\:item.firecharge.use=true +minecraft\:item.flintandsteel.use=true +minecraft\:item.glow_ink_sac.use=true +minecraft\:item.goat_horn.play=true +minecraft\:item.goat_horn.sound.0=false +minecraft\:item.goat_horn.sound.1=false +minecraft\:item.goat_horn.sound.2=false +minecraft\:item.goat_horn.sound.3=false +minecraft\:item.goat_horn.sound.4=false +minecraft\:item.goat_horn.sound.5=false +minecraft\:item.goat_horn.sound.6=false +minecraft\:item.goat_horn.sound.7=false +minecraft\:item.hoe.till=true +minecraft\:item.honey_bottle.drink=true +minecraft\:item.honeycomb.wax_on=true +minecraft\:item.ink_sac.use=true +minecraft\:item.lodestone_compass.lock=true +minecraft\:item.nether_wart.plant=true +minecraft\:item.shield.block=true +minecraft\:item.shield.break=true +minecraft\:item.shovel.flatten=true +minecraft\:item.spyglass.stop_using=true +minecraft\:item.spyglass.use=true +minecraft\:item.totem.use=true +minecraft\:item.trident.hit=true +minecraft\:item.trident.hit_ground=true +minecraft\:item.trident.return=true +minecraft\:item.trident.riptide_1=true +minecraft\:item.trident.riptide_2=true +minecraft\:item.trident.riptide_3=true +minecraft\:item.trident.throw=true +minecraft\:item.trident.thunder=true +minecraft\:music.creative=true +minecraft\:music.credits=true +minecraft\:music.dragon=true +minecraft\:music.end=true +minecraft\:music.game=true +minecraft\:music.menu=true +minecraft\:music.nether.basalt_deltas=true +minecraft\:music.nether.crimson_forest=true +minecraft\:music.nether.nether_wastes=true +minecraft\:music.nether.soul_sand_valley=true +minecraft\:music.nether.warped_forest=true +minecraft\:music.overworld.badlands=true +minecraft\:music.overworld.bamboo_jungle=true +minecraft\:music.overworld.cherry_grove=true +minecraft\:music.overworld.deep_dark=true +minecraft\:music.overworld.desert=true +minecraft\:music.overworld.dripstone_caves=true +minecraft\:music.overworld.flower_forest=true +minecraft\:music.overworld.forest=true +minecraft\:music.overworld.frozen_peaks=true +minecraft\:music.overworld.grove=true +minecraft\:music.overworld.jagged_peaks=true +minecraft\:music.overworld.jungle=true +minecraft\:music.overworld.lush_caves=true +minecraft\:music.overworld.meadow=true +minecraft\:music.overworld.old_growth_taiga=true +minecraft\:music.overworld.snowy_slopes=true +minecraft\:music.overworld.sparse_jungle=true +minecraft\:music.overworld.stony_peaks=true +minecraft\:music.overworld.swamp=true +minecraft\:music.under_water=true +minecraft\:music_disc.11=true +minecraft\:music_disc.13=true +minecraft\:music_disc.5=true +minecraft\:music_disc.blocks=true +minecraft\:music_disc.cat=true +minecraft\:music_disc.chirp=true +minecraft\:music_disc.far=true +minecraft\:music_disc.mall=true +minecraft\:music_disc.mellohi=true +minecraft\:music_disc.otherside=true +minecraft\:music_disc.pigstep=true +minecraft\:music_disc.relic=true +minecraft\:music_disc.stal=true +minecraft\:music_disc.strad=true +minecraft\:music_disc.wait=true +minecraft\:music_disc.ward=true +minecraft\:particle.soul_escape=true +minecraft\:ui.button.click=true +minecraft\:ui.cartography_table.take_result=true +minecraft\:ui.loom.select_pattern=true +minecraft\:ui.loom.take_result=true +minecraft\:ui.stonecutter.select_recipe=true +minecraft\:ui.stonecutter.take_result=true +minecraft\:ui.toast.challenge_complete=true +minecraft\:ui.toast.in=true +minecraft\:ui.toast.out=true +minecraft\:weather.rain=false +minecraft\:weather.rain.above=false +pointblank\:aa12=true +pointblank\:aa12_magin=true +pointblank\:aa12_magout=true +pointblank\:ak12=true +pointblank\:ak12_silenced=true +pointblank\:ak47=true +pointblank\:ak47_silenced=true +pointblank\:ak74=true +pointblank\:ak74_silenced=true +pointblank\:ak_actionback=true +pointblank\:ak_actionforward=true +pointblank\:ak_draw=true +pointblank\:ak_magin=true +pointblank\:ak_magout=true +pointblank\:ak_safety=true +pointblank\:an94=true +pointblank\:ar57=true +pointblank\:at4=true +pointblank\:at4_cover=true +pointblank\:at4_lever=true +pointblank\:attachment_added=true +pointblank\:attachment_removed=true +pointblank\:aug=true +pointblank\:aug_silenced=true +pointblank\:ballista=true +pointblank\:ballista_boltback=true +pointblank\:ballista_boltforward=true +pointblank\:ballista_magin=true +pointblank\:ballista_magout=true +pointblank\:ballista_silenced=true +pointblank\:boltback=true +pointblank\:boltforward=true +pointblank\:bulletin=true +pointblank\:bulletinsert=true +pointblank\:c14=true +pointblank\:citoricxs=true +pointblank\:click=true +pointblank\:close=true +pointblank\:cog1=true +pointblank\:cog3=true +pointblank\:cog4=true +pointblank\:crafting_completed=true +pointblank\:crafting_in_progress=true +pointblank\:crafting_item_selected=true +pointblank\:cta=true +pointblank\:dbshotgun_close=true +pointblank\:dbshotgun_open=true +pointblank\:deagle_magin=true +pointblank\:deagle_magout=true +pointblank\:deagle_slide=true +pointblank\:deserteagle=true +pointblank\:deserteagle_silenced=true +pointblank\:draw=true +pointblank\:foley_end=true +pointblank\:foley_start=true +pointblank\:g3=true +pointblank\:g36c=true +pointblank\:g36k=true +pointblank\:g3_magin=true +pointblank\:g3_magout=true +pointblank\:g3_silenced=true +pointblank\:g41=true +pointblank\:g41_silenced=true +pointblank\:glock17=true +pointblank\:glock_suppressed=true +pointblank\:gm6lynx=true +pointblank\:gm6lynx_actionback=true +pointblank\:gm6lynx_actionforward=true +pointblank\:gm6lynx_magin=true +pointblank\:gm6lynx_magout=true +pointblank\:gm6lynx_silenced=true +pointblank\:grenade20mm=true +pointblank\:hit_headshot=true +pointblank\:hit_heavy=true +pointblank\:hit_light=true +pointblank\:hk416=true +pointblank\:hk416_silenced=true +pointblank\:hs12=true +pointblank\:ignite=true +pointblank\:inspect_down=true +pointblank\:inspect_foley=true +pointblank\:inspect_turn=true +pointblank\:inspect_up=true +pointblank\:l96a1=true +pointblank\:l96a1_silenced=true +pointblank\:lamg=true +pointblank\:laser=true +pointblank\:laser_charge=true +pointblank\:laser_close=true +pointblank\:laser_magin=true +pointblank\:laser_magout=true +pointblank\:laser_open=true +pointblank\:launcher=true +pointblank\:launcher_close=true +pointblank\:launcher_draw=true +pointblank\:launcher_open=true +pointblank\:launcher_reloadend=true +pointblank\:launcher_reloadstart=true +pointblank\:lmg_bulletchain=true +pointblank\:lmg_coverdown=true +pointblank\:lmg_coverup=true +pointblank\:lmg_magin=true +pointblank\:lmg_magout=true +pointblank\:load=true +pointblank\:load2=true +pointblank\:locked=true +pointblank\:locking=true +pointblank\:m134minigun=true +pointblank\:m16a1=true +pointblank\:m16a1_silenced=true +pointblank\:m1911_silenced=true +pointblank\:m1911a1=true +pointblank\:m249=true +pointblank\:m4_actionback=true +pointblank\:m4_actionforward=true +pointblank\:m4_hit=true +pointblank\:m4_maghit=true +pointblank\:m4_magin=true +pointblank\:m4_magout=true +pointblank\:m4_magout_throw=true +pointblank\:m4_magout_throw2=true +pointblank\:m4_press=true +pointblank\:m4a1=true +pointblank\:m4a1_silenced=true +pointblank\:m4sopmodii=true +pointblank\:m4sopmodii_silenced=true +pointblank\:m590=true +pointblank\:m870=true +pointblank\:m9=true +pointblank\:m950=true +pointblank\:m950_silenced=true +pointblank\:m9_silenced=true +pointblank\:magic=true +pointblank\:magon=true +pointblank\:magout=true +pointblank\:magout1=true +pointblank\:magout2=true +pointblank\:metalhit=true +pointblank\:mgl_close=true +pointblank\:mgl_load=true +pointblank\:mgl_open=true +pointblank\:mgl_shoot=true +pointblank\:mgl_unload=true +pointblank\:minigun_foley=true +pointblank\:minigun_load=true +pointblank\:minigun_unload=true +pointblank\:minigunchargeup=true +pointblank\:minigunwinddown=true +pointblank\:mk14ebr=true +pointblank\:mk14ebr_silenced=true +pointblank\:mk48=true +pointblank\:mp5=true +pointblank\:mp5_actionback=true +pointblank\:mp5_actionslap=true +pointblank\:mp5_actionup=true +pointblank\:mp5_boltclose=true +pointblank\:mp5_magin=true +pointblank\:mp5_magout=true +pointblank\:mp5_silenced=true +pointblank\:mp7=true +pointblank\:mp7a2devgru=true +pointblank\:p30l=true +pointblank\:p30l_silenced=true +pointblank\:p90=true +pointblank\:p90_magin=true +pointblank\:p90_magout=true +pointblank\:p90_silenced=true +pointblank\:pin=true +pointblank\:pistol_draw=true +pointblank\:pistol_hit=true +pointblank\:pistol_inspectdown=true +pointblank\:pistol_inspectfoley=true +pointblank\:pistol_inspectturn=true +pointblank\:pistol_inspectup=true +pointblank\:pistol_magin=true +pointblank\:pistol_magout=true +pointblank\:pistol_magout_fast=true +pointblank\:pistol_slide=true +pointblank\:power=true +pointblank\:powercharge=true +pointblank\:powershot1=true +pointblank\:printer_off=true +pointblank\:printer_on=true +pointblank\:pump1=true +pointblank\:pump2=true +pointblank\:reload=true +pointblank\:result2=true +pointblank\:revolver_close=true +pointblank\:revolver_open=true +pointblank\:revolver_shellsout=true +pointblank\:revolver_speedloader=true +pointblank\:rhino=true +pointblank\:rhino_silenced=true +pointblank\:rifle_magin=true +pointblank\:rifle_magout=true +pointblank\:ro635=true +pointblank\:ro635_silenced=true +pointblank\:rocketlaunch=true +pointblank\:scarl=true +pointblank\:scarl_press=true +pointblank\:scarl_unsilenced=true +pointblank\:shell=true +pointblank\:shell_chamber=true +pointblank\:shellout=true +pointblank\:shotgun_magin=true +pointblank\:shotgun_magout=true +pointblank\:sl8=true +pointblank\:sl8_silenced=true +pointblank\:smaw_load=true +pointblank\:smaw_turn=true +pointblank\:smaw_unload=true +pointblank\:spas12=true +pointblank\:spas12_silenced=true +pointblank\:star15=true +pointblank\:steamcharge=true +pointblank\:steamshot=true +pointblank\:steamshot10=true +pointblank\:steamshot11=true +pointblank\:steamshot2=true +pointblank\:steamshot3=true +pointblank\:steamshot4=true +pointblank\:steamshot5=true +pointblank\:steamshot6=true +pointblank\:steamshot7=true +pointblank\:steamshot8=true +pointblank\:steamshot9=true +pointblank\:throw=true +pointblank\:tmp=true +pointblank\:tmp_silenced=true +pointblank\:uar10=true +pointblank\:uar10_silenced=true +pointblank\:ump45=true +pointblank\:ump45_unsilenced=true +pointblank\:vector=true +pointblank\:vector_magin=true +pointblank\:vector_press=true +pointblank\:vector_silenced=true +pointblank\:wa2000=true +pointblank\:wa2000_actionback=true +pointblank\:wa2000_actionforward=true +pointblank\:xm29=true +pointblank\:xm29_grenade=true +pointblank\:xm3=true +pointblank\:xm7=true +pointblank\:xm7_chargeback=true +pointblank\:xm7_chargeforward=true +pointblank\:xm7_magin=true +pointblank\:xm7_magout=true +pointblank\:xm7_magoutfast=true +pointblank\:xm7_unsilenced=true +protection_pixel\:airbomb=true +protection_pixel\:breakarmor=true +protection_pixel\:cannonshoot=true +protection_pixel\:connection=true +protection_pixel\:dronetakeoff=true +protection_pixel\:emit=true +protection_pixel\:equipmentload=true +protection_pixel\:equipmentrepair=true +protection_pixel\:evasion=true +protection_pixel\:fall=true +protection_pixel\:fuctionactive=true +protection_pixel\:hookhitblock=true +protection_pixel\:hookhitentity=true +protection_pixel\:jet=true +protection_pixel\:jetstart=true +protection_pixel\:malfunction=true +protection_pixel\:openkit=true +protection_pixel\:platebreak=true +protection_pixel\:powerin=true +protection_pixel\:reactoroff=true +protection_pixel\:reactoron=true +protection_pixel\:waterjet=true +railways\:conductor_whistle=true +railways\:handcar_cogs=true +simpleplanes\:plane_loop=true +smallships\:cannon_shot=true +smallships\:sail_move=true +smallships\:sail_pull=true +smallships\:ship_hit=true +supplementaries\:block.awning.bounce=true +supplementaries\:block.bellows.blow=true +supplementaries\:block.bellows.retract=true +supplementaries\:block.blackboard.draw=true +supplementaries\:block.bubble_block.break=true +supplementaries\:block.bubble_block.place=true +supplementaries\:block.cannon.fire=true +supplementaries\:block.cannon.ignite=true +supplementaries\:block.clock.tick_1=true +supplementaries\:block.clock.tick_2=true +supplementaries\:block.crank=true +supplementaries\:block.faucet.turn=true +supplementaries\:block.globe.spin=true +supplementaries\:block.gunpowder.ignite=true +supplementaries\:block.jar.break=true +supplementaries\:block.jar.cookie=true +supplementaries\:block.jar.place=true +supplementaries\:block.note_block.imitate.enderman=true +supplementaries\:block.present.break=true +supplementaries\:block.present.fall=true +supplementaries\:block.present.hit=true +supplementaries\:block.present.open=true +supplementaries\:block.present.pack=true +supplementaries\:block.present.place=true +supplementaries\:block.present.step=true +supplementaries\:block.rope.break=true +supplementaries\:block.rope.fall=true +supplementaries\:block.rope.hit=true +supplementaries\:block.rope.place=true +supplementaries\:block.rope.slide=true +supplementaries\:block.rope.step=true +supplementaries\:block.rotate=true +supplementaries\:block.sack.break=true +supplementaries\:block.sack.open=true +supplementaries\:block.sack.place=true +supplementaries\:block.slidy_block.break=true +supplementaries\:block.slidy_block.fall=true +supplementaries\:block.slidy_block.hit=true +supplementaries\:block.slidy_block.place=true +supplementaries\:block.slidy_block.slide=true +supplementaries\:block.slidy_block.step=true +supplementaries\:block.turntable.cat=true +supplementaries\:entity.brick.throw=true +supplementaries\:entity.cannonball.bounce=true +supplementaries\:entity.cannonball.break=true +supplementaries\:entity.slimeball.bounce=true +supplementaries\:entity.slimeball.throw=true +supplementaries\:entity.slimed=true +supplementaries\:item.aeugh=true +supplementaries\:item.bomb=true +supplementaries\:item.bubble_blower=true +supplementaries\:item.confetti_popper=true +supplementaries\:item.lunch_basket.close=true +supplementaries\:item.lunch_basket.insert=true +supplementaries\:item.lunch_basket.open=true +supplementaries\:item.slingshot.charge_0=true +supplementaries\:item.slingshot.charge_1=true +supplementaries\:item.slingshot.charge_2=true +supplementaries\:item.slingshot.charge_3=true +supplementaries\:item.slingshot.release=true +supplementaries\:item.soap.wash=true +supplementaries\:item.wrench.fail=true +supplementaries\:item.wrench.hit=true +supplementaries\:item.wrench.rotate=true +supplementaries\:music.heave_ho=true +supplementaries\:music.pancake=true +tfmg\:diesel_engine=true +tfmg\:electric_hum=true +tfmg\:engine=true +tfmg\:generator_hum=true +tfmg\:switch_off=true +tfmg\:switch_on=true diff --git a/.minecraft/config/sound_physics_remastered/occlusion.properties b/.minecraft/config/sound_physics_remastered/occlusion.properties new file mode 100644 index 0000000..53adea7 --- /dev/null +++ b/.minecraft/config/sound_physics_remastered/occlusion.properties @@ -0,0 +1,219 @@ +# Values for blocks can be defined as follows: +# +# By sound type: +# WOOD=1.0 +# +# By block tag: +# \#minecraft\:logs=1.0 +# +# By block ID: +# minecraft\:oak_log=1.0 + +# Amethyst (Sound Type) +AMETHYST=1.0 +# Amethyst Cluster (Sound Type) +AMETHYST_CLUSTER=1.0 +# Ancient Debris (Sound Type) +ANCIENT_DEBRIS=1.0 +# Anvil (Sound Type) +ANVIL=1.0 +# Azalea (Sound Type) +AZALEA=1.0 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=1.0 +# Bamboo (Sound Type) +BAMBOO=0.1 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.1 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=1.0 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=1.0 +# Basalt (Sound Type) +BASALT=1.0 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=1.0 +# Bone Block (Sound Type) +BONE_BLOCK=1.0 +# Calcite (Sound Type) +CALCITE=1.0 +# Candle (Sound Type) +CANDLE=1.0 +# Cave Vines (Sound Type) +CAVE_VINES=1.0 +# Chain (Sound Type) +CHAIN=0.0 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=1.0 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=1.0 +# Cherry Wood (Sound Type) +CHERRY_WOOD=1.0 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=1.0 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=1.0 +# Copper (Sound Type) +COPPER=1.0 +# Coral Block (Sound Type) +CORAL_BLOCK=1.0 +# Crop (Sound Type) +CROP=0.0 +# Decorated Pot (Sound Type) +DECORATED_POT=1.0 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=1.0 +# Deepslate (Sound Type) +DEEPSLATE=1.0 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.0 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.0 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=1.0 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=1.0 +# Froglight (Sound Type) +FROGLIGHT=1.0 +# Frogspawn (Sound Type) +FROGSPAWN=1.0 +# Fungus (Sound Type) +FUNGUS=0.0 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=1.0 +# Glass (Sound Type) +GLASS=0.1 +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.0 +# Grass (Sound Type) +GRASS=1.0 +# Gravel (Sound Type) +GRAVEL=1.0 +# Hanging Roots (Sound Type) +HANGING_ROOTS=1.0 +# Hanging Sign (Sound Type) +HANGING_SIGN=1.0 +# Hard Crop (Sound Type) +HARD_CROP=1.0 +# Honey Block (Sound Type) +HONEY_BLOCK=0.5 +# Ladder (Sound Type) +LADDER=0.0 +# Lantern (Sound Type) +LANTERN=1.0 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.0 +# Lily Pad (Sound Type) +LILY_PAD=0.0 +# Lodestone (Sound Type) +LODESTONE=1.0 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=1.0 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.0 +# Metal (Sound Type) +METAL=1.0 +# Moss (Sound Type) +MOSS=0.75 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.1 +# Mud (Sound Type) +MUD=1.0 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=1.0 +# Mud Bricks (Sound Type) +MUD_BRICKS=1.0 +# Netherite Block (Sound Type) +NETHERITE_BLOCK=1.0 +# Netherrack (Sound Type) +NETHERRACK=1.0 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.0 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.0 +# Nether Ore (Sound Type) +NETHER_ORE=1.0 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=1.0 +# Nether Wart (Sound Type) +NETHER_WART=1.0 +# Nether Wood (Sound Type) +NETHER_WOOD=1.0 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=1.0 +# Nylium (Sound Type) +NYLIUM=1.0 +# Packed Mud (Sound Type) +PACKED_MUD=1.0 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.0 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.0 +# Powder Snow (Sound Type) +POWDER_SNOW=0.1 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=1.0 +# Roots (Sound Type) +ROOTS=0.0 +# Sand (Sound Type) +SAND=1.0 +# Scaffolding (Sound Type) +SCAFFOLDING=0.0 +# Sculk (Sound Type) +SCULK=1.0 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=1.0 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=1.0 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=1.0 +# Sculk Vein (Sound Type) +SCULK_VEIN=1.0 +# Shroomlight (Sound Type) +SHROOMLIGHT=1.0 +# Slime Block (Sound Type) +SLIME_BLOCK=1.0 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.0 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.0 +# Snow (Sound Type) +SNOW=0.1 +# Soul Sand (Sound Type) +SOUL_SAND=1.0 +# Soul Soil (Sound Type) +SOUL_SOIL=1.0 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.0 +# Stem (Sound Type) +STEM=1.0 +# Stone (Sound Type) +STONE=1.0 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=1.0 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=1.0 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.0 +# Tuff (Sound Type) +TUFF=1.0 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.0 +# Vine (Sound Type) +VINE=0.0 +# Wart Block (Sound Type) +WART_BLOCK=1.0 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.0 +# Wet Grass (Sound Type) +WET_GRASS=0.1 +# Wood (Sound Type) +WOOD=1.0 +# Wool (Sound Type) +WOOL=1.5 +# Jukebox (Block) +minecraft\:jukebox=0.0 +# Lava (Block) +minecraft\:lava=0.75 +# Water (Block) +minecraft\:water=0.25 diff --git a/.minecraft/config/sound_physics_remastered/reflectivity.properties b/.minecraft/config/sound_physics_remastered/reflectivity.properties new file mode 100644 index 0000000..9386f09 --- /dev/null +++ b/.minecraft/config/sound_physics_remastered/reflectivity.properties @@ -0,0 +1,213 @@ +# Values for blocks can be defined as follows: +# +# By sound type: +# WOOD=1.0 +# +# By block tag: +# \#minecraft\:logs=1.0 +# +# By block ID: +# minecraft\:oak_log=1.0 + +# Amethyst (Sound Type) +AMETHYST=1.5 +# Amethyst Cluster (Sound Type) +AMETHYST_CLUSTER=0.5 +# Ancient Debris (Sound Type) +ANCIENT_DEBRIS=0.5 +# Anvil (Sound Type) +ANVIL=0.5 +# Azalea (Sound Type) +AZALEA=0.5 +# Azalea Leaves (Sound Type) +AZALEA_LEAVES=0.5 +# Bamboo (Sound Type) +BAMBOO=0.5 +# Bamboo Sapling (Sound Type) +BAMBOO_SAPLING=0.5 +# Bamboo Wood (Sound Type) +BAMBOO_WOOD=0.5 +# Bamboo Wood Hanging Sign (Sound Type) +BAMBOO_WOOD_HANGING_SIGN=0.5 +# Basalt (Sound Type) +BASALT=1.5 +# Big Dripleaf (Sound Type) +BIG_DRIPLEAF=0.5 +# Bone Block (Sound Type) +BONE_BLOCK=1.5 +# Calcite (Sound Type) +CALCITE=1.5 +# Candle (Sound Type) +CANDLE=0.5 +# Cave Vines (Sound Type) +CAVE_VINES=0.5 +# Chain (Sound Type) +CHAIN=0.5 +# Cherry Leaves (Sound Type) +CHERRY_LEAVES=0.5 +# Cherry Sapling (Sound Type) +CHERRY_SAPLING=0.5 +# Cherry Wood (Sound Type) +CHERRY_WOOD=0.5 +# Cherry Wood Hanging Sign (Sound Type) +CHERRY_WOOD_HANGING_SIGN=0.5 +# Chiseled Bookshelf (Sound Type) +CHISELED_BOOKSHELF=0.5 +# Copper (Sound Type) +COPPER=1.25 +# Coral Block (Sound Type) +CORAL_BLOCK=0.2 +# Crop (Sound Type) +CROP=0.5 +# Decorated Pot (Sound Type) +DECORATED_POT=0.5 +# Decorated Pot Cracked (Sound Type) +DECORATED_POT_CRACKED=0.5 +# Deepslate (Sound Type) +DEEPSLATE=1.5 +# Deepslate Bricks (Sound Type) +DEEPSLATE_BRICKS=1.5 +# Deepslate Tiles (Sound Type) +DEEPSLATE_TILES=1.5 +# Dripstone Block (Sound Type) +DRIPSTONE_BLOCK=0.5 +# Flowering Azalea (Sound Type) +FLOWERING_AZALEA=0.5 +# Froglight (Sound Type) +FROGLIGHT=0.5 +# Frogspawn (Sound Type) +FROGSPAWN=0.5 +# Fungus (Sound Type) +FUNGUS=0.5 +# Gilded Blackstone (Sound Type) +GILDED_BLACKSTONE=0.5 +# Glass (Sound Type) +GLASS=0.75 +# Glow Lichen (Sound Type) +GLOW_LICHEN=0.5 +# Grass (Sound Type) +GRASS=0.3 +# Gravel (Sound Type) +GRAVEL=0.3 +# Hanging Roots (Sound Type) +HANGING_ROOTS=0.5 +# Hanging Sign (Sound Type) +HANGING_SIGN=0.5 +# Hard Crop (Sound Type) +HARD_CROP=0.5 +# Honey Block (Sound Type) +HONEY_BLOCK=0.1 +# Ladder (Sound Type) +LADDER=0.5 +# Lantern (Sound Type) +LANTERN=0.5 +# Large Amethyst Bud (Sound Type) +LARGE_AMETHYST_BUD=0.5 +# Lily Pad (Sound Type) +LILY_PAD=0.5 +# Lodestone (Sound Type) +LODESTONE=0.5 +# Mangrove Roots (Sound Type) +MANGROVE_ROOTS=0.5 +# Medium Amethyst Bud (Sound Type) +MEDIUM_AMETHYST_BUD=0.5 +# Metal (Sound Type) +METAL=1.25 +# Moss (Sound Type) +MOSS=0.1 +# Moss Carpet (Sound Type) +MOSS_CARPET=0.5 +# Mud (Sound Type) +MUD=0.5 +# Muddy Mangrove Roots (Sound Type) +MUDDY_MANGROVE_ROOTS=0.5 +# Mud Bricks (Sound Type) +MUD_BRICKS=0.5 +# Netherite Block (Sound Type) +NETHERITE_BLOCK=1.5 +# Netherrack (Sound Type) +NETHERRACK=1.1 +# Nether Bricks (Sound Type) +NETHER_BRICKS=1.5 +# Nether Gold Ore (Sound Type) +NETHER_GOLD_ORE=1.1 +# Nether Ore (Sound Type) +NETHER_ORE=1.1 +# Nether Sprouts (Sound Type) +NETHER_SPROUTS=0.5 +# Nether Wart (Sound Type) +NETHER_WART=0.5 +# Nether Wood (Sound Type) +NETHER_WOOD=0.5 +# Nether Wood Hanging Sign (Sound Type) +NETHER_WOOD_HANGING_SIGN=0.5 +# Nylium (Sound Type) +NYLIUM=0.5 +# Packed Mud (Sound Type) +PACKED_MUD=0.5 +# Pointed Dripstone (Sound Type) +POINTED_DRIPSTONE=0.5 +# Polished Deepslate (Sound Type) +POLISHED_DEEPSLATE=1.5 +# Powder Snow (Sound Type) +POWDER_SNOW=0.5 +# Rooted Dirt (Sound Type) +ROOTED_DIRT=0.5 +# Roots (Sound Type) +ROOTS=0.5 +# Sand (Sound Type) +SAND=0.2 +# Scaffolding (Sound Type) +SCAFFOLDING=0.5 +# Sculk (Sound Type) +SCULK=0.5 +# Sculk Catalyst (Sound Type) +SCULK_CATALYST=0.5 +# Sculk Sensor (Sound Type) +SCULK_SENSOR=0.5 +# Sculk Shrieker (Sound Type) +SCULK_SHRIEKER=0.5 +# Sculk Vein (Sound Type) +SCULK_VEIN=0.5 +# Shroomlight (Sound Type) +SHROOMLIGHT=0.5 +# Slime Block (Sound Type) +SLIME_BLOCK=0.5 +# Small Amethyst Bud (Sound Type) +SMALL_AMETHYST_BUD=0.5 +# Small Dripleaf (Sound Type) +SMALL_DRIPLEAF=0.5 +# Snow (Sound Type) +SNOW=0.15 +# Soul Sand (Sound Type) +SOUL_SAND=0.2 +# Soul Soil (Sound Type) +SOUL_SOIL=0.2 +# Spore Blossom (Sound Type) +SPORE_BLOSSOM=0.5 +# Stem (Sound Type) +STEM=0.4 +# Stone (Sound Type) +STONE=1.5 +# Suspicious Gravel (Sound Type) +SUSPICIOUS_GRAVEL=0.5 +# Suspicious Sand (Sound Type) +SUSPICIOUS_SAND=0.5 +# Sweet Berry Bush (Sound Type) +SWEET_BERRY_BUSH=0.5 +# Tuff (Sound Type) +TUFF=1.5 +# Twisting Vines (Sound Type) +TWISTING_VINES=0.5 +# Vine (Sound Type) +VINE=0.5 +# Wart Block (Sound Type) +WART_BLOCK=0.5 +# Weeping Vines (Sound Type) +WEEPING_VINES=0.5 +# Wet Grass (Sound Type) +WET_GRASS=0.5 +# Wood (Sound Type) +WOOD=0.4 +# Wool (Sound Type) +WOOL=0.1 diff --git a/.minecraft/config/sound_physics_remastered/soundphysics.properties b/.minecraft/config/sound_physics_remastered/soundphysics.properties new file mode 100644 index 0000000..228bac6 --- /dev/null +++ b/.minecraft/config/sound_physics_remastered/soundphysics.properties @@ -0,0 +1,99 @@ +# Enables/Disables all sound effects +enabled=true +# Affects how quiet a sound gets based on distance +# Lower values mean distant sounds are louder +# This setting requires you to be in singleplayer or having the mod installed on the server +# 1.0 is the physically correct value +attenuation_factor=1.0 +# The ray distance at which reverb starts +# 0.0 disables reverb attenuation +reverb_attenuation_distance=0.0 +# The volume of simulated reverberations +reverb_gain=1.0 +# The brightness of reverberation +# Higher values result in more high frequencies in reverberation +# Lower values give a more muffled sound to the reverb +reverb_brightness=1.0 +# The distance of reverb relative to the sound distance +reverb_distance=1.5 +# The amount of sound that will be absorbed when traveling through blocks +block_absorption=1.0 +# Higher values mean smaller objects won't be considered as occluding +occlusion_variation=0.35 +# The default amount of sound reflectance energy for all blocks +# Lower values result in more conservative reverb simulation with shorter reverb tails +# Higher values result in more generous reverb simulation with higher reverb tails +default_block_reflectivity=0.5 +# The default amount of occlusion for all blocks +# Lower values will result in sounds being less muffled through walls +# Higher values mean sounds will be not audible though thicker walls +default_block_occlusion_factor=1.0 +# Minecraft won't allow sounds to play past a certain distance +# This parameter is a multiplier for how far away a sound source is allowed to be in order for it to actually play +# This setting only takes affect in singleplayer worlds and when installed on the server +sound_distance_allowance=4.0 +# A value controlling the amount that air absorbs high frequencies with distance +# A value of 1.0 is physically correct for air with normal humidity and temperature +# Higher values mean air will absorb more high frequencies with distance +# 0 disables this effect +air_absorption=1.0 +# How much sound is filtered when the player is underwater +# 0.0 means no filter +# 1.0 means fully filtered +underwater_filter=0.25 +# Whether sounds like cave, nether or underwater ambient sounds should have sound physics +evaluate_ambient_sounds=false +# The number of rays to trace to determine reverberation for each sound source +# More rays provides more consistent tracing results but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_count=32 +# The number of rays bounces to trace to determine reverberation for each sound source +# More bounces provides more echo and sound ducting but takes more time to calculate +# Decrease this value if you experience lag spikes when sounds play +environment_evaluation_ray_bounces=4 +# If sound hits a non-full-square side, block occlusion is multiplied by this +non_full_block_occlusion_factor=0.25 +# The maximum amount of rays to determine occlusion +# Directly correlates to the amount of blocks between walls that are considered +max_occlusion_rays=16 +# The amount at which occlusion is capped +max_occlusion=64.0 +# If enabled, the occlusion calculation only uses one path between the sound source and the listener instead of 9 +strict_occlusion=false +# Whether to try calculating where the sound should come from based on reflections +sound_direction_evaluation=true +# Skip redirecting non-occluded sounds (the ones you can see directly) +redirect_non_occluded_sounds=true +# If music discs or other longer sounds should be frequently reevaluated +update_moving_sounds=false +# The interval in ticks that moving sounds are reevaluated +# Lower values mean more frequent reevaluation but also more lag +# This option only takes effect if update_moving_sounds is enabled +sound_update_interval=5 +# The maximum distance a sound can be processed +max_sound_processing_distance=512.0 +# Disable level clone and cache. This will fall back to original main thread access. +# WARNING! Enabling this will cause instability and issues with other mods. +unsafe_level_access=false +# The radius of chunks to clone for level access +level_clone_range=4 +# The maximum number of ticks to retain the cloned level in the cache +level_clone_max_retain_ticks=20 +# The maximum distance a player can move from the cloned origin before invalidation +level_clone_max_retain_block_distance=16 +# Enables debug logging +debug_logging=false +# Provides more information about occlusion in the logs +occlusion_logging=false +# Provides more information about the environment calculation in the logs +environment_logging=false +# Provides more information about how long computations take +performance_logging=false +# If enabled, the path of the sound will be rendered in game +render_sound_bounces=false +# If enabled, occlusion will be visualized in game +render_occlusion=false +# Enables/Disables sound effects for Simple Voice Chat audio +simple_voice_chat_integration=true +# Enables/Disables hearing your own echo with Simple Voice Chat +simple_voice_chat_hear_self=false diff --git a/.minecraft/config/structurize-client.toml b/.minecraft/config/structurize-client.toml new file mode 100644 index 0000000..9d8a3ac --- /dev/null +++ b/.minecraft/config/structurize-client.toml @@ -0,0 +1,23 @@ + +[blueprint] + + #Affects all previews + [blueprint.renderer] + #If disabled show placeholders as normal blocks, if enabled render: any (light) -> nothing, fluid (blue) -> dimension default fluid, solid (brown) -> worldgen block, tag (transparent) -> content block. Fluid and solid only work in singleplayer/for LAN owner, else it's just best guess. Currently without auto-updating [Default: false] + render_placeholders_nice = false + #Enabling this will send most of your active previews to nearby players [Default: false] + share_previews = false + #Once enabled you will see previews from other players within sensible distance [Default: false] + see_shared_previews = false + #-1 for same as current vanilla world, 0 to 15 (min to max) for static light level [Default: 15, min: -1, max: 15] + #Range: -1 ~ 15 + light_level = 15 + #From 0 (transparent) to 1 (opaque). ALPHA FEATURE, reported bugs may not receive fix. (Minus values also mean disabled) [Default: -1.0, min: -1.0, max: 1.0] + #Range: -1.0 ~ 1.0 + transparency = -1.0 + +#All configuration items related to the core gameplay +[gameplay] + #Sneak+scroll on the hotbar switches scan tool slots [Default: false] + scan_tool_scrolling = false + diff --git a/.minecraft/config/supplementaries-client.toml b/.minecraft/config/supplementaries-client.toml new file mode 100644 index 0000000..14e9038 --- /dev/null +++ b/.minecraft/config/supplementaries-client.toml @@ -0,0 +1,260 @@ + +#Tweak and change the various block animations. +#Only cosmetic stuff in here so to leave default if not interested. +#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it +[blocks] + + [blocks.globe] + #Enable a random globe texture for each world + random_world = true + #Displays current coordinates when using a globe + show_coordinates = true + + [blocks.notice_board] + #Allows notice board displayed text to be centered instead of being left aligned + centered_text = true + + [blocks.bunting] + #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance + fast_buntings = false + + [blocks.clock_block] + #Display 24h time format. False for 12h format + 24h_format = true + + [blocks.pedestal] + #Enable displayed item spin + spin = true + #Spin speed + #Range: 0.0 ~ 100.0 + speed = 2.0 + #Enable special display types for items like swords, tridents or end crystals + fancy_renderers = true + + [blocks.bubble_block] + #Wobbling intensity. set to 0 to disable + #Range: 0.0 ~ 1.0 + wobble = 0.2 + #How fast it grows when created. 1 to be instant + #Range: 0.0 ~ 1.0 + grow_speed = 0.4 + + [blocks.item_shelf] + #Translate down displayed 3d blocks so that they are touching the shelf. + #Note that they will not be centered vertically this way + supported_blocks = true + + [blocks.wind_vane] + #Wind vane animation swings according to this equation: + #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) + #where: + # - pow = max(1,redstone_power*) + # - time = time in ticks + # - redstone_power = block redstone power + # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) + #increase to have more distinct indication when weather changes + #Range: 1.0 ~ 100.0 + power_scaling = 3.0 + #Amplitude (maximum pitch) of first sine wave + #Range: 0.0 ~ 360.0 + max_angle_1 = 30.0 + #Range: 0.0 ~ 360.0 + max_angle_2 = 10.0 + #Base period in ticks at 0 power of first sine wave + #Range: 0.0 ~ 2000.0 + period_1 = 450.0 + #This should be kept period_1/3 for a symmetric animation + #Range: 0.0 ~ 2000.0 + period_2 = 150.0 + + [blocks.flag] + #How slow a flag will oscillate. (Period of oscillation) + #Lower value = faster oscillation + #Range: 0 ~ 10000 + slowness = 100 + #How wavy the animation will be in pixels. (Wavelength) + #Range: 0.001 ~ 100.0 + wavyness = 4.0 + #How tall the wave lobes will be. (Wave amplitude) + #Range: 0.0 ~ 100.0 + intensity = 1.0 + #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) + #Range: 0.0 ~ 10.0 + intensity_increment = 0.3 + #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous + #Allowed Values: FAST, FANCY, FABULOUS + fanciness = "FABULOUS" + #Makes flags render as sideways banner. Ignores many of the previously defined configs + render_as_banner = false + + [blocks.captured_mobs] + #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! + #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care + tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] + + [blocks.hat_stand] + + [blocks.hat_stand.swing_physics] + min_angle = 0.0 + collision_force = 15.0 + damping = 1.625 + collision_inertia = 1.5 + collision_considers_entity_hitbox = true + frequency = 1.5 + max_angle = 54.999996 + + [blocks.turn_table] + #Display visual particles when a block is rotated + turn_particles = true + + [blocks.speaker_block] + #Mute speaker block incoming narrator messages and displays them in chat instead + mute_narrator = false + + [blocks.rope] + #Amplitude of rope wobbling effect + #Range: 0.0 ~ 20.0 + wobbling_amplitude = 1.2 + #Period of rope wobbling effect + #Range: 0.01 ~ 200.0 + wobbling_period = 12.0 + +#Particle parameters +[particles] + + #Rotation particle + [particles.turn_particle] + #An RGBA color + initial_color = "#002A77EA" + #An RGBA color + fade_color = "#0032BEFA" + +#General settings +[general] + #Disables Optifine warn screen + no_optifine_warn_screen = false + #Disables Amendments suggestion screen + no_amendments_screen = false + #Disable incompatible mods warning screen + no_incompatible_mods_screen = false + #Enable Quark style config button on main menu. Needs Configured installed to work + config_button = false + #Config button Y offset + #Range: -10000 ~ 10000 + config_button_y_offset = 0 + #Show some tooltip hints to guide players through the mod + tooltip_hints = true + #Show tooltips items that have been made placeable + placeable_tooltips = true + #Enables custom Configured config screen + custom_configured_screen = true + #I am very boring + unfunny = false + #ignore this + #Range: -10.0 ~ 10.0 + test1 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test2 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test3 = 0.0 + +#Game tweaks +[tweaks] + #Show a slime overlay when you hit an entity with a slimeball + overlay = true + #Allow to right click with a clock to display current time in numerical form + clock_right_click = true + #Adds an overlay to projectile weapons in gui displaying currently selected ammo + projectile_weapon_overlay = true + #Allow to right click with a compass to display current coordinates in numerical form + compass_right_click = false + #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render + placeable_books_glint = false + #Placeable books random colors + placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"] + #Enables banner pattern tooltip image preview + banner_pattern_tooltip = true + #Enables paintings tooltip image preview + paintings_tooltip = true + #Enables sherds tooltip image preview + sherds_tooltip = true + #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings + #Range: 1 ~ 255 + tooltip_image_size = 80 + #Wearing mob heads will apply post processing + mob_head_shaders = true + #Sends your current chat when you die while typing + send_chat_on_death = true + #Makes enderman heads use vanilla texture. Enable for texture pack support + enderman_head_texture_pack_support = true + + [tweaks.colored_maps] + #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors + tinted_blocks_on_maps = true + #Colors tall grass same color as grass + tall_grass_color = true + #Makes colored maps a bit more accurate. Might affect performance + accurate_colors = false + +[items] + + [items.slingshot] + #Adds an overlay to slingshots in gui displaying currently selected ammo + overlay = true + #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis + stasis_block_outline = true + #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors + block_outline_color = "#FFFFFFFF" + #How big should a slingshot projectile look + #Range: 0.0 ~ 1.0 + projectile_scale = 0.5 + + [items.lunch_basket] + #Adds an overlay to lunch boxes in gui displaying currently selected food + overlay = true + + [items.altimeter] + #Click action for depth meter which displays current depth + click_action = true + #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' + #This is a list. Add more entries with syntax [[...]] + extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] + #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones + #Range: 1 ~ 10 + texture_precision_multiplier = 1 + + [items.cannonball] + #Render cannonballs as 3D models + 3d_model = true + + [items.quiver] + #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset + #Range: -1.0 ~ 1.0 + armor_render_offset = -1.0 + #How quivers should render onto players + #Allowed Values: HIDDEN, BACK, HIP, THIGH + render_mode = "THIGH" + #How skeleton with quivers should render it + #Allowed Values: HIDDEN, BACK, HIP, THIGH + skeleton_render_mode = "THIGH" + #Adds an overlay to quivers in gui displaying currently selected arrow + overlay = true + #Allows using your mouse to select an arrow in the quiver GUI + mouse_movement_in_gui = true + #Quiver GUI X offset from default position + #Range: -1000 ~ 1000 + gui_x_offset = 0 + #Quiver GUI Y offset from default position + #Range: -1000 ~ 1000 + gui_y_offset = 0 + + [items.wrench] + #Display visual particles when a block is rotated + turn_particles = true + + [items.flute] + #Display visual particles when a playing a flute + note_particles = true + diff --git a/.minecraft/config/supplementaries-common.toml b/.minecraft/config/supplementaries-common.toml new file mode 100644 index 0000000..daea0a6 --- /dev/null +++ b/.minecraft/config/supplementaries-common.toml @@ -0,0 +1,681 @@ + +[redstone] + wind_vane = true + clock_block = true + redstone_illuminator = true + crank = true + cog_block = true + gold_door = true + gold_trapdoor = true + lock_block = true + relayer = true + + [redstone.speaker_block] + enabled = true + #Enable/disable speaker block narrator mode + narrator_enabled = true + #Max text + #Range: 0 ~ 10000 + max_text = 32 + #Maximum block range + #Range: 0 ~ 100000000 + range = 64 + + [redstone.bellows] + enabled = true + #bellows pushes air following this equation: + #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling + #represents base period at 1 power + #Range: 1 ~ 512 + base_period = 78 + #entities with velocity greater than this won't be pushed + #Range: 0.0 ~ 16.0 + power_scaling = 2.0 + #velocity increase uses this equation: + #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period + #note that the block will push further the faster it's pulsing + #Range: 0.0 ~ 64.0 + base_velocity_scaling = 5.0 + #maximum range + #note that it will still only keep alive the two fire blocks closer to it + #Range: 0 ~ 16 + range = 5 + + [redstone.spring_launcher] + enabled = true + #spring launcher launch speed + #Range: 0.0 ~ 16.0 + velocity = 1.5 + #fall distance needed to trigger the automatic spring launch + #Range: 0 ~ 512 + fall_height_required = 5 + + [redstone.enderman_head] + enabled = true + drop_head = true + #Time to increase 1 power level when being looked at + #Range: 0 ~ 10000 + ticks_to_increase_power = 15 + #do enderman heads work when looked from any side? + work_from_any_side = false + + [redstone.turn_table] + enabled = true + #can rotate entities standing on it? + rotate_entities = true + #Allows turn table to shuffle containers content when rotated over horizontal axis + shuffle_containers = true + + [redstone.pulley_block] + enabled = true + #Chance for a new mineshaft elevator piece to spawn + #Range: 0.0 ~ 1.0 + mineshaft_elevator = 0.035 + + [redstone.dispenser_minecart] + enabled = true + #Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope + adjust_projectile_angle = true + + [redstone.faucet] + enabled = true + #Turn off to prevent faucets from dropping items + spill_items = true + #Allows faucets to fill entities inventories + fill_entities_below = false + + [redstone.crystal_display] + enabled = true + #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode + chaining = true + +[functional] + fodder = true + hourglass = true + + [functional.rope] + #Allows ropes to be supported & attached to solid block sides + block_side_attachment = true + #Makes sliding down ropes as fast as free falling, still negating fall damage + slide_on_fall = true + #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead + rope_override = "supplementaries:rope" + #Enables horizontal placement of ropes. Disabling will make ropes always non solid + horizontal_ropes = true + #Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops) + #Allowed Values: REPLACE, NONE, REMOVE + replace_in_loot_tables = "NONE" + + [functional.jar] + enabled = true + #Jar liquid capacity: leave at 12 for pixel accuracy + #Range: 0 ~ 1024 + capacity = 12 + #Allow right click to instantly eat or drink food or potions inside a placed jar. + #Disable if you think this ability is op (honey for example). Cookies are excluded + drink_from_jar = false + #Allows the player to directly drink from jar items + drink_from_jar_item = false + #Dynamically allows all small mobs inside jars depending on their hitbox size + jar_auto_detect = false + #Allow Jars to capture small mobs + jar_capture = true + #Allow Jars to hold cookies + jar_cookies = true + #Allow Jars to hold liquids from bottles, buckets and bowls + jar_liquids = true + + [functional.cage] + enabled = true + #Allows all entities to be captured by cages and jars. Not meant for survival + allow_all_mobs = false + #Allows all baby mobs to be captured by cages + cage_allow_all_babies = false + #Dynamically allows all small mobs inside cages depending on their hitbox size + cage_auto_detect = false + #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released + persistent_mobs = false + #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level + #Range: 1 ~ 100 + health_threshold = 100 + #When on, if a mob is tameable, it will only be capturable when tamed. + require_taming = true + + [functional.safe] + enabled = true + #Makes safes only breakable by their owner or by a player in creative + prevent_breaking = false + #Make safes simpler so they do not require keys: + #they will be bound to the first person that opens one and only that person will be able to interact with them + simple_safes = false + + [functional.sack] + enabled = true + #Penalize the player with slowness effect when carrying too many sacks + sack_penalty = true + #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one + #Range: 0 ~ 50 + sack_increment = 2 + #How many slots should a sack have + #Range: 1 ~ 27 + slots = 9 + + [functional.bamboo_spikes] + enabled = true + tipped_spikes = true + #Allows entities killed by spikes to drop loot as if they were killed by a player + player_loot = false + #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability + only_allow_harmful_effects = true + #Populate the creative inventory with all tipped spikes variations + populate_creative_tab = true + + [functional.urn] + enabled = true + #Chance for an urn to spawn a critter from the urn_spawn tag + #Range: 0.0 ~ 1.0 + critter_spawn_chance = 0.01 + cave_urns = true + + [functional.soap] + enabled = true + #Dyed Bock types that cannot be cleaned with soap + clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] + + #This is a map of special blocks that can be cleaned with soap + [functional.soap.special_blocks] + "quark:dirty_glass_pane" = "minecraft:glass_pane" + "quark:dirty_glass" = "minecraft:glass" + "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" + + [functional.cannon] + enabled = true + #Makes TNT-like block shot from a cannon explode on impact + #Allowed Values: IGNITE, IGNITE_ON_IMPACT, NONE + explode_tnt = "IGNITE" + #Cannon fire power multiplier + #Range: 0.0 ~ 5.0 + fire_power = 0.6 + #Time for a cannon to fire a projectile after it has been lit up + #Range: 0 ~ 500 + fuse_time = 40 + #Time for a cannon to be able to fire again after it has been fired + #Range: 0 ~ 500 + cooldown = 60 + music_disc_heave_ho = true + + [functional.cannon.cannonball] + enabled = true + #Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant + #Range: 0.0 ~ 100.0 + power_scaling = 3.5 + #Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable + #Range: 0.0 ~ 10.0 + break_radius = 1.1 + + [functional.present] + enabled = true + trapped_present = true + + [functional.flax] + enabled = true + wild_flax = true + + [functional.lumisene] + enabled = true + #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. + #Range: 0 ~ 10000 + flammable_from_lumisene_block_duration = 50 + + [functional.lumisene.lumisene_bottle] + #Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects + enabled = true + #Duration of the flammable effect when you drink a lumisene bottle + #Range: 0 ~ 10000 + flammable_duration = 300 + #Duration of the glowing effect when you drink a lumisene bottle + #Range: 0 ~ 10000 + glowing_duration = 200 + +[building] + lapis_bricks = true + deepslate_lamp = true + end_stone_lamp = true + blackstone_lamp = true + stone_lamp = true + stone_tile = true + blackstone_tile = true + bunting = true + sconce = true + sconce_lever = true + pancake = true + checker_block = true + raked_gravel = true + feather_block = true + statue = true + doormat = true + flint_block = true + fine_wood = true + candle_holder = true + fire_pit = true + wicker_fence = true + + [building.blackboard] + enabled = true + #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white + colored_blackboard = false + #Interaction mode for blackboards + #Allowed Values: BOTH, GUI, MANUAL + interaction_mode = "BOTH" + + [building.gravel_bricks] + enabled = true + + [building.slidy_block] + enabled = true + #Slidy block speed + #Range: 0.0 ~ 1.0 + speed = 0.125 + + [building.timber_frame] + enabled = true + #Allow placing a timber frame directly on a block by holding shift + swap_on_shift = false + #Allows axes to remove a framed block leaving the contained block intact + axes_strip = true + #Replace a timber frame with wattle and daub block when daub is placed in it + replace_daub = true + + [building.iron_gate] + enabled = true + #Allows two iron gates to be opened simultaneously when on top of the other + double_opening = true + #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone + door-like_gates = false + + [building.item_shelf] + enabled = true + #Makes item shelves climbable + climbable_shelves = false + + [building.sugar_cube] + enabled = true + #Makes sugar cubes dissolve in rain + dissolve_in_rain = true + #Duration in seconts of speed effect garanted to horses that eat a sugar cube + #Range: 0 ~ 1000 + horse_speed_duration = 10 + + [building.planter] + enabled = true + #Makes so saplings that grow in a planter will break it turning into rooted dirt + broken_by_sapling = false + #When Farmers Delight is on planter will also act like rich soil and use it in its recipe + rich_soil_planter = true + + [building.notice_board] + enabled = true + #Allows notice boards to accept and display any item, not just maps and books + allow_any_item = false + #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it + gui = true + + [building.pedestal] + enabled = true + #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves + #Range: 0.0 ~ 100.0 + crystal_enchanting = 3.0 + + [building.ash] + enabled = true + #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be + #Range: 0.0 ~ 1.0 + ash_from_fire_chance = 1.0 + #Burning mobs will drop ash when they die + ash_from_burning_mobs = true + #Allows rain to wash away ash layers overtime + rain_wash_ash = true + #Use a datapack to tweak rarity + basalt_ash = true + + [building.flag] + enabled = true + #Allows right/left clicking on a stick to lower/raise a flag attached to it + stick_pole = true + #Maximum allowed pole length + #Range: 0 ~ 256 + pole_length = 16 + + [building.goblet] + enabled = true + #Allows drinking from goblets + allow_drinking = true + + [building.globe] + enabled = true + sepia_globe = true + + [building.sign_post] + enabled = true + + [building.sign_post.way_sign] + #Entirely disables them from spawning + enabled = true + #With this option road signs will display the distance to the structure that they are pointing to + show_distance_text = true + + [building.daub] + enabled = true + wattle_and_daub = true + + [building.ash_bricks] + enabled = true + + [building.hat_stand] + enabled = true + #Allow all items to go on hat stand + unrestricted = false + + [building.awning] + enabled = true + #Allows having slanted awnings. Disabled if you feel its cursed. + slant = true + #Allows entities to fall through awnings, when shifting. + shift_through = true + #Bouncing angle of slanted awnings + #Range: 0.0 ~ 90.0 + angle = 69.44395478041653 + + [building.flower_box] + enabled = true + #Makes so flower boxes can only contain one tall flower item per block + simple_mode = true + + [building.netherite_doors] + door = true + trapdoor = true + +[tools] + candy = true + stasis = true + altimeter = true + confetti_popper = true + + [tools.quiver] + enabled = true + #Allows using a quiver without being slowed down + use_without_slow = true + #Arrow stacks that can fit inside a quiver. Requires reboot + #Range: 1 ~ 9 + slots = 6 + #Increase this number to alter the probability for a Skeleton with quiver to spawn. + #Range: 0.0 ~ 1.0 + quiver_skeleton_spawn_chance = 0.025 + #If the chance for a skeleton to spawn with a quiver will be affected by local difficulty. If true, you wont ever see them on easy and very rarely on normal. Similar logic to equipment + quiver_skeleton_spawn_affected_by_local_difficulty = true + #Allows quiver to only be used when in offhand or in curio slot + only_works_in_curio = false + #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type + quiver_pickup = true + + [tools.lunch_basket] + enabled = true + #Allows lunch baskets to be placed on the ground + placeable = true + #Arrow stacks that can fit inside a lunch basket. Requires reboot + #Range: 1 ~ 9 + slots = 6 + + [tools.slice_map] + enabled = true + #Multiplier that will be applied by slice maps to lower their range compared to normal maps + #Range: 0.0 ~ 1.0 + range_multiplier = 0.25 + + [tools.bubble_blower] + enabled = true + #Amount of soap consumed per bubble block placed + #Range: 1 ~ 25 + stasis_cost = 5 + + [tools.bubble_blower.bubble_block] + #Max lifetime of bubble blocks. Set to 10000 to have it infinite + #Range: 1 ~ 10000 + lifetime = 1200 + #Can bubble break when touched on? + break_when_touched = true + #If true feather falling prevents breaking bubbles when stepping on them + feather_falling_prevents_breaking = true + + [tools.wrench] + enabled = true + #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand + #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE + bypass_when_on = "MAIN_HAND" + + [tools.rope_arrow] + enabled = true + #Max number of rope items allowed to be stored inside a rope arrow + #Range: 1 ~ 256 + capacity = 32 + #Makes rope arrows exclusive to crossbows + exclusive_to_crossbows = false + + [tools.flute] + enabled = true + #Radius in which an unbound flute will search pets + #Range: 0 ~ 500 + unbound_radius = 64 + #Max distance at which a bound flute will allow a pet to teleport + #Range: 0 ~ 500 + bound_distance = 64 + + [tools.bomb] + enabled = true + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 2.0 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact + #Range: 0 ~ 100000 + bomb_fuse = 0 + #Enable bomb item cooldown + cooldown = true + + [tools.bomb.blue_bomb] + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 5.15 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + + [tools.slingshot] + enabled = true + #Slingshot range multiplier. Affect the initial projectile speed + #Range: 0.0 ~ 5.0 + range_multiplier = 1.0 + #Time in ticks to fully charge a slingshot + #Range: 0 ~ 100 + charge_time = 20 + #Deceleration for the stasis projectile + #Range: 0.1 ~ 1.0 + stasis_deceleration = 0.9625 + #Allow enderman to intercept any slingshot projectile + unrestricted_enderman_intercept = true + #Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land + allow_buckets = true + #Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default. + #Range: 0.0 ~ 100.0 + damageable_damage = 0.5 + #Allows splash potions to be thrown by slingshots + allow_splash_potions = false + #Allows bombs to be thrown by slingshots + allow_bombs = false + #Allows fire charges to be thrown by slingshots + allow_fire_charges = false + #Allows snowballs to be thrown by slingshots + allow_snowballs = false + #Allows enderpearls to be thrown by slingshots + allow_enderpearls = false + + [tools.antique_ink] + enabled = true + +#General settings +[general] + #Enable Creative Tab + creative_tab = false + #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble + dispensers = true + #Creates a creative tab full of filled jars + jar_tab = false + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled + server_protection = false + #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues + sanity_checks_messages = true + #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 + #Range: 0.0 ~ 10.0 + red_merchant_spawn_multiplier = 1.0 + +#Vanilla tweaks +[tweaks] + + [tweaks.dragon_banner_pattern] + #Adds dragon banner pattern made from dragon head + enabled = true + + [tweaks.shulker_helmet] + #Allows wearing shulker shells + enabled = true + + [tweaks.golden_apple_disenchant] + enabled = true + + [tweaks.traders_open_doors] + #Allows traders to open doors (because they couldn't apparently) + enabled = true + + [tweaks.dispenser_tweaks] + #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax + axe_strip = true + #Enables shooting ender pearls with dispensers + shoot_ender_pearls = true + #Enables extracting bundles items with dispensers + extract_from_bundles = true + + [tweaks.throwable_bricks] + #Throw bricks at your foes! Might break glass blocks + enabled = true + + [tweaks.placeable_sticks] + #Allow placeable sticks + sticks = true + #Allow placeable blaze rods + blaze_rods = true + + [tweaks.placeable_gunpowder] + #Allow placeable gunpowder + enabled = true + #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down + #Range: 0 ~ 20 + speed = 2 + #Age at which it spread to the next gunpowder block. Also affects speed + #Range: 0 ~ 8 + spread_age = 2 + + [tweaks.raked_gravel] + #allow gravel to be raked with a hoe + enabled = true + + [tweaks.bottle_xp] + #Allow bottling up xp by using a bottle on an enchanting table + enabled = false + #bottling health cost + #Range: 0 ~ 20 + cost = 2 + #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting + target_block = "" + + [tweaks.map_tweaks] + #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). + #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) + random_adventurer_maps = true + #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute + random_adventurer_maps_select_random_structure = true + #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map + block_map_markers = true + #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar + #Allowed Values: OFF, WITH_COMPASS, ALWAYS + death_marker = "WITH_COMPASS" + #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating + quill_adventurer_maps = true + #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating + quill_vanilla_maps = true + #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks + #Range: 10 ~ 600 + min_search_radius = 75 + #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint + tinted_blocks_on_maps = true + + [tweaks.placeable_books] + #Allows written books to be placed down. Requires shift clicking + written_books = true + #Allow books and enchanted books to be placed on the ground + enabled = true + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + book_power = 1.0 + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + enchanted_book_power = 1.334 + #Allow all books to be placed both vertically and horizontally + mixed_books = false + + [tweaks.zombie_horse] + #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse + zombie_horse_conversion = true + #Amount of rotten flesh needed + #Range: 1 ~ 1000 + rotten_flesh = 64 + #Allows zombie horses to be ridden underwater + rideable_underwater = true + #Convert a zombie horse back by feeding it a golden carrot + zombie_horse_inverse_conversion = true + + [tweaks.noteblocks_scare] + #Noteblocks with a zombie head will scare off villagers + enabled = true + + [tweaks.bad_luck_tweaks] + #Hit a void cat, get the unluck + cat_unluck = true + #If you have unluck you are more likely to get hit by a lighting + lightning_unluck = true + + [tweaks.item_lore] + #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag + enabled = true + + [tweaks.sus_recipes] + #Adds recipes to craft suspicious gravel and suspicious sand + enabled = true + + [tweaks.slimed_effect] + enabled = true + #Allow slimeballs to be thrown + throwable_slimeballs = true + #Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful + #Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY + hinders_jump = "NORMAL_DIFFICULTY" + #Duration of the slimed effect in ticks + #Range: 0 ~ 1000 + duration = 300 + #Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size + #Range: 0.0 ~ 1.0 + chance_per_slime_size = 0.15 + diff --git a/.minecraft/config/terrablender.toml b/.minecraft/config/terrablender.toml new file mode 100644 index 0000000..5b07633 --- /dev/null +++ b/.minecraft/config/terrablender.toml @@ -0,0 +1,18 @@ +#General settings +general = {} + +#Generation settings +[generation_settings] + #The size of overworld biome regions from each mod that uses TerraBlender. + #Range: 2-6 + overworld_region_size = 3 + #The weighting of vanilla biome regions in the nether. + #Range: 0-2147483647 + vanilla_nether_region_weight = 10 + #The size of nether biome regions from each mod that uses TerraBlender. + #Range: 2-6 + nether_region_size = 2 + #The weighting of vanilla biome regions in the overworld. + #Range: 0-2147483647 + vanilla_overworld_region_weight = 10 + diff --git a/.minecraft/config/tfmg-common.toml b/.minecraft/config/tfmg-common.toml new file mode 100644 index 0000000..65aec06 --- /dev/null +++ b/.minecraft/config/tfmg-common.toml @@ -0,0 +1,153 @@ + +#. +#Config options for TFMG's machinery +[machines] + #. + #. + #Changes the radius fire extinguishers can remove fire in. + #Range: > 0 + fireExtinguisherClearRadius = 1 + #. + #Determines the minimum power an electric motor can run on. + #Range: > 1 + electricMotorMinimumPower = 250 + #. + #Determines the minimum voltage an electric motor can run on. + #Range: > 1 + electricMotorMinimumVoltage = 150 + #. + #Sets the internal resistance of the electric motor. + #Range: 0.0 ~ 3.4028234663852886E38 + electricMotorInternalResistance = 15.0 + #. + #Determines the maximum size of coke ovens. + #Range: > 1 + cokeOvenMaxSize = 5 + #. + #How much Forge Energy is in one watt-tick. + #Range: 0.0 ~ 3.4028234663852886E38 + FEtoWattTickConversionRate = 1.0 + #. + #The minimum electric current that will make graphite electrodes superheated. + #Range: > 1 + graphiteElectrodeCurrent = 10 + #. + #The minimum electric current that will make electrolyzers operational. + #Range: > 1 + electrolysisMinimumCurrent = 5 + #. + #The maximum length of engines. + #Range: > 1 + engineMaxLength = 5 + #. + #Y level surface scanner scan at. + #Range: > -512 + surfaceScannerScanDepth = -64 + #. + #How much FE can polarizer charge per tick. + #Range: > 1 + polarizerItemChargingRate = 1000 + + #. + #Accumulator + [machines.accumulator] + #. + #Determines the storage space of accumulators. + #Range: > 1 + accumulatorStorage = 100000 + #. + #Determines the voltage accumulators output. + #Range: > 1 + accumulatorVoltage = 12 + #. + #Sets the maximum amperage an accumulator can provide. + #Range: > 1 + accumulatorMaxAmpOutput = 20 + #. + #Sets the maximum charging rate of accumulators. + #Range: > 1 + accumulatorChargingRate = 100 + + #. + #Converter + [machines.converter] + #. + #Determines the storage space of converters. + #Range: > 1 + converterStorage = 100000 + #. + #Determines the voltage converters output. + #Range: > 1 + converterVoltage = 12 + #. + #Sets the maximum charging rate of converters. + #Range: > 1 + converterChargingRate = 1000 + + #. + #Firebox + [machines.firebox] + #. + #If set to true,fireboxes will require exhaust management. + fireboxExhaustRequirement = true + #. + #Determines the amount of fuel a firebox needs to run for 3 seconds. + #Range: > 1 + fireboxFuelConsumption = 100 + + #. + #Engines + [machines.engines] + #. + #Changes the volume of engines. + #Range: 0.0 ~ 3.4028234663852886E38 + engineLoudness = 1.0 + + #. + #Generators + [machines.generators] + #. + #Determines how powerful the large generator is. + #Range: 0.0 ~ 3.4028234663852886E38 + largeGeneratorModifier = 4.0 + #. + #Changes the lowest speed the large generator can work on. + #Range: 0.0 ~ 3.4028234663852886E38 + largeGeneratorMinSpeed = 70.0 + #. + #Determines how powerful the generator is. + #Range: 0.0 ~ 3.4028234663852886E38 + GeneratorModifier = 1.399999976158142 + #. + #Changes the lowest speed the generator can work on. + #Range: 0.0 ~ 3.4028234663852886E38 + generatorMinSpeed = 40.0 + + #. + #Blast Furnace + [machines.blast_furnace] + #. + #Changes the maximum height of the blast furnace. + #Range: > 3 + blastFurnaceMaxHeight = 10 + #. + #Sets the maximum time that can be saved by increasing blast furnace height. + #Range: 0.10000000149011612 ~ 3.4028234663852886E38 + blastFurnaceHeightSpeedModifier = 1.0 + #. + #Determines how many ticks does it take to consume one fuel. + #Range: > 1 + blastFurnaceFuelConsumption = 600 + +#. +#Worldgen Settings +[deposits] + #. + #. + #Sets the maximum oil reserves a deposit can have. + #Range: > 1000 + depositMaxReserves = 10000 + #. + #Makes deposits bottomless. + infiniteDeposits = false + diff --git a/.minecraft/config/waystones-common.toml b/.minecraft/config/waystones-common.toml new file mode 100644 index 0000000..51e9c4d --- /dev/null +++ b/.minecraft/config/waystones-common.toml @@ -0,0 +1,110 @@ + +[inventoryButton] + #Set to 'NONE' for no inventory button. Set to 'NEAREST' for an inventory button that teleports to the nearest waystone. Set to 'ANY' for an inventory button that opens the waystone selection menu. Set to a waystone name for an inventory button that teleports to a specifically named waystone. + inventoryButton = "" + #The x position of the warp button in the inventory. + warpButtonX = 58 + #The y position of the warp button in the inventory. + warpButtonY = 60 + #The y position of the warp button in the creative menu. + creativeWarpButtonX = 88 + #The y position of the warp button in the creative menu. + creativeWarpButtonY = 33 + +[cooldowns] + #The multiplier applied to the cooldown when teleporting to a global waystone via inventory button or warp stone. + globalWaystoneCooldownMultiplier = 1.0 + #The cooldown between usages of the warp stone in seconds. This is bound to the player, not the item, so multiple warp stones share the same cooldown. + warpStoneCooldown = 30 + #The time in ticks that it takes to use a warp stone. This is the charge-up time when holding right-click. + warpStoneUseTime = 32 + #The time in ticks that it takes to use a warp plate. This is the time the player has to stand on top for. + warpPlateUseTime = 20 + #The time in ticks it takes to use a scroll. This is the charge-up time when holding right-click. + scrollUseTime = 32 + #The cooldown between usages of the inventory button in seconds. + inventoryButtonCooldown = 300 + +[worldGen] + #Set to 'DEFAULT' to only generate the normally textured waystones. Set to 'MOSSY' or 'SANDY' to generate all as that variant. Set to 'BIOME' to make the style depend on the biome it is generated in. + #Allowed Values: DEFAULT, MOSSY, SANDY, BLACKSTONE, DEEPSLATE, END_STONE, BIOME + worldGenStyle = "BIOME" + #Approximate chunk distance between waystones generated freely in world generation. Set to 0 to disable generation. + frequency = 25 + #List of dimensions that waystones are allowed to spawn in through world gen. If left empty, all dimensions except those in worldGenDimensionDenyList are used. + dimensionAllowList = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"] + #List of dimensions that waystones are not allowed to spawn in through world gen. Only used if worldGenDimensionAllowList is empty. + dimensionDenyList = [] + #Set to 'PRESET_FIRST' to first use names from the custom names list. Set to 'PRESET_ONLY' to use only those custom names. Set to 'MIXED' to have some waystones use custom names, and others random names. + #Allowed Values: PRESET_FIRST, RANDOM_ONLY, PRESET_ONLY, MIXED + nameGenerationMode = "PRESET_FIRST" + #These names will be used for the PRESET name generation mode. See the nameGenerationMode option for more info. + customWaystoneNames = [] + #Set to true if waystones should be added to the generation of villages. Some villages may still spawn without a waystone. + spawnInVillages = true + #Ensures that pretty much every village will have a waystone, by spawning it as early as possible. In addition, this means waystones will generally be located in the center of the village. + forceSpawnInVillages = false + +[restrictions] + #If enabled, only creative players can place, edit or break waystones. This does NOT disable the crafting recipe. + restrictToCreative = false + #If enabled, only the owner of a waystone (the one who placed it) can rename it. + restrictRenameToOwner = false + #If enabled, waystones generated in worldgen are unbreakable. + generatedWaystonesUnbreakable = false + #If enabled, leashed mobs will be teleported with you + transportLeashed = true + #Whether to take leashed mobs with you when teleporting between dimensions + transportLeashedDimensional = true + #List of leashed mobs that cannot be taken with you when teleporting + leashedDenyList = ["minecraft:wither"] + #Set to 'ALLOW' to allow dimensional warp in general. Set to 'GLOBAL_ONLY' to restrict dimensional warp to global waystones. Set to 'DENY' to disallow all dimensional warps. + #Allowed Values: ALLOW, GLOBAL_ONLY, DENY + dimensionalWarp = "ALLOW" + #List of dimensions that players are allowed to warp cross-dimension from and to. If left empty, all dimensions except those in dimensionalWarpDenyList are allowed. + dimensionalWarpAllowList = [] + #List of dimensions that players are not allowed to warp cross-dimension from and to. Only used if dimensionalWarpAllowList is empty. + dimensionalWarpDenyList = [] + #Set to true if players should be able to teleport between waystones by simply right-clicking a waystone. + allowWaystoneToWaystoneTeleport = true + #Set to false to allow non-creative players to make waystones globally activated for all players. + globalWaystoneSetupRequiresCreativeMode = true + +[client] + #If enabled, the text overlay on waystones will no longer always render at full brightness. + disableTextGlow = false + +[xpCost] + #Set to true if experience cost should be inverted, meaning the shorter the distance, the more expensive. Can be used to encourage other methods for short-distance travel. + inverseXpCost = false + #The amount of blocks per xp level requirement. If set to 500, the base xp cost for travelling 1000 blocks will be 2 levels. + blocksPerXpLevel = 1000 + #The minimum base xp cost (may be subceeded by multipliers defined below) + minimumBaseXpCost = 0.0 + #The maximum base xp cost (may be exceeded by multipliers defined below), set to 0 to disable all distance-based XP costs + maximumBaseXpCost = 3.0 + #How much xp is needed per leashed animal to travel with you + xpCostPerLeashed = 0 + #The base xp level cost when travelling between dimensions. Ignores block distance. + dimensionalWarpXpCost = 3 + #The multiplier applied to the base xp cost when teleporting to a global waystone through any method. + globalWaystoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting using a Warp Stone item (not the Waystone block, Konstantin) + warpStoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one waystone to another. + waystoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one sharestone to another. + sharestoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from a portstone. + portstoneXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting from one warp plate to another. + warpPlateXpCostMultiplier = 0.0 + #The multiplier applied to the base xp cost when teleporting via the inventory button. + inventoryButtonXpCostMultiplier = 0.0 + +[compatibility] + #If enabled, JourneyMap waypoints will be created for each activated waystone. + displayWaystonesOnJourneyMap = true + #If enabled, JourneyMap waypoints will only be created if the mod 'JourneyMap Integration' is not installed + preferJourneyMapIntegration = true + diff --git a/.minecraft/config/xaerominimap-common.txt b/.minecraft/config/xaerominimap-common.txt new file mode 100644 index 0000000..34539fa --- /dev/null +++ b/.minecraft/config/xaerominimap-common.txt @@ -0,0 +1,5 @@ +allowCaveModeOnServer:true +allowNetherCaveModeOnServer:true +allowRadarOnServer:true +registerStatusEffects:true +everyoneTracksEveryone:false diff --git a/.minecraft/config/xaerominimap.txt b/.minecraft/config/xaerominimap.txt new file mode 100644 index 0000000..f619256 --- /dev/null +++ b/.minecraft/config/xaerominimap.txt @@ -0,0 +1,133 @@ +#CONFIG ONLY OPTIONS +ignoreUpdate:0 +settingsButton:false +allowWrongWorldTeleportation:false +differentiateByServerAddress:true +debugEntityIcons:false +debugEntityVariantIds:false +radarHideInvisibleEntities:true +allowInternetAccess:true +#INGAME SETTINGS (DO NOT EDIT!) +updateNotification:true +minimap:true +caveMaps:2 +caveZoom:1 +showWaypoints:true +showIngameWaypoints:true +displayRedstone:true +deathpoints:true +oldDeathpoints:true +distance:1 +lockNorth:false +zoom:0 +minimapSize:0 +chunkGrid:-1 +slimeChunks:false +mapSafeMode:false +minimapOpacity:100.0 +waypointsIngameIconScale:0 +waypointsIngameDistanceScale:0 +waypointsIngameNameScale:0 +waypointsIngameCloseScale:1.0 +antiAliasing:true +blockColours:0 +lighting:true +dotsStyle:0 +dotNameScale:1.0 +compassOverEverything:true +showFlowers:true +keepWaypointNames:true +waypointsDistanceExp:0 +waypointsDistanceMin:0.0 +defaultWaypointTPCommandFormat:/tp @s {x} {y} {z} +defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~ +arrowScale:1.5 +arrowColour:0 +smoothDots:true +worldMap:true +terrainDepth:true +terrainSlopes:2 +mainEntityAs:0 +blockTransparency:true +waypointOpacityIngame:80 +waypointOpacityMap:90 +hideWorldNames:1 +openSlimeSettings:true +alwaysShowDistance:false +renderLayerIndex:1 +crossDimensionalTp:true +biomeColorsVanillaMode:false +lookingAtAngle:10 +lookingAtAngleVertical:180 +centeredEnlarged:false +zoomOnEnlarged:0 +minimapTextAlign:0 +waypointsMutualEdit:true +compassLocation:1 +compassDirectionScale:0 +caveMapsDepth:30 +hideWaypointCoordinates:false +renderAllSets:false +playerArrowOpacity:100 +waypointsBottom:false +minimapShape:0 +lightOverlayType:0 +lightOverlayMaxLight:7 +lightOverlayMinLight:0 +lightOverlayColor:13 +uiScale:0 +bossHealthPushBox:1 +potionEffectPushBox:1 +minimapFrame:0 +minimapFrameColor:9 +compassColor:9 +northCompassColor:-1 +displayMultipleWaypointInfo:1 +entityRadar:true +adjustHeightForCarpetLikeBlocks:true +autoConvertWaypointDistanceToKmThreshold:10000 +waypointDistancePrecision:1 +mainDotSize:2 +partialYTeleportation:true +deleteReachedDeathpoints:true +hideMinimapUnderScreen:true +hideMinimapUnderF3:true +manualCaveModeStartAuto:true +manualCaveModeStart:-1 +chunkGridLineWidth:1 +temporaryWaypointsGlobal:true +keepUnlockedWhenEnlarged:false +enlargedMinimapAToggle:false +displayStainedGlass:true +waypointOnMapScale:0 +switchToAutoOnDeath:true +infoDisplayBackgroundOpacity:40 +caveModeToggleTimer:1000 +legibleCaveMaps:false +biomeBlending:true +displayTrackedPlayersOnMap:true +displayTrackedPlayersInWorld:true +dimensionScaledMaxWaypointDistance:true +trackedPlayerWorldIconScale:0 +trackedPlayerWorldNameScale:0 +trackedPlayerMinimapIconScale:0 +displayClaims:true +displayCurrentClaim:true +claimsFillOpacity:46 +claimsBorderOpacity:80 +infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world +infoDisplay:coords:true:15:-1 +infoDisplay:overworld_coords:false:15:-1 +infoDisplay:chunk_coords:false:15:-1 +infoDisplay:angles:false:15:-1 +infoDisplay:dimension:false:15:-1 +infoDisplay:biome:false:15:-1 +infoDisplay:weather:false:15:-1 +infoDisplay:light_level:0:15:-1 +infoDisplay:time:0:15:-1 +infoDisplay:real_time:0:15:-1 +infoDisplay:highlights:true:15:-1 +infoDisplay:light_overlay_indicator:true:15:-1 +infoDisplay:manual_cave_mode_indicator:true:15:-1 +infoDisplay:custom_sub_world:true:15:-1 +module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=false;fromBottom=false;flippedVer=false;flippedHor=false; diff --git a/.minecraft/config/xaerominimap_entities.json b/.minecraft/config/xaerominimap_entities.json new file mode 100644 index 0000000..7f813b6 --- /dev/null +++ b/.minecraft/config/xaerominimap_entities.json @@ -0,0 +1,191 @@ +{ + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [ + "minecraft:glow_item_frame", + "minecraft:item_frame" + ], + "name": "gui.xaero_entity_category_root", + "protection": true, + "settingOverrides": { + "displayed": true, + "displayHeight": 0.0, + "heightBasedFade": true, + "renderOrder": 0.0, + "color": 13.0, + "displayNameWhenIconFails": true, + "entityNumber": 1000.0, + "alwaysDisplayNametags": false, + "startFadingAt": 0.0, + "dotSize": 2.0, + "renderOverMinimapFrame": 1.0, + "icons": 1.0, + "names": 0.0, + "heightLimit": 20.0, + "iconScale": 1.0 + }, + "subCategories": [ + { + "hardInclude": "living", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [ + "minecraft:armor_stand" + ], + "name": "gui.xaero_entity_category_living", + "protection": true, + "settingOverrides": { + "renderOrder": 2.0, + "color": 14.0 + }, + "subCategories": [ + { + "hardInclude": "players", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_players", + "protection": true, + "settingOverrides": { + "renderOrder": 6.0, + "heightLimit": 2050.0, + "color": 15.0 + }, + "subCategories": [ + { + "hardInclude": "nothing", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friend", + "protection": true, + "settingOverrides": {}, + "subCategories": [] + }, + { + "hardInclude": "tracked", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_tracked", + "protection": true, + "settingOverrides": { + "icons": 2.0 + }, + "subCategories": [] + }, + { + "hardInclude": "same-team", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_same_team", + "protection": true, + "settingOverrides": {}, + "subCategories": [] + }, + { + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_other_teams", + "protection": true, + "settingOverrides": { + "renderOrder": 7.0 + }, + "subCategories": [] + } + ] + }, + { + "hardInclude": "hostile", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_hostile", + "protection": true, + "settingOverrides": { + "renderOrder": 3.0 + }, + "subCategories": [ + { + "hardInclude": "tamed", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_hostile_tamed", + "protection": true, + "settingOverrides": { + "renderOrder": 5.0 + }, + "subCategories": [] + } + ] + }, + { + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friendly", + "protection": true, + "settingOverrides": {}, + "subCategories": [ + { + "hardInclude": "tamed", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_friendly_tamed", + "protection": true, + "settingOverrides": { + "renderOrder": 4.0 + }, + "subCategories": [] + } + ] + } + ] + }, + { + "hardInclude": "items", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_items", + "protection": true, + "settingOverrides": { + "renderOrder": 1.0, + "color": 12.0 + }, + "subCategories": [] + }, + { + "hardInclude": "anything", + "includeList": [], + "includeListInSuperCategory": true, + "excludeMode": "ONLY", + "excludeList": [], + "name": "gui.xaero_entity_category_other_entities", + "protection": true, + "settingOverrides": { + "color": 5.0 + }, + "subCategories": [] + } + ] +} \ No newline at end of file diff --git a/.minecraft/config/xaeropatreon.txt b/.minecraft/config/xaeropatreon.txt new file mode 100644 index 0000000..e69de29 diff --git a/.minecraft/config/xaeroworldmap-common.txt b/.minecraft/config/xaeroworldmap-common.txt new file mode 100644 index 0000000..0caae0c --- /dev/null +++ b/.minecraft/config/xaeroworldmap-common.txt @@ -0,0 +1,4 @@ +allowCaveModeOnServer:true +allowNetherCaveModeOnServer:true +registerStatusEffects:true +everyoneTracksEveryone:false diff --git a/.minecraft/config/xaeroworldmap.txt b/.minecraft/config/xaeroworldmap.txt new file mode 100644 index 0000000..5945f06 --- /dev/null +++ b/.minecraft/config/xaeroworldmap.txt @@ -0,0 +1,55 @@ +ignoreUpdate:0 +updateNotification:true +allowInternetAccess:true +differentiateByServerAddress:true +caveMapsAllowed:true +debug:false +lighting:true +colours:1 +loadChunks:true +updateChunks:true +terrainSlopes:2 +terrainDepth:true +footsteps:true +flowers:false +coordinates:true +hoveredBiome:true +biomeColorsVanillaMode:true +waypoints:true +renderArrow:true +displayZoom:true +worldmapWaypointsScale:1.0 +openMapAnimation:true +reloadVersion:0 +reloadEverything:false +zoomButtons:true +waypointBackgrounds:true +detectAmbiguousY:true +showDisabledWaypoints:false +closeWaypointsWhenHopping:true +adjustHeightForCarpetLikeBlocks:true +onlyCurrentMapWaypoints:false +minZoomForLocalWaypoints:0.0 +arrowColour:-2 +minimapRadar:true +renderWaypoints:true +partialYTeleportation:true +displayStainedGlass:true +caveModeDepth:30 +caveModeStart:2147483647 +autoCaveMode:-1 +legibleCaveMaps:false +displayCaveModeStart:true +caveModeToggleTimer:1000 +defaultCaveModeType:1 +biomeBlending:true +trackedPlayers:true +multipleImagesExport:false +nightExport:false +highlightsExport:false +exportScaleDownSquare:20 +mapWritingDistance:-1 +displayClaims:true +claimsFillOpacity:46 +claimsBorderOpacity:80 +globalVersion:1