#Enables auto-reloading of guns #Allowed Values: CREATIVE, SURVIVAL, ENABLED, DISABLED autoReloadEnabled = "CREATIVE" #Adjusts mouse sensitivity when using scopes #Range: 0.01 ~ 0.9 scopeAimingMouseSensitivity = 0.4 #Toggle to reset player pitch to original after auto fire resetAutoFirePitchEnabled = true #Adjusts the knockback force applied to entities hit by gunfire, with higher values causing greater knockback distance. #Range: 0.1 ~ 2.0 knockback = 1.0 #Enables particle effects particleEffectsEnabled = false #Sets the likelihood of an 'Arms Dealer' house appearing in new villages, with higher values increasing frequency and lower values making it rarer. #Range: 0 ~ 20 armsDealerHouse = 0 #Set the exchange rate to determine how many in-game price units are equivalent to one emerald. #Range: 1.0 ~ 1000.0 emeraldExchangeRate = 100.0 #Controls whether the player's arm pose is permanently set to the aiming/firing position in third-person view, regardless of their current action with a gun. thirdPersonArmPoseAlwaysOn = true #Specifies how often the "picture-in-picture" scope updates, with 1 being every frame, 2 for every other frame, etc. A higher number may improve performance. #Range: 0 ~ 5 pipScopeRefreshRate = 2 #Enables pip scopes pipScopesEnabled = true #Sets pip scope red color balance. This options works for shaders only. #Range: 0 ~ 255 pipScopeColorBalanceRed = 90 #Sets pip scope green color balance. This options works for shaders only. #Range: 0 ~ 255 pipScopeColorBalanceGreen = 105 #Sets pip scope blue color balance. This options works for shaders only. #Range: 0 ~ 255 pipScopeColorBalanceBlue = 110 #Enables custom shaders customShadersEnabled = false #Enables explosions to destroy blocks explosionDestroyBlocksEnabled = true #Sets the probability of dropping some item(s) by monster mobs. #Range: 0.0 ~ 1.0 itemDropChance = 0.0 #Sets the max count of items to be dropped by a monster mob. #Range: 2 ~ 64 maxItemDropCount = 2 #Enables bullets breaking glass bulletsBreakGlassEnabled = true #Modifier to adjust damage dealt by hitscan weapons. #Range: 0.1 ~ 10.0 hitscanDamageModifier = 1.0 #Modifier to adjust damage dealt by headshot. #Range: 1.0 ~ 10.0 headshotDamageModifier = 3.0 #Sets the crosshair type. #Allowed Values: DEFAULT, VANILLA, DISABLED crosshair = "DEFAULT" #Enables gore effects goreEnabled = false #Enables advanced integraiton with Iris shaders advancedIrisIntegrationEnabled = false #Enables advanced first person animations firstPersonAnimationsEnabled = true #Enables advanced third person animations thirdPersonAnimationsEnabled = true