66 lines
2.5 KiB
TOML
66 lines
2.5 KiB
TOML
#Enables auto-reloading of guns
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#Allowed Values: CREATIVE, SURVIVAL, ENABLED, DISABLED
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autoReloadEnabled = "CREATIVE"
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#Adjusts mouse sensitivity when using scopes
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#Range: 0.01 ~ 0.9
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scopeAimingMouseSensitivity = 0.4
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#Toggle to reset player pitch to original after auto fire
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resetAutoFirePitchEnabled = true
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#Adjusts the knockback force applied to entities hit by gunfire, with higher values causing greater knockback distance.
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#Range: 0.1 ~ 2.0
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knockback = 1.0
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#Enables particle effects
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particleEffectsEnabled = false
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#Sets the likelihood of an 'Arms Dealer' house appearing in new villages, with higher values increasing frequency and lower values making it rarer.
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#Range: 0 ~ 20
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armsDealerHouse = 0
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#Set the exchange rate to determine how many in-game price units are equivalent to one emerald.
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#Range: 1.0 ~ 1000.0
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emeraldExchangeRate = 100.0
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#Controls whether the player's arm pose is permanently set to the aiming/firing position in third-person view, regardless of their current action with a gun.
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thirdPersonArmPoseAlwaysOn = true
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#Specifies how often the "picture-in-picture" scope updates, with 1 being every frame, 2 for every other frame, etc. A higher number may improve performance.
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#Range: 0 ~ 5
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pipScopeRefreshRate = 2
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#Enables pip scopes
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pipScopesEnabled = true
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#Sets pip scope red color balance. This options works for shaders only.
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#Range: 0 ~ 255
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pipScopeColorBalanceRed = 90
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#Sets pip scope green color balance. This options works for shaders only.
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#Range: 0 ~ 255
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pipScopeColorBalanceGreen = 105
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#Sets pip scope blue color balance. This options works for shaders only.
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#Range: 0 ~ 255
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pipScopeColorBalanceBlue = 110
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#Enables custom shaders
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customShadersEnabled = false
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#Enables explosions to destroy blocks
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explosionDestroyBlocksEnabled = true
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#Sets the probability of dropping some item(s) by monster mobs.
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#Range: 0.0 ~ 1.0
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itemDropChance = 0.0
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#Sets the max count of items to be dropped by a monster mob.
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#Range: 2 ~ 64
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maxItemDropCount = 2
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#Enables bullets breaking glass
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bulletsBreakGlassEnabled = true
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#Modifier to adjust damage dealt by hitscan weapons.
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#Range: 0.1 ~ 10.0
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hitscanDamageModifier = 1.0
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#Modifier to adjust damage dealt by headshot.
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#Range: 1.0 ~ 10.0
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headshotDamageModifier = 3.0
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#Sets the crosshair type.
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#Allowed Values: DEFAULT, VANILLA, DISABLED
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crosshair = "DEFAULT"
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#Enables gore effects
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goreEnabled = false
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#Enables advanced integraiton with Iris shaders
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advancedIrisIntegrationEnabled = false
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#Enables advanced first person animations
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firstPersonAnimationsEnabled = true
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#Enables advanced third person animations
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thirdPersonAnimationsEnabled = true
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