Initial Files commit

This commit is contained in:
Jadowyne Ulve 2025-06-21 09:12:24 -05:00
parent 9c7c95279b
commit f2abcb1da2
384 changed files with 512682 additions and 0 deletions

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.gitignore vendored Normal file
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logs
world
journeymap
usercache.json
usernamecache.json

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banned-ips.json Normal file
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[]

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banned-players.json Normal file
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[]

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#Config to adjust general mod settings
[General]
#Enables the debug mode. Only enable it if needed.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
#Range: > 0
initialCooldownSensitiveLevel = 6000

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#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
#Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
#Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
#Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
#Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
#Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
#Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
#Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
#Range: > -1
playerDetMaxRange = -1
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
#Range: 0 ~ 16
chunkyTurtleRadius = 0
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
#Range: -1 ~ 30000000
chatBoxMaxRange = -1
#If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: > 1
scanBlocksMaxFreeRadius = 8
#Range: > 1
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: > 1
scanEntitiesMaxFreeRadius = 8
#Range: > 1
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 100

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
#Range: > -1
playerDetMaxRange = -1
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
#Range: 0 ~ 16
chunkyTurtleRadius = 0
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
#Range: -1 ~ 30000000
chatBoxMaxRange = -1
#If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: > 1
scanBlocksMaxFreeRadius = 8
#Range: > 1
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: > 1
scanEntitiesMaxFreeRadius = 8
#Range: > 1
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 1000

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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = true
#The weight of the villager structures.
#Range: 0 ~ 16000
villagerStructureWeight = 10

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{
"Version": 210,
"Gore": true,
"onlyknifedrops": false,
"CowLeatherDropQty": 1,
"CowProcess1DropQty": 1,
"CowProcess2DropQty": 1,
"CowProcess3DropQty": 1,
"legcowDropQty": 1,
"beefribsDropQty": 1,
"beeftenderloinDropQty": 1,
"PigProcess1DropQty": 1,
"PigProcess2DropQty": 1,
"PigProcess3DropQty": 1,
"hamDropQty": 1,
"porkribsDropQty": 1,
"porkloinDropQty": 1,
"SheepLeatherDropQty": 1,
"SheepProcess1DropQty": 1,
"SheepProcess2DropQty": 1,
"SheepProcess3DropQty": 1,
"sheepshankDropQty": 1,
"sheeprackDropQty": 1,
"sheeploinDropQty": 1,
"GoatLeatherDropQty": 1,
"GoatProcess1DropQty": 1,
"GoatProcess2DropQty": 1,
"GoatProcess3DropQty": 1,
"goat_shankDropQty": 1,
"goatrackDropQty": 1,
"goat_loinDropQty": 1,
"LlamaLeatherDropQty": 1,
"LlamaProcess1DropQty": 1,
"LlamaProcess2DropQty": 1,
"LlamaProcess3DropQty": 1,
"llama_legDropQty": 1,
"llama_ribsDropQty": 1,
"llama_loinDropQty": 1,
"HoglinLeatherDropQty": 1,
"HoglinProcess1DropQty": 1,
"HoglinProcess2DropQty": 1,
"HoglinProcess3DropQty": 1,
"HoglinhamDropQty": 1,
"HoglinporkribsDropQty": 1,
"HoglinporkloinDropQty": 1
}

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{
"chunksToProcessPerTick": 2,
"memoryDuration": 600,
"enableHourglassChangingDayNightCycle": true,
"hourglassDaySpeed": 1.0,
"hourglassNightSpeed": 1.0
}

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#Mekanism Additions Config. This config is synced between server and client.
[additions]
#Fuse time for Obsidian TNT.
#Range: > 0
obsidianTNTDelay = 100
#Radius of the explosion of Obsidian TNT.
#Range: 0.1 ~ 1000.0
obsidianTNTBlastRadius = 12.0
#Enables the voice server for Walkie Talkies.
voiceServerEnabled = false
#TCP port for the Voice server to listen on.
#Range: 1 ~ 65535
VoicePort = 36123
#Config options regarding spawning of entities.
[additions.spawning]
#Config options regarding baby creeper.
[additions.spawning.baby-creeper]
#Enable the spawning of baby creeper. Think baby zombies.
shouldSpawn = true
#The multiplier for weight of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby creeper spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby creeper will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby creeper will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#Config options regarding baby enderman.
[additions.spawning.baby-enderman]
#Enable the spawning of baby enderman. Think baby zombies.
shouldSpawn = true
#The multiplier for weight of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby enderman spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby enderman will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby enderman will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#Config options regarding baby skeleton.
[additions.spawning.baby-skeleton]
#Enable the spawning of baby skeleton. Think baby zombies.
shouldSpawn = true
#The multiplier for weight of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby skeleton will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby skeleton will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#Config options regarding baby stray.
[additions.spawning.baby-stray]
#Enable the spawning of baby stray. Think baby zombies.
shouldSpawn = true
#The multiplier for weight of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby stray spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby stray will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby stray will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#Config options regarding baby wither skeleton.
[additions.spawning.baby-wither-skeleton]
#Enable the spawning of baby wither skeleton. Think baby zombies.
shouldSpawn = true
#The multiplier for weight of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#The multiplier for minimum group size of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for maximum group size of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for max spawn cost of baby wither skeleton spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of biome ids that baby wither skeleton will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The list of structure ids that baby wither skeleton will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

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#Mekanism Common Config. This config is not synced between server and client.
[common]
#Displayed energy type in Mekanism GUIs and network reader readings.
#Allowed Values: JOULES, FORGE_ENERGY, ELECTRICAL_UNITS
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs and network reader readings.
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"
#Show time to decay radiation when readings are above safe levels. Set to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
enableDecayTimers = true

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config/Mekanism/gear.toml Normal file
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#Gear Config. This config is synced from server to client.
[gear]
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#The max Atomic Disassembler Vein Mining Block Count.
#Range: 2 ~ 1000000
miningCount = 128
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = false
#The bonus attack damage of the Atomic Disassembler when it is out of power. (Value is in number of half hearts)
#Range: 0 ~ 1000
minDamage = 4
#The bonus attack damage of the Atomic Disassembler when it has at least energyUsageWeapon power stored. (Value is in number of half hearts)
#Range: 1 ~ 10000
maxDamage = 20
#Attack speed of the Atomic Disassembler.
#Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow.
energyUsage = "120"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsageFire = "1200"
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Flamethrower Settings
[gear.flamethrower]
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Determines whether or not the Flamethrower can destroy items if it fails to smelt them.
destroyItems = true
#Free Runner Settings
[gear.free_runner]
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Percent of damage taken from falling that can be absorbed by Free Runners when they have enough power.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Armored Free Runner Settings
[gear.free_runner.armored]
#Armor value of the Armored Free Runners
#Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
#Range: > 0
armor = 8
#Toughness value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpack.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
#Range: 0 ~ 6000
delay = 0
#Scuba Tank Settings
[gear.scuba_tank]
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Canteen Settings
[gear.canteen]
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: > 1
maxStorage = 64000
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: > 1
transferRate = 128
#Meka-Tool Settings
[gear.mekatool]
#Base energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
energyUsage = "10"
#Silk touch energy (Joules) usage of the Meka-Tool. (Gets multiplied by speed factor)
energyUsageSilk = "100"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Maximum distance a player can teleport with the Meka-Tool.
#Range: 3 ~ 1024
maxTeleportReach = 100
#Base bonus damage applied by the Meka-Tool without using any energy.
#Range: 0 ~ 100000
baseDamage = 4
#Attack speed of the Meka-Tool.
#Range: -4.0 ~ 100.0
attackSpeed = -2.4
#Efficiency of the Meka-Tool with energy but without any upgrades.
#Range: 0.1 ~ 100.0
baseEfficiency = 4.0
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as a shovel for making paths and dowsing campfires.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs, scraping, or removing wax.
energyUsageAxe = "10"
#Cost in Joules of using the Meka-Tool to shear entities.
energyUsageShearEntity = "10"
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true
#MekaSuit Settings
[gear.mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) per second of the MekaSuit when flying with the Elytra Unit.
elytraEnergyUsage = "32000"
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy cost/multiplier in Joules for reducing fall damage with MekaSuit Boots. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
energyUsageFall = "50"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Energy usage (Joules) of MekaSuit per tick of using hydrostatic repulsion.
energyUsageHydrostaticRepulsion = "500"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Should the Gravitational Modulation unit give off vibrations when in use.
gravitationalVibrations = true
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: > 1
nutritionalMaxStorage = 128000
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: > 1
nutritionalTransferRate = 256
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Armor value of MekaSuit Helmets.
#Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
#Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
#Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
#Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
toughness = 3.0
#Knockback resistance value of the MekaSuit.
#Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.10000000149011612
[gear.mekasuit.damage_absorption]
#Percent of damage taken from falling that can be absorbed by MekaSuit Boots when they have enough power.
#Range: 0.0 ~ 1.0
fallDamageReductionRatio = 1.0
#Percent of damage taken from magic damage that can be absorbed by MekaSuit Helmet with Purification unit when it has enough power.
#Range: 0.0 ~ 1.0
magicDamageReductionRatio = 1.0
#Percent of damage taken from other non explicitly supported damage types that don't bypass armor when the MekaSuit has enough power and a full suit is equipped.
#Note: Support for specific damage types can be added by adding an entry for the damage type in the damageReductionRatio config.
#Range: 0.0 ~ 1.0
unspecifiedDamageReductionRatio = 1.0
#Map representing the percent of damage from different damage types that can be absorbed by the MekaSuit when there is enough power and a full suit is equipped.
#Values may be in the range [0.0, 1.0].
#See the #mekainsm:mekasuit_always_supported damage type tag for allowing damage that bypasses armor to be blocked.
damageReductionRatio = ["minecraft:cactus,1.0", "minecraft:cramming,1.0", "minecraft:dragon_breath,1.0", "minecraft:dry_out,1.0", "minecraft:fall,1.0", "minecraft:falling_anvil,1.0", "minecraft:falling_block,1.0", "minecraft:falling_stalactite,1.0", "minecraft:fly_into_wall,1.0", "minecraft:freeze,1.0", "minecraft:generic,1.0", "minecraft:hot_floor,1.0", "minecraft:in_fire,1.0", "minecraft:in_wall,1.0", "minecraft:lava,1.0", "minecraft:lightning_bolt,1.0", "minecraft:on_fire,1.0", "minecraft:sonic_boom,0.75", "minecraft:stalagmite,1.0", "minecraft:sweet_berry_bush,1.0", "minecraft:wither,1.0"]

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#General Config. This config is synced from server to client.
[general]
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#Enable this to allow dragging items from JEI into the target slot of Digital Miner filters.
easyMinerFilters = false
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
#Range: 0 ~ 1200
blockDeactivationDelay = 60
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#How much Boiler heat is immediately usable to convert water to steam.
#Range: 0.01 ~ 1.0
boilerWaterConductivity = 0.7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
#Range: 0.1 ~ 4000000.0
heatPerFuelTick = 400.0
#Number of ticks to burn an item at in a Fuelwood Heater. Use this config option to effectively make Fuelwood Heater's burn faster but produce the same amount of heat per item.
#Range: 1 ~ 1000
fuelwoodTickMultiplier = 1
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
#Range: 0.1 ~ 1.024E9
superheatingHeatTransfer = 1.6E7
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
#Range: 1 ~ 1024
maxSolarNeutronActivatorRate = 64
#Dynamic Tank Settings
[general.dynamic_tank]
#Amount of fluid (mB) that each block of the dynamic tank contributes to the volume. Max = volume * fluidPerTank
#Range: 1 ~ 368224
fluidPerTank = 350000
#Amount of chemical (mB) that each block of the dynamic tank contributes to the volume. Max = volume * chemicalPerTank
#Range: 1 ~ 1581510980256305
chemicalPerTank = 16000000
#Auto Eject Settings
[general.auto_eject]
#Rate at which fluid gets auto ejected from tiles.
#Range: > 1
fluid = 1024
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#The percentage of a tank's capacity to leave contents in when set to dumping excess.
#Range: 0.001 ~ 1.0
dumpExcessKeepRatio = 0.9
#Prefilled Tanks
[general.prefilled]
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Energy Conversion Rate Settings
[general.energy_conversion]
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Conversion multiplier from EU to Joules (EU * euConversionRate = Joules)
euConversionRate = "10"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * feConversionRate = Joules)
feConversionRate = "2.5000"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Radiation Settings
[general.radiation]
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 hours to remove a 1,000 Sv/h (crazy high) source.
#Range: 0.0 ~ 1.0
sourceDecayRate = 0.9995
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
#Range: 0.0 ~ 1.0
targetDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 512000
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 20
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Digital Miner Settings
[general.digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
#Range: > 1
silkMultiplier = 12
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Laser Settings
[general.laser]
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#How far (in blocks) a laser can travel.
#Range: 1 ~ 1024
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#Oredictionificator Settings
[general.oredictionificator]
#The list of valid tag prefixes for the Oredictionificator. Note: It is highly recommended to only include well known/defined tag prefixes otherwise it is very easy to potentially add in accidental conversions of things that are not actually equivalent.
validItemFilters = ["forge:dusts/", "forge:ingots/", "forge:nuggets/", "forge:ores/", "forge:raw_materials/", "forge:storage_blocks/"]
#Pump Settings
[general.pump]
#Maximum block distance to pull fluid from for the Electric Pump.
#Range: 1 ~ 512
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#mB of Heavy Water that is extracted per block of Water by the Electric Pump with a Filter Upgrade.
#Range: 1 ~ 1000
pumpHeavyWaterAmount = 10
#Fluidic Plenisher stops after this many blocks.
#Range: 1 ~ 1000000
maxPlenisherNodes = 4000
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 256000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 8192000
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#If this is enabled then players with the 'mekanism.bypass_security' permission (default ops) can bypass the block and item security restrictions.
opsBypassRestrictions = false
#Nutritional Paste Settings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
#Range: 0.0 ~ 100.0
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
#Range: > 1
mbPerFood = 50
#Boiler Settings
[general.boiler]
#Amount of fluid (mB) that each block of the boiler's water portion contributes to the volume. Max = volume * waterPerTank
#Range: 1 ~ 368224
waterPerTank = 16000
#Amount of steam (mB) that each block of the boiler's steam portion contributes to the volume. Max = volume * steamPerTank
#Range: 10 ~ 1581510980256305
steamPerTank = 160000
#Amount of steam (mB) that each block of the boiler's heated coolant portion contributes to the volume. Max = volume * heatedCoolantPerTank
#Range: 1 ~ 1581510980256305
heatedCoolantPerTank = 256000
#Amount of steam (mB) that each block of the boiler's cooled coolant portion contributes to the volume. Max = volume * cooledCoolantPerTank
#Range: 1 ~ 1581510980256305
cooledCoolantPerTank = 256000
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Thermal Evaporation Tower heat loss per tick.
#Range: 0.001 ~ 1000.0
heatDissipation = 0.02
#Temperature to amount produced ratio for Thermal Evaporation Tower.
#Range: 0.001 ~ 1000000.0
tempMultiplier = 0.4
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
#Range: 0.001 ~ 1000000.0
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
#Range: 1.0 ~ 1000000.0
heatCapacity = 100.0
#Amount of fluid (mB) that each block of the evaporation plant contributes to the input tank capacity. Max = volume * fluidPerTank
#Range: 1 ~ 29826161
fluidPerTank = 64000
#Amount of output fluid (mB) that the evaporation plant can store.
#Range: > 1
outputTankCapacity = 10000
#SPS Settings
[general.sps]
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter. Input tank capacity is 2x this value.
#Range: > 1
inputPerAntimatter = 1000
#Amount of output gas (mB, antimatter) that the SPS can store.
#Range: 1 ~ 9223372036854775807
outputTankCapacity = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"

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#Generator Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
heatGenerator = "160000"
#Base energy storage (Joules).
bioGenerator = "160000"
#Base energy storage (Joules).
solarGenerator = "96000"
#Base energy storage (Joules).
advancedSolarGenerator = "200000"
#Base energy storage (Joules).
windGenerator = "200000"

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#Mekanism Generators Gear Config. This config is synced from server to client.
[generators-gear]
#MekaSuit Settings
[generators-gear.mekasuit]
#Geothermal charging rate (Joules) of pants per tick, per degree above ambient, per upgrade installed. This value scales down based on how much of the MekaSuit Pants is submerged. Fire is treated as having a temperature of ~200K above ambient, lava has a temperature of 1,000K above ambient.
geothermalChargingRate = "10.5000"
[generators-gear.mekasuit.damage_absorption]
#Percent of heat damage negated by MekaSuit Pants with maximum geothermal generator units installed. This number scales down linearly based on how many units are actually installed.
#Range: 0.0 ~ 1.0
heatDamageReductionRatio = 0.8

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#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Bio Generator Settings
[generators.bio_generator]
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#The capacity in mB of the fluid tank in the Bio Generator.
#Range: > 1
tankCapacity = 24000
#Heat Generator Settings
[generators.heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. heatGeneration + heatGenerationLava * lavaSides + heatGenerationNether. Note: lavaSides is how many sides are adjacent to lava, this includes the block itself if it is lava logged allowing for a max of 7 "sides".
heatGeneration = "200"
#Multiplier of effectiveness of Lava that is adjacent to the Heat Generator.
heatGenerationLava = "30"
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#The capacity in mB of the fluid tank in the Heat Generator.
#Range: > 1
tankCapacity = 24000
#The amount of lava in mB that gets consumed to transfer heatGeneration Joules to the Heat Generator.
heatGenerationFluidRate = 10
#Gas-Burning Generator Settings
[generators.gas_generator]
#The capacity in mB of the gas tank in the Gas-Burning Generator.
#Range: 1 ~ 9223372036854775807
tankCapacity = 18000
#The number of ticks each mB of Ethylene burns for in the Gas-Burning Generator.
#Range: > 1
ethyleneBurnTicks = 40
#Multiplier for calculating the energy density of Ethylene (1 mB Hydrogen + 2 * bioGeneration * densityMultiplier).
ethyleneDensityMultiplier = "40"
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
#Range: 1 ~ 12
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
#Range: 0.1 ~ 1024000.0
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
#Range: 0.1 ~ 1024000.0
turbineDisperserGasFlow = 1280.0
#Amount of energy (J) that each block of the turbine contributes to the total energy capacity. Max = volume * energyCapacityPerVolume
energyCapacityPerVolume = "16000000"
#Amount of gas (mB) that each block of the turbine's steam cavity contributes to the volume. Max = volume * gasPerTank
#Range: 1 ~ 1773043451913643
gasPerTank = 64000
#The rate at which steam is condensed in the turbine.
#Range: 1 ~ 2000000
condenserRate = 64000
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#Maximum base generation value of the Wind Generator.
generationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's min height.
#Range: -2032 ~ 2030
minY = 24
#The maximum Y value that affects the Wind Generators Power generation. This value gets clamped at the world's logical height.
maxY = 2031
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#Fusion Settings
[generators.fusion_reactor]
#The fraction of the heat dissipated from the case that is converted to Joules.
#Range: 0.0 ~ 1.0
thermocoupleEfficiency = 0.05
#The fraction fraction of heat from the casing that can be transferred to all sources that are not water. Will impact max heat, heat transfer to thermodynamic conductors, and power generation.
#Range: 0.001 ~ 1.0
casingThermalConductivity = 0.1
#The fraction of the heat from the casing that is dissipated to water when water cooling is in use. Will impact max heat, and steam generation.
#Range: 0.0 ~ 1.0
waterHeatingRatio = 0.3
#Amount of fuel (mB) that the fusion reactor can store.
#Range: 2 ~ 1000000
fuelCapacity = 1000
#Amount of energy (J) the fusion reactor can store.
energyCapacity = "1000000000"
#Amount of water (mB) per injection rate that the fusion reactor can store. Max = injectionRate * waterPerInjection
#Range: 1 ~ 21913098
waterPerInjection = 1000000
#Amount of steam (mB) per injection rate that the fusion reactor can store. Max = injectionRate * steamPerInjection
#Range: 1 ~ 94116041192395671
steamPerInjection = 100000000
#Hohlraum Settings
[generators.hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Fission Reactor Settings
[generators.fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
#Range: 1.0 ~ 1000000.0
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Whether catastrophic meltdowns can occur from Fission Reactors. If disabled instead of melting down the reactor will turn off and not be able to be turned back on until the damage level decreases.
meltdownsEnabled = true
#The radius of the explosion that occurs from a meltdown.
#Range: 1.0 ~ 500.0
meltdownRadius = 8.0
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
#Range: 0.1 ~ 1000000.0
meltdownRadiationMultiplier = 50.0
#Damage to reset the reactor to after a meltdown.
#Range: 0.0 ~ 100.0
postMeltdownDamage = 75.0
#The default burn rate of the fission reactor.
#Range: 0.001 ~ 1.0
defaultBurnRate = 0.1
#The burn rate increase each fuel assembly provides. Max Burn Rate = fuelAssemblies * burnPerAssembly
#Range: 1 ~ 1000000
burnPerAssembly = 1
#Amount of fuel (mB) that each assembly contributes to the fuel and waste capacity. Max = fuelAssemblies * maxFuelPerAssembly
#Range: 1 ~ 2251799813685247
maxFuelPerAssembly = 8000
#Amount of cooled coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * cooledCoolantPerTank
#Range: 1 ~ 368224
cooledCoolantPerTank = 100000
#Amount of heated coolant (mB) that each block of the fission reactor contributes to the volume. Max = volume * heatedCoolantPerTank
#Range: 1000 ~ 1581510980256305
heatedCoolantPerTank = 1000000

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#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
digitalMiner = "50000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
chargePad = "2048000"
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
laserAmplifier = "5000000000"
#Base energy storage (Joules).
laserTractorBeam = "5000000000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules).
pigmentExtractor = "40000"
#Base energy storage (Joules).
pigmentMixer = "80000"
#Base energy storage (Joules).
paintingMachine = "40000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"
#Base energy storage (Joules).
dimensionalStabilizer = "40000"

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#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
digitalMiner = "1000"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy that can be transferred at once per charge operation (Joules).
chargePad = "1024000"
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Energy per operation tick (Joules).
pigmentExtractor = "200"
#Energy per operation tick (Joules).
pigmentMixer = "200"
#Energy per operation tick (Joules).
paintingMachine = "100"
#Energy per chunk per tick (Joules).
dimensionalStabilizer = "5000"
#Teleporter
[usage.teleporter]
#Base Joules cost for a teleportation.
teleporterBase = "1000"
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation. Distance is still taken into account minimizing energy cost based on dimension scales.
teleporterDimensionPenalty = "10000"

264
config/Mekanism/tiers.toml Normal file
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#Tier Config. This config is synced from server to client.
[tier]
#Energy Cubes
[tier.energy_cubes]
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Fluid Tanks
[tier.fluid_tanks]
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 32000
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 1000
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 64000
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 4000
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 128000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 16000
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 256000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 64000
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Chemical Tanks
[tier.chemical_tanks]
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 1000
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 256000
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 16000
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 1024000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 128000
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 8192000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 512000
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Bins
[tier.bins]
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#Induction
[tier.induction]
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Transmitters
[tier.transmitters]
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Mechanical Pipes
[tier.transmitters.fluid]
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 2000
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 250
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 32000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 8000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 128000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 32000
#Pressurized Tubes
[tier.transmitters.chemical]
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 4000
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 750
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 16000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 2000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 256000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 64000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 1024000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 256000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/half second.
#Range: > 1
basicPullAmount = 1
#Five times the travel speed in m/s of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/half second.
#Range: > 1
advancedPullAmount = 16
#Five times the travel speed in m/s of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/half second.
#Range: > 1
elitePullAmount = 32
#Five times the travel speed in m/s of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/half second.
#Range: > 1
ultimatePullAmount = 64
#Five times the travel speed in m/s of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Thermodynamic Conductors
[tier.transmitters.heat]
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0

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config/Mekanism/tools.toml Normal file
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#Mekanism Tools Config. This config is synced from server to client.
[tools]
[tools.mobArmorSpawnRate]
#The chance that Mekanism Armor can spawn on mobs. This is multiplied modified by the chunk's difficulty modifier. Vanilla uses 0.15 for its armor spawns, we use 0.1 as default to lower chances of mobs getting some vanilla and some mek armor.
#Range: 0.0 ~ 1.0
general = 0.1
#The chance that Mekanism Weapons can spawn in a zombie's hand.
#Range: 0.0 ~ 1.0
weapon = 0.01
#The chance that Mekanism Weapons can spawn in a zombie's hand when on hard difficulty.
#Range: 0.0 ~ 1.0
weaponHard = 0.05000000074505806
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[tools.mobArmorSpawnRate.bronze]
#Whether mobs can spawn with Bronze Weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Bronze Swords rather than Bronze Shovels.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Bronze Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Bronze Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Bronze Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Bronze Boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Bronze Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Bronze Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Bronze Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Bronze Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[tools.mobArmorSpawnRate.lapis_lazuli]
#Whether mobs can spawn with Lapis Lazuli Weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Lapis Lazuli Swords rather than Lapis Lazuli Shovels.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Lapis Lazuli Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Lapis Lazuli Boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Lapis Lazuli Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Lapis Lazuli Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Lapis Lazuli Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Lapis Lazuli Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[tools.mobArmorSpawnRate.osmium]
#Whether mobs can spawn with Osmium Weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Osmium Swords rather than Osmium Shovels.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Osmium Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Osmium Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Osmium Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Osmium Boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Osmium Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Osmium Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Osmium Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Osmium Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[tools.mobArmorSpawnRate.refined_glowstone]
#Whether mobs can spawn with Refined Glowstone Weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Refined Glowstone Swords rather than Refined Glowstone Shovels.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Refined Glowstone Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Refined Glowstone Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Refined Glowstone Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Refined Glowstone Boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Refined Glowstone Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Refined Glowstone Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Refined Glowstone Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Refined Glowstone Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[tools.mobArmorSpawnRate.refined_obsidian]
#Whether mobs can spawn with Refined Obsidian Weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Refined Obsidian Swords rather than Refined Obsidian Shovels.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Refined Obsidian Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Refined Obsidian Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Refined Obsidian Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Refined Obsidian Boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Refined Obsidian Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Refined Obsidian Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Refined Obsidian Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Refined Obsidian Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate (or corresponding weapon rate) has been checked, and after an even split between material types has been done.
[tools.mobArmorSpawnRate.steel]
#Whether mobs can spawn with Steel Weapons.
canSpawnWeapon = true
#The chance that mobs will spawn with Steel Swords rather than Steel Shovels.
#Range: 0.0 ~ 1.0
swordWeight = 0.33
#The chance that mobs can spawn with Steel Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 1.0
#The chance that mobs can spawn with Steel Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 1.0
#The chance that mobs can spawn with Steel Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 1.0
#The chance that mobs can spawn with Steel Boots.
#Range: 0.0 ~ 1.0
bootsChance = 1.0
#The chance that after each piece of Steel Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChance = 0.25
#The chance on hard mode that after each piece of Steel Armor a mob spawns with that no more pieces will be added. Order of pieces tried is boots, leggings, chestplate, helmet.
#Range: 0.0 ~ 1.0
multiplePieceChanceHard = 0.1
#The chance that if a mob spawns with Steel Weapons that it will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
weaponEnchantmentChance = 0.25
#The chance that if a mob spawns with Steel Armor that they will be enchanted. This is multiplied modified by the chunk's difficulty modifier.
#Range: 0.0 ~ 1.0
armorEnchantmentChance = 0.5
#Vanilla Material Paxel Settings for Wood
[tools.wood]
#Attack damage modifier of Wood paxels.
woodPaxelDamage = 7.0
#Attack speed of Wood paxels.
woodPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Wood paxels.
woodPaxelEfficiency = 2.0
#Natural enchantability factor of Wood paxels.
#Range: > 0
woodPaxelEnchantability = 15
#Maximum durability of Wood paxels.
#Range: > 1
woodPaxelMaxUses = 118
#Vanilla Material Paxel Settings for Stone
[tools.stone]
#Attack damage modifier of Stone paxels.
stonePaxelDamage = 8.0
#Attack speed of Stone paxels.
stonePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Stone paxels.
stonePaxelEfficiency = 4.0
#Natural enchantability factor of Stone paxels.
#Range: > 0
stonePaxelEnchantability = 5
#Maximum durability of Stone paxels.
#Range: > 1
stonePaxelMaxUses = 262
#Vanilla Material Paxel Settings for Iron
[tools.iron]
#Attack damage modifier of Iron paxels.
ironPaxelDamage = 7.0
#Attack speed of Iron paxels.
ironPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Iron paxels.
ironPaxelEfficiency = 6.0
#Natural enchantability factor of Iron paxels.
#Range: > 0
ironPaxelEnchantability = 14
#Maximum durability of Iron paxels.
#Range: > 1
ironPaxelMaxUses = 500
#Vanilla Material Paxel Settings for Diamond
[tools.diamond]
#Attack damage modifier of Diamond paxels.
diamondPaxelDamage = 6.0
#Attack speed of Diamond paxels.
diamondPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Diamond paxels.
diamondPaxelEfficiency = 8.0
#Natural enchantability factor of Diamond paxels.
#Range: > 0
diamondPaxelEnchantability = 10
#Maximum durability of Diamond paxels.
#Range: > 1
diamondPaxelMaxUses = 3122
#Vanilla Material Paxel Settings for Gold
[tools.gold]
#Attack damage modifier of Gold paxels.
goldPaxelDamage = 7.0
#Attack speed of Gold paxels.
goldPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Gold paxels.
goldPaxelEfficiency = 12.0
#Natural enchantability factor of Gold paxels.
#Range: > 0
goldPaxelEnchantability = 22
#Maximum durability of Gold paxels.
#Range: > 1
goldPaxelMaxUses = 64
#Vanilla Material Paxel Settings for Netherite
[tools.netherite]
#Attack damage modifier of Netherite paxels.
netheritePaxelDamage = 6.0
#Attack speed of Netherite paxels.
netheritePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Netherite paxels.
netheritePaxelEfficiency = 9.0
#Natural enchantability factor of Netherite paxels.
#Range: > 0
netheritePaxelEnchantability = 15
#Maximum durability of Netherite paxels.
#Range: > 1
netheritePaxelMaxUses = 4062
#Material Settings for Bronze
[tools.bronze]
#Base attack damage of Bronze items.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAttackDamage = 2.0
#Maximum durability of Bronze shields.
#Range: > 0
bronzeShieldDurability = 403
#Attack damage modifier of Bronze swords.
bronzeSwordDamage = 3.0
#Attack speed of Bronze swords.
bronzeSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Bronze shovels.
bronzeShovelDamage = 1.5
#Attack speed of Bronze shovels.
bronzeShovelAtkSpeed = -3.0
#Attack damage modifier of Bronze axes.
bronzeAxeDamage = 7.0
#Attack speed of Bronze axes.
bronzeAxeAtkSpeed = -3.0
#Attack damage modifier of Bronze pickaxes.
bronzePickaxeDamage = 1.0
#Attack speed of Bronze pickaxes.
bronzePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Bronze hoes.
bronzeHoeDamage = -2.0
#Attack speed of Bronze hoes.
bronzeHoeAtkSpeed = -1.0
#Maximum durability of Bronze tools.
#Range: > 1
bronzeToolMaxUses = 375
#Efficiency of Bronze tools.
bronzeEfficiency = 7.0
#Attack damage modifier of Bronze paxels.
bronzePaxelDamage = 8.0
#Attack speed of Bronze paxels.
bronzePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Bronze paxels.
bronzePaxelEfficiency = 7.0
#Natural enchantability factor of Bronze paxels.
#Range: > 0
bronzePaxelEnchantability = 10
#Maximum durability of Bronze paxels.
#Range: > 1
bronzePaxelMaxUses = 750
#Natural enchantability factor of Bronze items.
#Range: > 0
bronzeEnchantability = 10
#Base armor toughness value of Bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeToughness = 1.0
#Base armor knockback resistance value of Bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeKnockbackResistance = 0.0
#Maximum durability of Bronze boots.
#Range: > 1
bronzeBootDurability = 234
#Maximum durability of Bronze leggings.
#Range: > 1
bronzeLeggingDurability = 270
#Maximum durability of Bronze chestplates.
#Range: > 1
bronzeChestplateDurability = 288
#Maximum durability of Bronze helmets.
#Range: > 1
bronzeHelmetDurability = 198
#Protection value of Bronze boots.
#Range: > 0
bronzeBootArmor = 2
#Protection value of Bronze leggings.
#Range: > 0
bronzeLeggingArmor = 6
#Protection value of Bronze chestplates.
#Range: > 0
bronzeChestplateArmor = 7
#Protection value of Bronze helmets.
#Range: > 0
bronzeHelmetArmor = 3
#Material Settings for Lapis Lazuli
[tools.lapis_lazuli]
#Base attack damage of Lapis Lazuli items.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAttackDamage = 1.0
#Maximum durability of Lapis Lazuli shields.
#Range: > 0
lapis_lazuliShieldDurability = 224
#Attack damage modifier of Lapis Lazuli swords.
lapis_lazuliSwordDamage = 3.0
#Attack speed of Lapis Lazuli swords.
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Lapis Lazuli shovels.
lapis_lazuliShovelDamage = 1.5
#Attack speed of Lapis Lazuli shovels.
lapis_lazuliShovelAtkSpeed = -3.0
#Attack damage modifier of Lapis Lazuli axes.
lapis_lazuliAxeDamage = 4.0
#Attack speed of Lapis Lazuli axes.
lapis_lazuliAxeAtkSpeed = -2.9000000953674316
#Attack damage modifier of Lapis Lazuli pickaxes.
lapis_lazuliPickaxeDamage = 1.0
#Attack speed of Lapis Lazuli pickaxes.
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Lapis Lazuli hoes.
lapis_lazuliHoeDamage = -1.0
#Attack speed of Lapis Lazuli hoes.
lapis_lazuliHoeAtkSpeed = -2.0
#Maximum durability of Lapis Lazuli tools.
#Range: > 1
lapis_lazuliToolMaxUses = 128
#Efficiency of Lapis Lazuli tools.
lapis_lazuliEfficiency = 9.0
#Attack damage modifier of Lapis Lazuli paxels.
lapis_lazuliPaxelDamage = 5.0
#Attack speed of Lapis Lazuli paxels.
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Lapis Lazuli paxels.
lapis_lazuliPaxelEfficiency = 9.0
#Natural enchantability factor of Lapis Lazuli paxels.
#Range: > 0
lapis_lazuliPaxelEnchantability = 32
#Maximum durability of Lapis Lazuli paxels.
#Range: > 1
lapis_lazuliPaxelMaxUses = 256
#Natural enchantability factor of Lapis Lazuli items.
#Range: > 0
lapis_lazuliEnchantability = 32
#Base armor toughness value of Lapis Lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliToughness = 0.0
#Base armor knockback resistance value of Lapis Lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliKnockbackResistance = 0.0
#Maximum durability of Lapis Lazuli boots.
#Range: > 1
lapis_lazuliBootDurability = 130
#Maximum durability of Lapis Lazuli leggings.
#Range: > 1
lapis_lazuliLeggingDurability = 150
#Maximum durability of Lapis Lazuli chestplates.
#Range: > 1
lapis_lazuliChestplateDurability = 160
#Maximum durability of Lapis Lazuli helmets.
#Range: > 1
lapis_lazuliHelmetDurability = 110
#Protection value of Lapis Lazuli boots.
#Range: > 0
lapis_lazuliBootArmor = 1
#Protection value of Lapis Lazuli leggings.
#Range: > 0
lapis_lazuliLeggingArmor = 3
#Protection value of Lapis Lazuli chestplates.
#Range: > 0
lapis_lazuliChestplateArmor = 4
#Protection value of Lapis Lazuli helmets.
#Range: > 0
lapis_lazuliHelmetArmor = 1
#Material Settings for Osmium
[tools.osmium]
#Base attack damage of Osmium items.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAttackDamage = 4.0
#Maximum durability of Osmium shields.
#Range: > 0
osmiumShieldDurability = 672
#Attack damage modifier of Osmium swords.
osmiumSwordDamage = 3.0
#Attack speed of Osmium swords.
osmiumSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Osmium shovels.
osmiumShovelDamage = 1.5
#Attack speed of Osmium shovels.
osmiumShovelAtkSpeed = -3.0
#Attack damage modifier of Osmium axes.
osmiumAxeDamage = 8.0
#Attack speed of Osmium axes.
osmiumAxeAtkSpeed = -3.299999952316284
#Attack damage modifier of Osmium pickaxes.
osmiumPickaxeDamage = 1.0
#Attack speed of Osmium pickaxes.
osmiumPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Osmium hoes.
osmiumHoeDamage = -4.0
#Attack speed of Osmium hoes.
osmiumHoeAtkSpeed = 1.0
#Maximum durability of Osmium tools.
#Range: > 1
osmiumToolMaxUses = 1024
#Efficiency of Osmium tools.
osmiumEfficiency = 4.0
#Attack damage modifier of Osmium paxels.
osmiumPaxelDamage = 9.0
#Attack speed of Osmium paxels.
osmiumPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Osmium paxels.
osmiumPaxelEfficiency = 4.0
#Natural enchantability factor of Osmium paxels.
#Range: > 0
osmiumPaxelEnchantability = 14
#Maximum durability of Osmium paxels.
#Range: > 1
osmiumPaxelMaxUses = 2048
#Natural enchantability factor of Osmium items.
#Range: > 0
osmiumEnchantability = 14
#Base armor toughness value of Osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumToughness = 3.0
#Base armor knockback resistance value of Osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumKnockbackResistance = 0.10000000149011612
#Maximum durability of Osmium boots.
#Range: > 1
osmiumBootDurability = 390
#Maximum durability of Osmium leggings.
#Range: > 1
osmiumLeggingDurability = 450
#Maximum durability of Osmium chestplates.
#Range: > 1
osmiumChestplateDurability = 480
#Maximum durability of Osmium helmets.
#Range: > 1
osmiumHelmetDurability = 330
#Protection value of Osmium boots.
#Range: > 0
osmiumBootArmor = 3
#Protection value of Osmium leggings.
#Range: > 0
osmiumLeggingArmor = 6
#Protection value of Osmium chestplates.
#Range: > 0
osmiumChestplateArmor = 8
#Protection value of Osmium helmets.
#Range: > 0
osmiumHelmetArmor = 4
#Material Settings for Refined Glowstone
[tools.refined_glowstone]
#Base attack damage of Refined Glowstone items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAttackDamage = 2.0
#Maximum durability of Refined Glowstone shields.
#Range: > 0
refined_glowstoneShieldDurability = 381
#Attack damage modifier of Refined Glowstone swords.
refined_glowstoneSwordDamage = 3.0
#Attack speed of Refined Glowstone swords.
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Refined Glowstone shovels.
refined_glowstoneShovelDamage = 1.5
#Attack speed of Refined Glowstone shovels.
refined_glowstoneShovelAtkSpeed = -3.0
#Attack damage modifier of Refined Glowstone axes.
refined_glowstoneAxeDamage = 6.0
#Attack speed of Refined Glowstone axes.
refined_glowstoneAxeAtkSpeed = -2.9000000953674316
#Attack damage modifier of Refined Glowstone pickaxes.
refined_glowstonePickaxeDamage = 1.0
#Attack speed of Refined Glowstone pickaxes.
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Refined Glowstone hoes.
refined_glowstoneHoeDamage = -2.0
#Attack speed of Refined Glowstone hoes.
refined_glowstoneHoeAtkSpeed = -1.0
#Maximum durability of Refined Glowstone tools.
#Range: > 1
refined_glowstoneToolMaxUses = 384
#Efficiency of Refined Glowstone tools.
refined_glowstoneEfficiency = 15.0
#Attack damage modifier of Refined Glowstone paxels.
refined_glowstonePaxelDamage = 7.0
#Attack speed of Refined Glowstone paxels.
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
#Efficiency of Refined Glowstone paxels.
refined_glowstonePaxelEfficiency = 15.0
#Natural enchantability factor of Refined Glowstone paxels.
#Range: > 0
refined_glowstonePaxelEnchantability = 20
#Maximum durability of Refined Glowstone paxels.
#Range: > 1
refined_glowstonePaxelMaxUses = 768
#Natural enchantability factor of Refined Glowstone items.
#Range: > 0
refined_glowstoneEnchantability = 20
#Base armor toughness value of Refined Glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneToughness = 0.0
#Base armor knockback resistance value of Refined Glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneKnockbackResistance = 0.0
#Maximum durability of Refined Glowstone boots.
#Range: > 1
refined_glowstoneBootDurability = 221
#Maximum durability of Refined Glowstone leggings.
#Range: > 1
refined_glowstoneLeggingDurability = 255
#Maximum durability of Refined Glowstone chestplates.
#Range: > 1
refined_glowstoneChestplateDurability = 272
#Maximum durability of Refined Glowstone helmets.
#Range: > 1
refined_glowstoneHelmetDurability = 187
#Protection value of Refined Glowstone boots.
#Range: > 0
refined_glowstoneBootArmor = 3
#Protection value of Refined Glowstone leggings.
#Range: > 0
refined_glowstoneLeggingArmor = 6
#Protection value of Refined Glowstone chestplates.
#Range: > 0
refined_glowstoneChestplateArmor = 8
#Protection value of Refined Glowstone helmets.
#Range: > 0
refined_glowstoneHelmetArmor = 3
#Material Settings for Refined Obsidian
[tools.refined_obsidian]
#Base attack damage of Refined Obsidian items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAttackDamage = 8.0
#Maximum durability of Refined Obsidian shields.
#Range: > 0
refined_obsidianShieldDurability = 1680
#Attack damage modifier of Refined Obsidian swords.
refined_obsidianSwordDamage = 3.0
#Attack speed of Refined Obsidian swords.
refined_obsidianSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Refined Obsidian shovels.
refined_obsidianShovelDamage = 1.5
#Attack speed of Refined Obsidian shovels.
refined_obsidianShovelAtkSpeed = -3.0
#Attack damage modifier of Refined Obsidian axes.
refined_obsidianAxeDamage = 7.0
#Attack speed of Refined Obsidian axes.
refined_obsidianAxeAtkSpeed = -2.9000000953674316
#Attack damage modifier of Refined Obsidian pickaxes.
refined_obsidianPickaxeDamage = 1.0
#Attack speed of Refined Obsidian pickaxes.
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Refined Obsidian hoes.
refined_obsidianHoeDamage = -8.0
#Attack speed of Refined Obsidian hoes.
refined_obsidianHoeAtkSpeed = 5.0
#Maximum durability of Refined Obsidian tools.
#Range: > 1
refined_obsidianToolMaxUses = 4096
#Efficiency of Refined Obsidian tools.
refined_obsidianEfficiency = 12.0
#Attack damage modifier of Refined Obsidian paxels.
refined_obsidianPaxelDamage = 8.0
#Attack speed of Refined Obsidian paxels.
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Refined Obsidian paxels.
refined_obsidianPaxelEfficiency = 12.0
#Natural enchantability factor of Refined Obsidian paxels.
#Range: > 0
refined_obsidianPaxelEnchantability = 18
#Maximum durability of Refined Obsidian paxels.
#Range: > 1
refined_obsidianPaxelMaxUses = 8192
#Natural enchantability factor of Refined Obsidian items.
#Range: > 0
refined_obsidianEnchantability = 18
#Base armor toughness value of Refined Obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianToughness = 5.0
#Base armor knockback resistance value of Refined Obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianKnockbackResistance = 0.20000000298023224
#Maximum durability of Refined Obsidian boots.
#Range: > 1
refined_obsidianBootDurability = 975
#Maximum durability of Refined Obsidian leggings.
#Range: > 1
refined_obsidianLeggingDurability = 1125
#Maximum durability of Refined Obsidian chestplates.
#Range: > 1
refined_obsidianChestplateDurability = 1200
#Maximum durability of Refined Obsidian helmets.
#Range: > 1
refined_obsidianHelmetDurability = 825
#Protection value of Refined Obsidian boots.
#Range: > 0
refined_obsidianBootArmor = 5
#Protection value of Refined Obsidian leggings.
#Range: > 0
refined_obsidianLeggingArmor = 8
#Protection value of Refined Obsidian chestplates.
#Range: > 0
refined_obsidianChestplateArmor = 12
#Protection value of Refined Obsidian helmets.
#Range: > 0
refined_obsidianHelmetArmor = 6
#Material Settings for Steel
[tools.steel]
#Base attack damage of Steel items.
#Range: 0.0 ~ 3.4028234663852886E38
steelAttackDamage = 3.0
#Maximum durability of Steel shields.
#Range: > 0
steelShieldDurability = 448
#Attack damage modifier of Steel swords.
steelSwordDamage = 3.0
#Attack speed of Steel swords.
steelSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of Steel shovels.
steelShovelDamage = 1.5
#Attack speed of Steel shovels.
steelShovelAtkSpeed = -3.0
#Attack damage modifier of Steel axes.
steelAxeDamage = 7.0
#Attack speed of Steel axes.
steelAxeAtkSpeed = -3.0
#Attack damage modifier of Steel pickaxes.
steelPickaxeDamage = 1.0
#Attack speed of Steel pickaxes.
steelPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of Steel hoes.
steelHoeDamage = -3.0
#Attack speed of Steel hoes.
steelHoeAtkSpeed = 0.0
#Maximum durability of Steel tools.
#Range: > 1
steelToolMaxUses = 500
#Efficiency of Steel tools.
steelEfficiency = 8.0
#Attack damage modifier of Steel paxels.
steelPaxelDamage = 8.0
#Attack speed of Steel paxels.
steelPaxelAtkSpeed = -2.4000000953674316
#Efficiency of Steel paxels.
steelPaxelEfficiency = 8.0
#Natural enchantability factor of Steel paxels.
#Range: > 0
steelPaxelEnchantability = 16
#Maximum durability of Steel paxels.
#Range: > 1
steelPaxelMaxUses = 1000
#Natural enchantability factor of Steel items.
#Range: > 0
steelEnchantability = 16
#Base armor toughness value of Steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelToughness = 2.0
#Base armor knockback resistance value of Steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelKnockbackResistance = 0.0
#Maximum durability of Steel boots.
#Range: > 1
steelBootDurability = 260
#Maximum durability of Steel leggings.
#Range: > 1
steelLeggingDurability = 300
#Maximum durability of Steel chestplates.
#Range: > 1
steelChestplateDurability = 320
#Maximum durability of Steel helmets.
#Range: > 1
steelHelmetDurability = 220
#Protection value of Steel boots.
#Range: > 0
steelBootArmor = 3
#Protection value of Steel leggings.
#Range: > 0
steelLeggingArmor = 6
#Protection value of Steel chestplates.
#Range: > 0
steelChestplateArmor = 8
#Protection value of Steel helmets.
#Range: > 0
steelHelmetArmor = 3

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config/Mekanism/world.toml Normal file
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#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = true
#small tin vein Generation Settings.
[world_generation.tin.small]
#Determines if small tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that small tin veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 14
#Maximum number of blocks in a small tin vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a small tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small tin veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small tin veins.
[world_generation.tin.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -20
#Maximum (inclusive) height anchor for small tin veins.
[world_generation.tin.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 94
#large tin vein Generation Settings.
[world_generation.tin.large]
#Determines if large tin veins should be added to world generation. Note: Requires generating tin ore to be enabled.
shouldGenerate = true
#Chance that large tin veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 12
#Maximum number of blocks in a large tin vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a large tin vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing large tin veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for large tin veins.
[world_generation.tin.large.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for large tin veins.
[world_generation.tin.large.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 72
#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = true
#upper osmium vein Generation Settings.
[world_generation.osmium.upper]
#Determines if upper osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that upper osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 65
#Maximum number of blocks in a upper osmium vein.
#Range: 1 ~ 64
maxVeinSize = 7
#Chance that blocks that are directly exposed to air in a upper osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing upper osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 8
#Minimum (inclusive) height anchor for upper osmium veins.
[world_generation.osmium.upper.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 72
#Maximum (inclusive) height anchor for upper osmium veins.
[world_generation.osmium.upper.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "BELOW_TOP"
#Value used for calculating y for the anchor based on the type.
value = -24
#middle osmium vein Generation Settings.
[world_generation.osmium.middle]
#Determines if middle osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that middle osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 6
#Maximum number of blocks in a middle osmium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a middle osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing middle osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for middle osmium veins.
[world_generation.osmium.middle.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = -32
#Maximum (inclusive) height anchor for middle osmium veins.
[world_generation.osmium.middle.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 56
#small osmium vein Generation Settings.
[world_generation.osmium.small]
#Determines if small osmium veins should be added to world generation. Note: Requires generating osmium ore to be enabled.
shouldGenerate = true
#Chance that small osmium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a small osmium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a small osmium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small osmium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small osmium veins.
[world_generation.osmium.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for small osmium veins.
[world_generation.osmium.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 64
#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = true
#small uranium vein Generation Settings.
[world_generation.uranium.small]
#Determines if small uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that small uranium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 4
#Maximum number of blocks in a small uranium vein.
#Range: 1 ~ 64
maxVeinSize = 4
#Chance that blocks that are directly exposed to air in a small uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing small uranium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for small uranium veins.
[world_generation.uranium.small.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for small uranium veins.
[world_generation.uranium.small.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 8
#buried uranium vein Generation Settings.
[world_generation.uranium.buried]
#Determines if buried uranium veins should be added to world generation. Note: Requires generating uranium ore to be enabled.
shouldGenerate = true
#Chance that buried uranium veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 7
#Maximum number of blocks in a buried uranium vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a buried uranium vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.75
#Distribution shape for placing buried uranium veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 16
#Minimum (inclusive) height anchor for buried uranium veins.
[world_generation.uranium.buried.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for buried uranium veins.
[world_generation.uranium.buried.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 56
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#normal fluorite vein Generation Settings.
[world_generation.fluorite.normal]
#Determines if normal fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that normal fluorite veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 5
#Maximum number of blocks in a normal fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 5
#Chance that blocks that are directly exposed to air in a normal fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.0
#Distribution shape for placing normal fluorite veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "UNIFORM"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for normal fluorite veins.
[world_generation.fluorite.normal.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for normal fluorite veins.
[world_generation.fluorite.normal.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 23
#buried fluorite vein Generation Settings.
[world_generation.fluorite.buried]
#Determines if buried fluorite veins should be added to world generation. Note: Requires generating fluorite ore to be enabled.
shouldGenerate = true
#Chance that buried fluorite veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 3
#Maximum number of blocks in a buried fluorite vein.
#Range: 1 ~ 64
maxVeinSize = 13
#Chance that blocks that are directly exposed to air in a buried fluorite vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 1.0
#Distribution shape for placing buried fluorite veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for buried fluorite veins.
[world_generation.fluorite.buried.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = 0
#Maximum (inclusive) height anchor for buried fluorite veins.
[world_generation.fluorite.buried.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 4
#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = true
#normal lead vein Generation Settings.
[world_generation.lead.normal]
#Determines if normal lead veins should be added to world generation. Note: Requires generating lead ore to be enabled.
shouldGenerate = true
#Chance that normal lead veins generates in a chunk.
#Range: 1 ~ 256
perChunk = 8
#Maximum number of blocks in a normal lead vein.
#Range: 1 ~ 64
maxVeinSize = 9
#Chance that blocks that are directly exposed to air in a normal lead vein are not placed.
#Range: 0.0 ~ 1.0
discardChanceOnAirExposure = 0.25
#Distribution shape for placing normal lead veins.
#Allowed Values: TRAPEZOID, UNIFORM
shape = "TRAPEZOID"
#Half length of short side of trapezoid, only used if shape is TRAPEZOID. A value of zero means the shape is a triangle.
plateau = 0
#Minimum (inclusive) height anchor for normal lead veins.
[world_generation.lead.normal.minInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABOVE_BOTTOM"
#Value used for calculating y for the anchor based on the type.
value = -24
#Maximum (inclusive) height anchor for normal lead veins.
[world_generation.lead.normal.maxInclusive]
#Type of anchor.
#Absolute -> y = value
#Above Bottom -> y = minY + value
#Below Top -> y = depth - 1 + minY - value
#Allowed Values: ABSOLUTE, ABOVE_BOTTOM, BELOW_TOP
type = "ABSOLUTE"
#Value used for calculating y for the anchor based on the type.
value = 64
#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = true
#Chance that salt generates in a chunk.
#Range: 1 ~ 256
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
minRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
maxRadius = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 2031
halfHeight = 1

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[General]
chatNotifications = true
[Mobs]
[Mobs.GhostOfCaptainCornelia]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 1.0 ~ 100000.0
maxHealth = 200.0
#Range: 0.0 ~ 1000.0
armor = 16.0
#Range: 1.0 ~ 1000.0
attackDamage = 1.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.5
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 128.0
pullAndSpinTargets = true
#Range: 0 ~ 1000
regenerationSkillUses = 2
[Mobs.Anglerfish]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 40.0
#Range: 0.0 ~ 1000.0
armor = 2.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 6.0
#Range: 0.0 ~ 10.0
attackKnockback = 1.0
#Range: 1.0 ~ 256.0
followRange = 48.0
[Mobs.Maw]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 5.0
#Range: 1.0 ~ 100000.0
maxHealth = 20.0
#Range: 0.0 ~ 1000.0
armor = 0.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 4.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.3
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.TorturedSoul]
#Range: 0.0 ~ 10.0
movementSpeed = 0.2
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 30.0
#Range: 0.0 ~ 1000.0
armor = 4.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.0
#Range: 1.0 ~ 1000.0
attackDamage = 7.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.7
#Range: 1.0 ~ 256.0
followRange = 24.0
[Mobs.MotherOfTheMaze]
#Range: 0.0 ~ 100.0
swimSpeed = 3.0
#Range: 1.0 ~ 100000.0
maxHealth = 100.0
#Range: 0.0 ~ 1000.0
armor = 6.0
#Range: 0.0 ~ 10.0
knockbackResistance = 0.2
#Range: 1.0 ~ 1000.0
attackDamage = 5.0
#Range: 0.0 ~ 10.0
attackKnockback = 0.5
#Range: 1.0 ~ 256.0
followRange = 128.0
[Mobs.Eel]
#Range: 1.0 ~ 100000.0
maxHealth = 180.0
#Range: 0.0 ~ 1000.0
armor = 20.0
#Range: 1.0 ~ 1000.0
attackDamage = 8.0
#Range: 0.0 ~ 10.0
attackKnockback = 2.0
#Range: 1.0 ~ 256.0
followRange = 32.0

225
config/ad_astra.jsonc Normal file
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{
// If true, entities will be affected by gravity.
"doEntityGravity": true,
// Do gravity for mobs, players etc.
"doLivingEntityGravity": true,
"acidRainBurns": true,
"doOxygen": true,
// Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.
"doSpaceMuffler": true,
// Type: Long
"oxygenTankSize": 500,
// Type: Integer
"hammerDurability": 64,
"giveAstroduxAtSpawn": false,
// Type: Integer
"oxygenBarXOffset": 0,
// Type: Integer
"oxygenBarYOffset": 0,
// Type: Float
"oxygenBarScale": 1.0,
// Type: Integer
"energyBarXOffset": 0,
// Type: Integer
"energyBarYOffset": 0,
// Type: Float
"energyBarScale": 1.0,
// Type: Float
"orbitGravity": 3.26,
// Type: Integer
"oxygenDamage": 1,
// Type: Integer
"freezeDamage": 1,
// Type: Integer
"heatDamage": 2,
// Type: Integer
"acidRainDamage": 3,
"allowFlagImages": true,
// A list of planets that should be disabled. This is a comma-separated list of planet ids.
"disabledPlanets": "",
// Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet.
"avoidOverworldChecks": true,
"spawning": {
"spawnCorruptedLunarians": true,
"spawnStarCrawlers": true,
"spawnMartianRaptors": true,
"spawnMoglers": true,
"spawnSulfurCreepers": true,
"spawnLunarianWanderingTrader": true
},
"spaceSuit": {
// Type: Long
"spaceSuitTankSize": 1000,
// Type: Long
"netheriteSpaceSuitTankSize": 2000,
"netheriteSpaceSuitHasFireResistance": true,
/*
* The speed when flying forward.
* Type: Double
*/
"jetSuitSpeed": 0.8,
/*
* The speed when idle flying up.
* Type: Double
*/
"jetSuitUpwardsSpeed": 0.5,
// Type: Long
"jetSuitEnergyPerTick": 60,
// Type: Long
"jetSuitTankSize": 4000,
// Type: Long
"jetSuitMaxEnergy": 1000000,
"enableJetSuitFlight": true,
// Type: Integer
"jetSuitProtectionMultiplier": 1,
// Type: Integer
"jetSuitArmorToughness": 5,
"spawnJetSuitParticles": true,
// Custom hand rendering may interfere with Shaders
"renderCustomFirstPersonHand": true
},
"vehicles": {
/*
* The velocity to trigger a vehicle explosion while falling.
* Type: Double
*/
"fallingExplosionThreshold": -1.2,
/*
* How much the explosion should be multiplied by when the vehicle has fallen.
* Type: Float
*/
"fallingExplosionMultiplier": 0.7,
// Type: Double
"gravity": -2.0,
// Should the camera move in 3rd person in the rocket and lander for a better view?
"moveCameraInVehicle": true,
"lander": {
// Type: Double
"boosterThreshold": -0.1,
// Type: Double
"boosterSpeed": 0.1
},
"rover": {
"explodeRoverInLava": true,
// Type: Long
"fuelPerSecond": 10,
// Type: Float
"turnSpeed": 3.0,
// Type: Float
"maxTurnSpeed": 6.0,
// Type: Float
"deceleration": 0.9,
// Type: Float
"minSpeed": -0.2,
// Type: Float
"maxSpeed": 0.3,
// Type: Long
"tankSize": 3000
},
"rocket": {
// Type: Integer
"atmosphereLeave": 600,
// Type: Integer
"countDownTicks": 200,
// Type: Double
"acceleration": 0.005,
// Type: Double
"maxSpeed": 0.5,
"entitiesBurnUnderRocket": true,
// Type: Long
"tankSize": 3000,
// Type: Long
"fuelLaunchCost": 3000,
// Type: Long
"efficientFuelLaunchCost": 1000,
"takeDamageInRocket": true
}
},
"coalGenerator": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"compressor": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"fuelRefinery": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 30,
// Type: Long
"tankSize": 3000
},
"oxygenLoader": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 3000
},
"oxygenDistributor": {
// Type: Long
"maxEnergy": 20000,
// Type: Long
"fluidConversionEnergyPerTick": 5,
// Type: Long
"tankSize": 6000,
/*
* How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
* Range: 1 - 50000
*/
"maxBlockChecks": 3000,
/*
* How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
* Range: 0 - 500
*/
"refreshTicks": 60,
/*
* Increases the oxygen requirements as the distributor covers more blocks.
* Type: Double
*/
"oxygenMultiplier": 1.0,
/*
* Increases the energy requirements as the distributor covers more blocks.
* Type: Double
*/
"energyMultiplier": 3.0
},
"solarPanel": {
// Type: Long
"maxEnergy": 18000,
// Type: Double
"energyMultiplier": 1.0
},
"waterPump": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 6000,
// Type: Long
"transferPerTick": 100,
"deleteWaterBelowWaterPump": true
},
"energizer": {
// Type: Long
"maxEnergy": 2000000,
// Type: Long
"energyPerTick": 600
},
"cryoFreezer": {
// Type: Long
"maxEnergy": 30000,
// Type: Long
"energyPerTick": 18,
// Type: Long
"tankSize": 3000
}
}

55
config/ae2/client.json Normal file
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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

118
config/ae2/common.json Normal file
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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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["basic options"]
"Enable weight for fish? Useful for fishing competitions" = false
"Should fish be added as compostables for the composter/worm farm? (Based on fish, or weight if enabled)" = true
"Should Aquaculture fish be able to be used to breed cats & ocelots?" = true
"Enable debug mode? (Enables additional logging)" = false
"Show Fillet recipes in JEI?" = true
["basic options"."Amount of Message In A Bottle messages"]
#Range: 0 ~ 255
" Used to add additional custom messages" = 29
["neptunium options"]
"Enable recipes for Neptunium items?" = true
"Enable recipes for Neptunium armor?" = true
#Should Neptune's bounty be added as fishing loot? Very rare.
"Add Neptune's Bounty as loot?" = true

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = true
#How much mana whirlisprigs consume per generation
#Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
#Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
#Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
#Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
#Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
#Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
#Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
#Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
#Range: 0 ~ 300
drygmyQuantityCap = 5
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
#Range: 0 ~ 10000
jumpRingCost = 30
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
#Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
#Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
#Range: > 0
melderSourceCost = 300
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
#Range: > 0
maxLogEvents = 100

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#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
#Range: > 0
tierRegen = 1
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
#Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = true
#Beta Features
[warp_portals.beta]
#Allow crafting infinite spells. This is a beta feature and may cause crashes.
infiniteSpells = false
#Limits the crafting infinite spells beta, set a cap to the number of additional glyphs. This is a beta feature and may cause crashes.
#Range: 10 ~ 1000
infiniteSpellLimit = 30

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
#Range: > 0
duration = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 60

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base teleport distance
#Range: > 0
distance = 8
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_fortune=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 1.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 1
#Base duration in ticks.
#Range: > 0
base_duration = 20

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
amplify = 0.5
#Explosion base intensity
#Range: 0.0 ~ 100.0
base = 0.75
#AOE intensity bonus
#Range: 0.0 ~ 100.0
aoe_bonus = 1.5
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Additional damage per amplify
#Range: 0.0 ~ 2.147483647E9
amp_damage = 2.5

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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@ -0,0 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base amount of harvested blocks
#Range: > 0
base_harvest = 50
#Additional max blocks per AOE
#Range: > 0
aoe_bonus = 50

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 7.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 10
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 180
#Extend time duration, in seconds
#Range: > 0
extend_time = 120

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 70
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base knockback value
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -0,0 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base heal amount
#Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 2
#Potion duration, in seconds
#Range: > 0
potion_time = 3

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@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_aoe=1", "ars_nouveau:glyph_extend_time=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration, in seconds
#Range: > 0
base = 3
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -0,0 +1,31 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base knockup amount
#Range: 0.0 ~ 1.7976931348623157E308
knockup = 0.8
#Range: 0.0 ~ 2.147483647E9
amplify = 0.25

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#If true, will not launch the caster if they are not on the ground.
force_ground = false
#Base knockup amount
#Range: 0.0 ~ 1.7976931348623157E308
knock_up = 1.5
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -0,0 +1,33 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 5.0
#Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Bonus damage for wet entities
#Range: 0.0 ~ 1.7976931348623157E308
wet_bonus = 2.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 60

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base movement velocity
#Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.0
#Range: 0.0 ~ 2.147483647E9
amplify = 0.5

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base time in ticks
#Range: > 0
base_duration = 5
#Extend time bonus, in ticks
#Range: > 0
extend_time = 10

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 60
#Extend time duration, in seconds
#Range: > 0
extend_time = 15

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 30
#Extend time duration, in seconds
#Range: > 0
extend_time = 8

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@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
#Range: > 0
potion_time = 8
#Extend time duration, in seconds
#Range: > 0
extend_time = 1

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@ -0,0 +1,17 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 15
#Base duration in seconds
#Range: > 0
duration = 30

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
#Range: > 0
extend_time = 120
#Base duration in seconds
#Range: > 0
duration = 300

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
#Range: > 0
duration = 15
#Extend time duration, in seconds
#Range: > 0
extend_time = 10

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@ -0,0 +1,32 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
#Range: > 0
duration = 15
#Extend time duration, in seconds
#Range: > 0
extend_time = 10

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