#Player Companion's (General configuration) [General] #Respawn companion on death, if set to false the companion could not be respawned! respawnOnDeath = true #Respawn delay in seconds (1200 secs = in-game day). #Range: 1 ~ 8400 respawnDelay = 1200 #Allow's damage to an owned companion by the owner or their owned companions. friendlyFire = false #The max. number of companions per player. (0 = disabled) #Range: 0 ~ 64 companionLimitPerPlayer = 0 ["Level scaling"] #The max base health a companion can get with level 60. #Range: 0 ~ 200 maxHealth = 20 #The max base attack damage a companion can get with level 60. #Range: 0 ~ 200 maxAttackDamage = 5 [Gui] #Position for the gui elements. #Allowed Values: BOTTOM, BOTTOM_LEFT, BOTTOM_RIGHT, HOTBAR_LEFT, HOTBAR_RIGHT, LEFT, RIGHT, TOP, TOP_LEFT, TOP_RIGHT guiPosition = "HOTBAR_RIGHT" #The offset on X axis from chosen position. #Range: > -2147483648 guiOffsetX = 0 #The offset on X axis from chosen position. #Range: > -2147483648 guiOffsetY = 0 [Backup] #Enable automatic data backups. dataBackupEnabled = true #Time between automatic backups in minutes. (0 = disabled) #Range: 0 ~ 10080 dataBackupInterval = 1440 ["NPC Names"] #List of female NPC names. namesNPCFemale = ["Aika", "Amy", "Asuna", "Beatrice", "Calypso", "Cassandra", "Deedlit", "Elizabeth", "Enya", "Faith", "Freya", "Giselle", "Isolde", "Julia", "Meredith", "Monika", "Sonya"] #List of male NPC names. namesNPCMale = ["Adam", "Aron", "Beowulf", "Bob", "Cain", "Ethan", "Guy", "Jack", "Jason", "John", "Julian", "Kawo", "Luca", "Markus", "Miso", "Parn", "Romolo"] #List of misc NPC names. namesNPCMisc = ["Alexis", "Quinn"] ["Player Companion Names"] #List of female player companion names. namesCompanionFemale = ["Alice", "Alina", "Amy", "Ayame", "Beauty", "Bella", "Bonnie", "Carla", "Carmen", "Celina", "Chiyo", "Chloe", "Conny", "Dina", "Emi", "Emma", "Fluffy", "Fuyumi", "Gina", "Haruhi", "Hope", "Iivy", "Isabell", "Itsumi", "Jessie", "Kacy", "Karin", "Kasumi", "Keira", "Lina", "Lucy", "Luna", "Mai", "Marina", "Megumi", "Melody", "Mia", "Mimi", "Mizue", "Nami", "Nicky", "Princess", "Rainy", "Reiko", "Sakura", "Sandy", "Takeko", "Trixie", "Umi", "Vivi", "Yona", "Yukari", "Zoe"] #List of male player companion names. namesCompanionMale = ["Alex", "Andrew", "Archie", "Benny", "Charlie", "Coco", "Derek", "Eric", "Felix", "Frankie", "Gustav", "Haruo", "Hector", "Henry", "Hunter", "Ikuo", "Jin", "Kasimir", "Kazuma", "Larry", "Leo", "Leonardo", "Loki", "Marin", "Masato", "Max", "Norio", "Osamu", "Oskar", "Prince", "Roker", "Rufus", "Ryu", "Shadow", "Shin", "Simba", "Snickers", "Sparky", "Spike", "Taizo", "Tiger", "Timmy", "Turbo", "Yoshi", "Yuma", "Zenjiro", "Zottel"] #List of misc player companion names. namesCompanionMisc = ["Alex", "Angel", "Buddy", "Cato", "Charlie", "Cheddar", "Creamy", "Curly", "Dakota", "Elisa", "Foxy", "Frana", "Inky", "Isa", "Jesse", "Jona", "Joyce", "Jule", "Kaya", "Luka", "Mika", "Morgan", "Patches", "Phantom", "Riley", "Robin", "Sam", "Sanja", "Sascha", "Sasha", "Skye", "Smokey", "Smokie", "Toni", "Yannie"] ["Collector Type"] #Defines the radius in which items are automatically collected. #Range: 0 ~ 16 collectorTypeRadius = 3 ["Healer Type"] #Defines the radius in which players are healed. #Range: 0 ~ 32 healerTypeRadius = 8 #Defines the min. healing amount depending on the level. #Range: 0 ~ 16 healerTypeMinAmount = 2 #Defines the max. healing amount depending on the level. #Range: 0 ~ 16 healerTypeMaxAmount = 10 ["Supporter Type"] #Defines the radius in which players are buffed. #Range: 0 ~ 32 supporterTypeRadius = 8 #Defines the amount of ticks how long the damage boost is enabled. #Range: 20 ~ 6000 supporterTypeDamageBoostDuration = 1200 #Defines the amount of ticks how long the damage resistance protection is enabled. #Range: 20 ~ 6000 supporterTypeDamageResistanceDuration = 1200 #Defines the amount of ticks how long the fire resistance protection is enabled. #Range: 20 ~ 6000 supporterTypeFireResistanceDuration = 1200 ["Small Ghast"] #Explosion power #Range: 0 ~ 16 smallGhastExplosionPower = 0