#Common settings #Village [village] #Should Farmers buy garlic? (May reduce chances of other trades appearing) farmersBuyGarlic = true #Should the Wandering Trader sell some of vampirism's and this mod's items? (Including seeds and some blocks) wanderingTraderSellsVampirismItems = true #Blocks [blocks] #How often (in percentage) should Bloody Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this. #Range: 0.0 ~ 1.0 bloodySoilBoostChance = 0.2 #Items [items] #Should the Alchemical Cocktail burn ground when thrown? Recommended to set this to "false" on servers with claims. alchemicalCocktailBurnsGround = true #What should be the radius of Alchemical Cocktail fire splash? #Range: 1.0 ~ 99.0 alchemicalCocktailSplashRadius = 3.5 #What should be the maximum stack size of the Alchemical Cocktail? #Range: 1 ~ 64 alchemicalCocktailStackSize = 8 #Effects [effects] #Should the weird jelly Sunscreen effect be replaced with Jump Boost? replaceWeirdJellySunscreenWithJumpboost = false #Should the bat meat and food made of it have chance of giving Wither effect when eaten by humans? batMeatWithersHumans = true #Should the blessing effect banish ghosts just like phantoms? blessingHelpsAgainstGhosts = true #Should 'weak' armor such as leather and chain dissolve fully because of Clothes Dissolving effect? armorDissolvesFully = true #Enchantments [enchantments] #Should it be possible to apply Backstabbing enchantment to some hunter axes and stakes? backstabbingCanBeAppliedToHunterWeapon = true #What should be the maximum amount of hearts that Vampire Bite enchantment should heal? #Range: 0.5 ~ 10.0 vampireBiteMaxHealingValue = 1.5 #With what chance should Vampire Bite enchantment regenerate health? #Range: 1 ~ 100 vampireBiteChanceLevel1 = 20 #Range: 1 ~ 100 vampireBiteChanceLevel2 = 25 #Range: 1 ~ 100 vampireBiteChanceLevel3 = 30 #Should Vampire Bite enchantment be disabled? #It won't be removed from the game, but it'll be impossible to apply it to tools and it won't heal the player. disableVampireBite = false #World generation [world] #Should this mod add some of its items as extra chest loot across Minecraft and Vampirism structures? generateVDChestLoot = true #Should a Cooking Pot on a Campfire be generated in hunter camps? generateCookingPotInHunterCamp = true #Should a Cooking Pot be generated on the campfire near hunter camps? By default it's generated on the fireplace in the middle of it. generateCookingPotNearHunterCamp = false #With what chance should a Cooking Pot on a Campfire be generated in hunter camps? It doesn't mean that it'll spawn with this chance in every camp, but the ones with crafting table or hunter table. #Range: 1 ~ 100 cookingPotInHunterCampSpawnChance = 60