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2 Commits

Author SHA1 Message Date
Jadowyne Ulve
7567d3e4f8 Merge branch 'main' of https://git.treehousefullofstars.com/jadowyne/minecraft-client 2025-07-26 11:47:41 -05:00
Jadowyne Ulve
c3d493fca7 added new mods 2025-07-26 11:47:14 -05:00
17 changed files with 416 additions and 4 deletions

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#Whether scripting is enabled or not
EnableScripting=true
#Arguments given to the Nashorn scripting library
NashorArguments=-strict
#Disable Chat Bubbles
EnableChatBubbles=true
#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server
NpcNavRange=32
#Limit too how many npcs can be in one chunk for natural spawning
NpcNaturalSpawningChunkLimit=4
#Set to true if you want the dialog command option to be able to use op commands like tp etc
NpcUseOpCommands=false
#If set to true only opped people can use the /noppes command
NoppesCommandOpOnly=false
InventoryGuiEnabled=true
#If you are running sponge and you want to disable the permissions set this to true
DisablePermissions=false
SceneButtonsEnabled=true
#Enables CustomNpcs startup update message
EnableUpdateChecker=true
#Only ops can create and edit npcs
OpsOnly=false
#Default interact line. Leave empty to not have one
DefaultInteractLine=Hello @p
#Number of chunk loading npcs that can be active at the same time
ChuckLoaders=20
#Enables leaves decay
LeavesDecayEnabled=true
#Enables Vine Growth
VineGrowthEnabled=true
#Enables Ice Melting
IceMeltsEnabled=true
#Normal players can use soulstone on animals
SoulStoneAnimals=true
#Normal players can use soulstone on all npcs
SoulStoneNPCs=false
#Type 0 = Normal, Type 1 = Solid
HeadWearType=1
#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
FontType=Default
#Font size for custom fonts (doesn't work with minecrafts font)
FontSize=18
#On some servers or with certain plugins, it doesnt work, so you can disable it here
EnableInvisibleNpcs=true
#Type 0 = standard CNPC (client side despawn), type 1 = old CNPC (disable renderer only), type 2 = modern (disable rendering, hitboxes and interactions)
InvisibilityAlgorithm=2
NpcSpeachTriggersChatEvent=false
#Enable it if you want all your global data (quests and dialogs) to be saved externally (not per world, but per .minecraft folder)
EnableExternalSaving=false

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@ -22,7 +22,7 @@
#Range: 0.25 ~ 1.0 #Range: 0.25 ~ 1.0
hudScale = 0.6 hudScale = 0.6
#Enable item information HUD during gameplay #Enable item information HUD during gameplay
enableHUD = false enableHUD = true
#Color of energy in item durability display. #Color of energy in item durability display.
energyColor = 3997338 energyColor = 3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways. #Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.

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enableThirstCompat = true
#Max absorption allowed for Shielding I effect. Every level doubles the cap
#Range: 2.0 ~ 100.0
maxShieldingAbsorption = 8.0
#Wilden effect: spell damage bonus per level
#Range: 0.0 ~ 1.0
wildenSpellDamageBonus = 0.2
#Wilden effect: max mana bonus per level
#Range: 0.0 ~ 1.0
wildenMaxManaBonus = 0.2
#Wilden effect: mana regen bonus per level
#Range: 0.0 ~ 1.0
wildenManaRegenBonus = 0.2
#Drygmy farming: make a plain copy of the tool to prevent enchantments, affixes, and gems from taking effect
drygmyFarmingToolPlainCopy = false
#Drygmy farming: cost durability on the tool used for farming
#Range: 0 ~ 10000
drygmyFarmingDamageTool = 2

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#The maximum amount of nodes in a network that can be powered by the circuit breaker.
#Range: 1 ~ 1024
maximumNodesInCircuitBreakerNetwork = 128
#The radius (in blocks) within which the circuit breaker is disabled when a lightning bolt occurs.
#Range: 15 ~ 1024
lightningStrikeOutageRadius = 30

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timer = 0

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{
// Toggle the version checking for every mod that uses CraftedCore
"enableVersionChecking": true
}

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
#Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
#Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
#Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
#Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
#Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
#Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
#Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
#Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
#Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
#Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
#Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
#Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
#Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
#Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
#Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
#Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
#Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
#Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
#Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
#Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
#Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
#Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
#Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
#Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
#Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
#Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
#Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
#Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
#Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
#Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
#Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
#Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
#Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
#Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
#Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
#Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
#Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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[Client]
#Displays Explorer's Compass information on the HUD even while chat is open.
displayWithChatOpen = true
#Attempts to translate structure names before fixing the unlocalized names. Translations may not be available for all structures.
translateStructureNames = true
#The line offset for information rendered on the HUD.
#Range: 0 ~ 50
overlayLineOffset = 1
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
#Allowed Values: LEFT, RIGHT
overlaySide = "LEFT"

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[General]
#Allows a player to teleport to a located structure when in creative mode, opped, or in cheat mode.
allowTeleport = true
#Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing.
displayCoordinates = true
#The maximum radius that will be searched for a structure. Raising this value will increase search accuracy but will potentially make the process more resource intensive.
#Range: 0 ~ 1000000
maxRadius = 10000
#A list of structures that the compass will not display in the GUI and will not be able to search for. Wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:stronghold", "minecraft:endcity", "minecraft:*village*"]
structureBlacklist = []
#The maximum number of samples to be taken when searching for a structure.
#Range: 0 ~ 100000000
maxSamples = 100000

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{
// Whether Fey Flowers particles should spawn.
"flower_particles": true,
// Whether Glow Layers for the Shroomling and Blacksmith should be used: Optifine Users should always disable this!
"mob_glow": true,
// This determines how many chars should appear each tick when displaying the quest text, 1 being very slow - 5 being very fast.
"quest_text_speed": 3,
// Whether Feywild should replace the main menu and the creative music in game.
"replace_menu": true,
// Whether tree particles should spawn.
"tree_particles": true
}

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{
// Whether dwarves in blacksmiths should be replaced with runestones
"replace_dwarves": false,
// Whether waystones should generate in Feywild structures.
"waystones": true
}

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{
// The duration in ticks for the levitation effect applied by fey dust.
// Minimum: 1
"fey_dust_ticks": 30,
// Whether players should spawn with a Feywild Lexicon
"initial_lexicon": true,
// Whether the players should be able to select one of the court's scrolls on first login, on first time opening the guide book or none.
// Allowed values: book, login, none
"initial_scroll": "none",
// The amount of time in seconds that the magical honey needs to respawn
// Minimum: 1
"magical_honey_timer": 1200,
// Allows players to fly with the Fey Wings.
"players_can_fly": true
}

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{
"bee_knight": {
// What should be the aggravation range of the Bee Knights, when someone tries to steal their honey!
// Minimum: 3
"aggrevation_range": 20,
// How much reputation the player needs to have for the bee_knight to not attack them.
// Minimum: 0
"required_reputation": 35
}
}

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###############################################################################################
### ##
### ##
### ##
### ##
### ##
### ##
### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ##
### ##
### ##
### ##
### ##
### ##
### ##
###############################################################################################
#
[UI]
[UI.ManaBar]
#By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana.
#Allowed Values: Never, Always, Contextual
manaBarDisplay = "Contextual"
#Used to adjust mana bar's position (11 is one full hunger bar up).
manaBarXOffset = 0
manaBarYOffset = 0
manaBarTextVisible = true
#Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight
manaBarAnchor = "Hunger"
manaTextXOffset = 0
manaTextYOffset = 0
[UI.SpellBar]
#By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use.
#Allowed Values: Never, Always, Contextual
spellBarDisplay = "Always"
#Used to adjust spell bar's position.
spellBarXOffset = 0
spellBarYOffset = 0
#Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight
spellBarAnchor = "Hotbar"
[UI.RecastOverlay]
#Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight
recastAnchor = "TopCenter"
recastXOffset = 0
recastYOffset = 0
[Animations]
#What to render in first person while casting.
showFirstPersonArms = true
showFirstPersonItems = true
[Renderers]
#By default, both fireballs are replaced with an enhanced model used by fire spells.
replaceGhastFireballs = true
replaceBlazeFireballs = true
[Music]
enableBossMusic = true

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@ -51,3 +51,10 @@ Insta Bees
Create Create
Patchouli Patchouli
Tough As Nails Tough As Nails
CFM Refurbished: Circuit Breaker
Create Crafts & Additions
Ars Nouveau's Flavors & Delight
Explorer's Compass
Feywild
Iron's Spells 'n Spellbooks
Custom NPCs

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@ -157,3 +157,12 @@ create:sandpaper_polishing
create:sawing create:sawing
create:sequenced_assembly create:sequenced_assembly
create:spout_filling create:spout_filling
createaddition:charging
createaddition:liquid_burning
createaddition:rolling
feywild:altar
feywild:dwarven_anvil
feywild:trades
irons_spellbooks:alchemist_cauldron
irons_spellbooks:arcane_anvil
irons_spellbooks:scroll_forge

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@ -7,9 +7,6 @@ infoAnchor = 1
#Info max width. 0.5 means half screen. default: 0.3 #Info max width. 0.5 means half screen. default: 0.3
#Range: 0.0 ~ 0.5 #Range: 0.0 ~ 0.5
infoMaxWidth = 0.3 infoMaxWidth = 0.3
#Scroll sensitivity
#Range: 0.01 ~ 10000.0
scrollTick = 1.0
#Render Selection only when pressing shift #Render Selection only when pressing shift
selectionDisplayRequireShift = false selectionDisplayRequireShift = false
#Scroll for selection only when pressing shift #Scroll for selection only when pressing shift