minecraft-client/.minecraft/config/immersive_weathering-common.toml
2025-07-20 17:44:31 -05:00

101 lines
2.3 KiB
TOML

[general]
block_growths = true
#put here the name of a block growth json you want to disable i.e: [weeds, weeds_spread].Note that this is not the preferred way to do this as block growths are all data driven so it would be best to disable or tweak them by creating a datapack that overrides themCheck the mod data folder for the required names. Requires resource reload (/data reload)
block_growth_blacklist = []
creative_tab = false
#Drop stuff when in creative
drop_in_creative = false
#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
debug_save_dynamic_pack = false
[mossy_blocks]
#Range: 0.0 ~ 1.0
interest_for_face = 0.3
#Range: 0.0 ~ 1.0
patchiness = 0.5
#Range: 0.0 ~ 1.0
immune_chance = 0.4
needs_air = true
enabled = true
[cracked_blocks]
cracking_drops_brick = false
#Range: 0.0 ~ 1.0
interest_for_face = 0.6
#Range: 0.0 ~ 1.0
patchiness = 0.4
#Range: 0.0 ~ 1.0
immune_chance = 0.4
needs_air = false
enabled = true
[icicle]
react_to_vibrations = true
#Range: 1 ~ 100
spawn_rarity = 12
disable_icicles = false
[freezing]
#Range: 0 ~ 1000
icicle = 300
[charring]
#Range: 0.0 ~ 1.0
fire_chars_wood = 0.3
soot_spawn = true
flammable_cobweb = true
[item_interaction]
pickaxe_cracking = true
pickaxe_cracking_shift = false
brick_breaking = true
azalea_shearing = true
moss_shearing = true
moss_burning = true
shovel_extinguish = true
sponge_rusting = true
sponge_rust_drying = false
axe_stripping = true
axe_rusting = true
[food]
icicle_food = true
icicle_fire_resistance = true
[misc]
composter_dirt = true
grass_over_mycelium = true
mycelium_over_grass = true
generic_bark = ""
leggings_prevents_thorn_damage = true
[leaf_piles]
leaf_piles_slow = true
#Range: 0.0 ~ 1.0
spawn_entity_from_decay = 0.3
#Range: 1 ~ 256
reach = 12
#Range: 1 ~ 8
max_pile_height = 3
#leaves that wont spawn leaf piles
leaf_piles_blacklist = []
[thin_ice]
natural_melting = false
[lightning_growths]
vitrified_lightning = true
#chance that a lightning strike on sand creates fulgurite
#Range: 0.0 ~ 1.0
fulgurite_chance = 0.4
[rusting]
rusting = true
#Range: 1 ~ 8
rusting_influence_radius = 4
#Range: 0.0 ~ 1.0
rusting_rate = 0.06
rust_streaking = true