Updated some Mods added Create
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1
.gitignore
vendored
1
.gitignore
vendored
@ -3,3 +3,4 @@ world
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journeymap
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usercache.json
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usernamecache.json
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crash-reports
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@ -1,5 +1,6 @@
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{
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"chunksToProcessPerTick": 2,
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"minChunksToProcessPerTick": 1,
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"maxChunksToProcessPerTick": 10,
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"memoryDuration": 600,
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"enableHourglassChangingDayNightCycle": true,
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"hourglassDaySpeed": 1.0,
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113
config/amendments-common.toml
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113
config/amendments-common.toml
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@ -0,0 +1,113 @@
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[lectern]
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#Improved lectern screen allowing to edit font of a book while on it
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improved_screen = true
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[hanging_signs]
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#Allows placing items on hanging signs
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items_on_signs = true
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[cauldron]
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#Enables enhanced cauldron
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enhanced_cauldron = true
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#Allows crafting items using cauldrons by clicking on them
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crafting = true
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#Allows dying cauldron water bedrock style and mixing them too
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dye_water = true
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#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
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#Range: 1 ~ 64
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dye_recipes_per_layer = 4
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#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
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#Range: 1 ~ 64
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potion_recipes_per_layer = 2
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#Allows mixin potions in cauldrons
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#Allowed Values: OFF, ONLY_BOILING, ON
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potions_mixing = "ON"
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#Max amount of effects allowed in a mixed potion
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#Range: 1 ~ 64
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potion_mixing_limit = 8
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#Makes cauldrons connect to fences
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connect_to_fences = true
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#Map of potion ids to their inverse ids. Used for potion mixing
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[cauldron.inverse_potions]
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"minecraft:mining_fatigue" = "minecraft:haste"
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"minecraft:instant_health" = "minecraft:instant_damage"
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"minecraft:unluck" = "minecraft:luck"
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"minecraft:instant_damage" = "minecraft:instant_health"
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"minecraft:weakness" = "minecraft:strength"
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"minecraft:slowness" = "minecraft:speed"
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"minecraft:haste" = "minecraft:mining_fatigue"
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"minecraft:strength" = "minecraft:weakness"
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"minecraft:speed" = "minecraft:slowness"
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"minecraft:luck" = "minecraft:unluck"
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[tripwire_hook]
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#Allows placing tools on tripwire hooks
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tool_hook = true
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[carpets]
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#Allows you to place carpets on stairs
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carpeted_stairs = true
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#Allows you to place carpets on slabs
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carpeted_slabs = true
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[cake]
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#Allows you to place a cake on top of another
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double_cake = true
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#Allows eating a cake from every side
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directional_cake = true
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[mob_head]
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#Allows you to place two mob heads on top of each other
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skull_piles = true
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#Allows candles to be placed on top of skulls
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skull_candles = true
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#Allows placing more than one candle ontop of each skull
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multiple_candles = true
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[flower_pot]
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#allows you to place hanging flower pots. Works with any modded pot too
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hanging_pot = true
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[lantern]
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#Allow wall lanterns placement
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wall_lanterns = true
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#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
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high_priority = true
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#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
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mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
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#Ids of blocks that are not detected as lanterns but should be
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id_whitelist = ["enlightened_end:xenon_lantern"]
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#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
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#Allowed Values: ON, OFF, NO_FIRE
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falling_lanterns = "ON"
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[bell]
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#Ring a bell by clicking on a chain that's connected to it
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chain_ringing = true
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#Max chain length that allows a bell to ring
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#Range: 0 ~ 256
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chain_length = 16
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[banners]
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#Allow banners to be placed on ceilings
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ceiling_banners = true
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[misc]
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#Allows dying blocks by right clicking them with dye
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dye_blocks = false
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[torch]
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#Allows torches to set entities on fire
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torch_fire = true
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#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
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torch_fire_offhand = false
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#Duration of the on fire effect applied by torches. In seconds
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#Range: 1 ~ 60
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torch_fire_duration = 2
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[lily_pad]
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#Allows lilypads to have any block placed ontop
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better_lilypads = true
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@ -1,4 +1,5 @@
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{
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"aspen_glade_enabled": true,
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"auroral_garden_enabled": true,
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"bayou_enabled": true,
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"bog_enabled": true,
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@ -18,7 +19,10 @@
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"fungal_jungle_enabled": true,
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"glowing_grotto_enabled": true,
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"grassland_enabled": true,
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"gravel_beach_enabled": true,
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"highland_enabled": true,
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"hot_springs_enabled": true,
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"jacaranda_glade_enabled": true,
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"jade_cliffs_enabled": true,
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"lavender_field_enabled": true,
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"lavender_forest_enabled": true,
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@ -35,6 +39,7 @@
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"ominous_woods_enabled": true,
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"orchard_enabled": true,
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"origin_valley_enabled": true,
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"overgrown_greens_enabled": true,
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"pasture_enabled": true,
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"prairie_enabled": true,
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"pumpkin_patch_enabled": true,
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@ -60,6 +65,7 @@
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"wasteland_enabled": true,
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"wasteland_steppe_enabled": true,
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"wetland_enabled": true,
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"wintry_origin_valley_enabled": true,
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"withered_abyss_enabled": true,
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"woodland_enabled": true
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}
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5
config/biomesoplenty/gameplay.toml
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5
config/biomesoplenty/gameplay.toml
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@ -0,0 +1,5 @@
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[general]
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#Add various BOP resources to the Wandering Trader trade pool.
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wandering_trader_trades = true
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@ -1,19 +1,22 @@
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[nether]
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#The weighting of bop biome regions in the nether.
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bop_nether_region_weight = 13
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#The weighting of rare bop biome regions in the nether.
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bop_nether_rare_region_weight = 2
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#World generation related options.
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[overworld]
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#The weighting of primary bop biome regions in the overworld.
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#Range: > 0
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bop_primary_overworld_region_weight = 10
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#The weighting of secondary bop biome regions in the overworld.
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#Range: > 0
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bop_secondary_overworld_region_weight = 8
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#The weighting of rare bop biome regions in the overworld.
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bop_overworld_rare_region_weight = 2
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#The weighting of bop biome regions in the nether.
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#Range: > 0
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bop_nether_region_weight = 13
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#The weighting of rare bop biome regions in the overworld.
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#Range: > 0
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bop_overworld_rare_region_weight = 2
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#The weighting of rare bop biome regions in the nether.
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#Range: > 0
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bop_nether_rare_region_weight = 2
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#The weighting of secondary bop biome regions in the overworld.
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bop_secondary_overworld_region_weight = 8
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9
config/create-common.toml
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9
config/create-common.toml
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@ -0,0 +1,9 @@
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#.
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#Modify Create's impact on your terrain
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[worldgen]
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#.
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#.
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#Prevents all worldgen added by Create from taking effect
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disableWorldGen = false
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5
config/moonlight-common.toml
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5
config/moonlight-common.toml
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@ -0,0 +1,5 @@
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[general]
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#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
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clear_dynamic_resources = false
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@ -2,15 +2,13 @@
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[general]
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#Whether crops are affected by seasons.
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seasonal_crops = true
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#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
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crop_tooltips = true
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#How crops behave when out of season.
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#0 = Grow slowly
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#1 = Can't grow
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#2 = Break when trying to grow
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#Range: 0 ~ 2
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out_of_season_crop_behavior = 0
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#Maximum underground Y level out of season crops can be grown below. Set to -1 to disable feature
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#Range: > -1
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#Maximum height level for out of season crops to have fertility underground.
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underground_fertility_level = 48
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#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
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crop_tooltips = true
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@ -1,8 +1,229 @@
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[aesthetic_settings]
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#Change the foliage colour based on the current season
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change_foliage_color = true
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#Change the grass color based on the current season
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change_grass_color = true
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#Change the birch colour based on the current season
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change_birch_color = true
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[dimension_settings]
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#Seasons will only apply to dimensons listed here
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whitelisted_dimensions = ["minecraft:overworld"]
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#Please be advised that certain season-related options are world-specific and are located in <Path to your world folder>/serverconfig/sereneseasons-server.toml.
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[weather_settings]
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#Generate snow and ice during the Winter season
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generate_snow_ice = true
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#Change the frequency of rain/snow/storms based on the season
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change_weather_frequency = true
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#Generate snow and ice during the Winter season
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generate_snow_ice = true
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[time_settings]
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#The starting sub season for new worlds.
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#0 = Random, 1 - 3 = Early/Mid/Late Spring
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#4 - 6 = Early/Mid/Late Summer
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#7 - 9 = Early/Mid/Late Autumn
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#10 - 12 = Early/Mid/Late Winter
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starting_sub_season = 1
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#The duration of a sub season in days.
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sub_season_duration = 8
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#If the season should progress on a server with no players online
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progress_season_while_offline = true
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#The duration of a Minecraft day in ticks.
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#This only adjusts the internal length of a day used by the season cycle.
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#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
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day_duration = 24000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#grass_colour is the color of grass, from 0 to 0xFFFFFF(16777215).
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#grass_saturation is the saturation multiplier of grass color. Set to -1 to disable.
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#foliage_colour is the color of foliage, from 0 to 0xFFFFFF(16777215).
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#foliage_saturation is the saturation multiplier of foliage color. Set to -1 to disable.
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#birch_color is the color of birch foliage, from 0 to 0xFFFFFF(16777215). It will use the same saturation multiplier of foliage_colour
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[[season_properties]]
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grass_saturation = -1.0
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min_rain_time = 12000
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grass_colour = 16777215
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biome_temp_adjustment = 0.0
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foliage_saturation = -1.0
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birch_color = 8431445
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melt_percent = 25.0
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max_rain_time = 96000
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season = "MID_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 16777215
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = 0.85
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min_rain_time = 12000
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grass_colour = 7831687
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biome_temp_adjustment = -0.25
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foliage_saturation = 0.85
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birch_color = 8821352
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melt_percent = 6.25
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max_rain_time = 96000
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season = "EARLY_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 7307663
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = 0.6
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min_rain_time = 12000
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grass_colour = 11489103
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biome_temp_adjustment = -0.8
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foliage_saturation = 0.6
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birch_color = 11629115
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melt_percent = 0.0
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max_rain_time = 36000
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season = "EARLY_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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foliage_colour = 14364720
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min_thunder_time = -1
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[[season_properties]]
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grass_saturation = -1.0
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min_rain_time = 12000
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grass_colour = 6783639
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biome_temp_adjustment = 0.0
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foliage_saturation = -1.0
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birch_color = 7254659
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melt_percent = 8.33
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max_rain_time = 96000
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season = "MID_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 5211823
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = -1.0
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min_rain_time = 12000
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grass_colour = 7831687
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biome_temp_adjustment = 0.0
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foliage_saturation = -1.0
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birch_color = 8039012
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melt_percent = 25.0
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max_rain_time = 96000
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season = "EARLY_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 7307663
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = -1.0
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min_rain_time = 12000
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grass_colour = 10444639
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biome_temp_adjustment = 0.0
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foliage_saturation = -1.0
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birch_color = 14852657
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melt_percent = 8.33
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max_rain_time = 180000
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season = "MID_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 15671585
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = 0.85
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min_rain_time = 12000
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grass_colour = 11489103
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biome_temp_adjustment = -0.25
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foliage_saturation = 0.85
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birch_color = 13208117
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melt_percent = 6.25
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max_rain_time = 180000
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season = "LATE_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 14364720
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = 0.45
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min_rain_time = 12000
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grass_colour = 11489103
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biome_temp_adjustment = -0.8
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foliage_saturation = 0.45
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birch_color = 10519117
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melt_percent = 0.0
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max_rain_time = 36000
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season = "MID_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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foliage_colour = 14364720
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min_thunder_time = -1
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[[season_properties]]
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grass_saturation = 0.6
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min_rain_time = 12000
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grass_colour = 9339265
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biome_temp_adjustment = -0.8
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foliage_saturation = 0.6
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birch_color = 9409119
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melt_percent = 0.0
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max_rain_time = 36000
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season = "LATE_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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foliage_colour = 10842224
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min_thunder_time = -1
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[[season_properties]]
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grass_saturation = -1.0
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min_rain_time = 12000
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grass_colour = 8877943
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biome_temp_adjustment = 0.0
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foliage_saturation = -1.0
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birch_color = 10003787
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melt_percent = 25.0
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max_rain_time = 96000
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season = "LATE_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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foliage_colour = 10444639
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min_thunder_time = 12000
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[[season_properties]]
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grass_saturation = -1.0
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min_rain_time = 12000
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grass_colour = 9400175
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biome_temp_adjustment = 0.0
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foliage_saturation = -1.0
|
||||
birch_color = 11641922
|
||||
melt_percent = 12.5
|
||||
max_rain_time = 180000
|
||||
season = "EARLY_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
foliage_colour = 12861504
|
||||
min_thunder_time = 12000
|
||||
|
||||
[[season_properties]]
|
||||
grass_saturation = -1.0
|
||||
min_rain_time = 12000
|
||||
grass_colour = 7307663
|
||||
biome_temp_adjustment = 0.0
|
||||
foliage_saturation = -1.0
|
||||
birch_color = 7646835
|
||||
melt_percent = 12.5
|
||||
max_rain_time = 96000
|
||||
season = "LATE_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
foliage_colour = 6259871
|
||||
min_thunder_time = 12000
|
||||
|
||||
|
||||
@ -8,9 +8,13 @@
|
||||
gold_door = true
|
||||
gold_trapdoor = true
|
||||
lock_block = true
|
||||
crystal_display = true
|
||||
relayer = true
|
||||
|
||||
[redstone.crystal_display]
|
||||
enabled = true
|
||||
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
|
||||
chaining = true
|
||||
|
||||
[redstone.speaker_block]
|
||||
enabled = true
|
||||
#Enable/disable speaker block narrator mode
|
||||
@ -37,9 +41,6 @@
|
||||
#note that the block will push further the faster it's pulsing
|
||||
#Range: 0.0 ~ 64.0
|
||||
base_velocity_scaling = 5.0
|
||||
#sets velocity changed flag when pushing entities +
|
||||
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
|
||||
velocity_changed_flag = true
|
||||
#maximum range
|
||||
#note that it will still only keep alive the two fire blocks closer to it
|
||||
#Range: 0 ~ 16
|
||||
@ -61,11 +62,14 @@
|
||||
ticks_to_increase_power = 15
|
||||
#do enderman heads work when looked from any side?
|
||||
work_from_any_side = false
|
||||
drop_head = true
|
||||
|
||||
[redstone.turn_table]
|
||||
enabled = true
|
||||
#can rotate entities standing on it?
|
||||
rotate_entities = true
|
||||
#Allows turn table to shuffle containers content when rotated over horizontal axis
|
||||
shuffle_containers = true
|
||||
|
||||
[redstone.pulley_block]
|
||||
enabled = true
|
||||
@ -75,8 +79,8 @@
|
||||
|
||||
[redstone.dispenser_minecart]
|
||||
enabled = true
|
||||
#Dispenser minecarts will have their dispenser facing forward instead of up
|
||||
face_forward = false
|
||||
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
|
||||
adjust_projectile_angle = true
|
||||
|
||||
[redstone.faucet]
|
||||
enabled = true
|
||||
@ -90,15 +94,17 @@
|
||||
hourglass = true
|
||||
|
||||
[functional.rope]
|
||||
enabled = true
|
||||
#Allows ropes to be supported & attached to solid block sides
|
||||
block_side_attachment = true
|
||||
#Makes sliding down ropes as fast as free falling, still negating fall damage
|
||||
slide_on_fall = true
|
||||
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
|
||||
rope_override = "supplementaries:rope"
|
||||
#Enables horizontal placement of ropes
|
||||
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
|
||||
horizontal_ropes = true
|
||||
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
|
||||
#Allowed Values: REPLACE, NONE, REMOVE
|
||||
replace_in_loot_tables = "NONE"
|
||||
|
||||
[functional.jar]
|
||||
enabled = true
|
||||
@ -110,7 +116,7 @@
|
||||
drink_from_jar = false
|
||||
#Allows the player to directly drink from jar items
|
||||
drink_from_jar_item = false
|
||||
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
|
||||
#Dynamically allows all small mobs inside jars depending on their hitbox size
|
||||
jar_auto_detect = false
|
||||
#Allow Jars to capture small mobs
|
||||
jar_capture = true
|
||||
@ -132,6 +138,8 @@
|
||||
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
|
||||
#Range: 1 ~ 100
|
||||
health_threshold = 100
|
||||
#When on, if a mob is tameable, it will only be capturable when tamed.
|
||||
require_taming = true
|
||||
|
||||
[functional.safe]
|
||||
enabled = true
|
||||
@ -188,12 +196,44 @@
|
||||
[functional.flax]
|
||||
enabled = true
|
||||
wild_flax = true
|
||||
#How many trades to give to wandering trader
|
||||
#Range: 0 ~ 10
|
||||
wandering_trader_trades = 2
|
||||
#How many trades to give to farmers
|
||||
#Range: 0 ~ 10
|
||||
farmer_trades = 1
|
||||
|
||||
[functional.cannon]
|
||||
enabled = true
|
||||
#Cannon fire power multiplier
|
||||
#Range: 0.0 ~ 5.0
|
||||
fire_power = 0.6
|
||||
#Time for a cannon to fire a projectile after it has been lit up
|
||||
#Range: 0 ~ 500
|
||||
fuse_time = 40
|
||||
#Time for a cannon to be able to fire again after it has been fired
|
||||
#Range: 0 ~ 500
|
||||
cooldown = 60
|
||||
music_disc_heave_ho = true
|
||||
|
||||
[functional.cannon.cannonball]
|
||||
enabled = true
|
||||
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
|
||||
#Range: 0.0 ~ 100.0
|
||||
power_scaling = 3.5
|
||||
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
|
||||
#Range: 0.0 ~ 10.0
|
||||
break_radius = 1.1
|
||||
|
||||
[functional.lumisene]
|
||||
enabled = true
|
||||
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
|
||||
#Range: 0 ~ 10000
|
||||
flammable_from_lumisene_block_duration = 50
|
||||
|
||||
[functional.lumisene.lumisene_bottle]
|
||||
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
|
||||
enabled = true
|
||||
#Duration of the flammable effect when you drink a lumisene bottle
|
||||
#Range: 0 ~ 10000
|
||||
flammable_duration = 300
|
||||
#Duration of the glowing effect when you drink a lumisene bottle
|
||||
#Range: 0 ~ 10000
|
||||
glowing_duration = 200
|
||||
|
||||
[building]
|
||||
lapis_bricks = true
|
||||
@ -205,18 +245,23 @@
|
||||
blackstone_tile = true
|
||||
sconce = true
|
||||
sconce_lever = true
|
||||
sconce_green = false
|
||||
pancake = true
|
||||
netherite_door = true
|
||||
netherite_trapdoor = true
|
||||
checker_block = true
|
||||
raked_gravel = true
|
||||
feather_block = true
|
||||
statue = true
|
||||
flower_box = true
|
||||
doormat = true
|
||||
flint_block = true
|
||||
candle_holder = true
|
||||
bunting = true
|
||||
fine_wood = true
|
||||
fire_pit = true
|
||||
wicker_fence = true
|
||||
|
||||
[building.flower_box]
|
||||
enabled = true
|
||||
#Makes so flower boxes can only contain one tall flower item per block
|
||||
simple_mode = true
|
||||
|
||||
[building.blackboard]
|
||||
enabled = true
|
||||
@ -252,6 +297,8 @@
|
||||
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
|
||||
#Range: 0 ~ 1000
|
||||
horse_speed_duration = 10
|
||||
#Makes sugar cubes dissolve in rain
|
||||
dissolve_in_rain = true
|
||||
|
||||
[building.planter]
|
||||
enabled = true
|
||||
@ -270,19 +317,20 @@
|
||||
[building.pedestal]
|
||||
enabled = true
|
||||
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
|
||||
#Range: 0 ~ 100
|
||||
#Range: 0.0 ~ 100.0
|
||||
crystal_enchanting = 3
|
||||
|
||||
[building.ash]
|
||||
enabled = true
|
||||
#Burnable blocks will have a chance to create ash layers when burned
|
||||
ash_from_fire = true
|
||||
#Burning mobs will drop ash when they die
|
||||
ash_from_burning_mobs = true
|
||||
#Allows rain to wash away ash layers overtime
|
||||
rain_wash_ash = true
|
||||
#Use a datapack to tweak rarity
|
||||
basalt_ash = true
|
||||
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
|
||||
#Range: 0.0 ~ 1.0
|
||||
ash_from_fire_chance = 1.0
|
||||
|
||||
[building.flag]
|
||||
enabled = true
|
||||
@ -300,9 +348,6 @@
|
||||
[building.globe]
|
||||
enabled = true
|
||||
sepia_globe = true
|
||||
#How many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
|
||||
#Range: 0 ~ 50
|
||||
wandering_trader_trades = 2
|
||||
|
||||
[building.sign_post]
|
||||
enabled = true
|
||||
@ -319,17 +364,40 @@
|
||||
|
||||
[building.ash_bricks]
|
||||
enabled = true
|
||||
mason_trades = true
|
||||
|
||||
[building.hat_stand]
|
||||
enabled = true
|
||||
#Allow all items to go on hat stand
|
||||
unrestricted = false
|
||||
|
||||
[building.gravel_bricks]
|
||||
enabled = true
|
||||
|
||||
[building.slidy_block]
|
||||
enabled = true
|
||||
#Slidy block speed
|
||||
#Range: 0.0 ~ 1.0
|
||||
speed = 0.125
|
||||
|
||||
[building.awning]
|
||||
enabled = true
|
||||
#Allows having slanted awnings. Disabled if you feel its cursed.
|
||||
slant = true
|
||||
#Allows entities to fall through awnings, when shifting.
|
||||
shift_through = true
|
||||
#Bouncing angle of slanted awnings
|
||||
#Range: 0.0 ~ 90.0
|
||||
angle = 69.44395478041653
|
||||
|
||||
[building.netherite_doors]
|
||||
door = true
|
||||
trapdoor = true
|
||||
|
||||
[tools]
|
||||
candy = true
|
||||
stasis = true
|
||||
altimeter = true
|
||||
confetti_popper = true
|
||||
|
||||
[tools.quiver]
|
||||
enabled = true
|
||||
@ -375,7 +443,7 @@
|
||||
|
||||
[tools.rope_arrow]
|
||||
enabled = true
|
||||
#Max number of robe items allowed to be stored inside a rope arrow
|
||||
#Max number of rope items allowed to be stored inside a rope arrow
|
||||
#Range: 1 ~ 256
|
||||
capacity = 32
|
||||
#Makes rope arrows exclusive to crossbows
|
||||
@ -401,6 +469,8 @@
|
||||
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
|
||||
#Range: 0 ~ 100000
|
||||
bomb_fuse = 0
|
||||
#Enable bomb item cooldown
|
||||
cooldown = true
|
||||
|
||||
[tools.bomb.blue_bomb]
|
||||
#Bomb explosion radius (damage depends on this)
|
||||
@ -433,10 +503,22 @@
|
||||
allow_snowballs = false
|
||||
#Allows enderpearls to be thrown by slingshots
|
||||
allow_enderpearls = false
|
||||
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
|
||||
allow_buckets = true
|
||||
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
|
||||
#Range: 0.0 ~ 100.0
|
||||
damageable_damage = 0.5
|
||||
|
||||
[tools.antique_ink]
|
||||
enabled = true
|
||||
cartographer_trades = true
|
||||
|
||||
[tools.lunch_basket]
|
||||
enabled = true
|
||||
#Allows lunch baskets to be placed on the ground
|
||||
placeable = true
|
||||
#Arrow stacks that can fit inside a lunch basket. Requires reboot
|
||||
#Range: 1 ~ 9
|
||||
slots = 6
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
@ -453,6 +535,8 @@
|
||||
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
|
||||
#Range: 0.0 ~ 10.0
|
||||
red_merchant_spawn_multiplier = 1.0
|
||||
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
|
||||
sanity_checks_messages = true
|
||||
|
||||
#Vanilla tweaks
|
||||
[tweaks]
|
||||
@ -464,12 +548,8 @@
|
||||
[tweaks.golden_apple_disenchant]
|
||||
enabled = true
|
||||
|
||||
[tweaks.dye_blocks]
|
||||
#Allows using dye on blocks just like with soap
|
||||
enabled = false
|
||||
|
||||
[tweaks.traders_open_doors]
|
||||
#Allows traders to open doors (because they couldnt aparently)
|
||||
#Allows traders to open doors (because they couldn't apparently)
|
||||
enabled = true
|
||||
|
||||
[tweaks.dispenser_tweaks]
|
||||
@ -477,47 +557,13 @@
|
||||
axe_strip = true
|
||||
#Enables shooting ender pearls with dispensers
|
||||
shoot_ender_pearls = true
|
||||
|
||||
[tweaks.cake_tweaks]
|
||||
#Allows you to place a cake on top of another
|
||||
double_cake = true
|
||||
#Allows eating a cake from every side
|
||||
directional_cake = true
|
||||
|
||||
[tweaks.mob_head_tweaks]
|
||||
#Allows you to place two mob heads on top of each other
|
||||
skull_piles = true
|
||||
#Allows candles to be placed on top of skulls
|
||||
skull_candles = true
|
||||
#Allows placing more than one candle ontop of each skull
|
||||
multiple_candles = true
|
||||
|
||||
[tweaks.hanging_flower_pots]
|
||||
#allows you to place hanging flower pots. Works with any modded pot too
|
||||
enabled = true
|
||||
#Enables extracting bundles items with dispensers
|
||||
extract_from_bundles = true
|
||||
|
||||
[tweaks.throwable_bricks]
|
||||
#Throw bricks at your foes! Might break glass blocks
|
||||
enabled = true
|
||||
|
||||
[tweaks.lantern_tweaks]
|
||||
#Allow wall lanterns placement
|
||||
enabled = true
|
||||
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
|
||||
high_priority = true
|
||||
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
|
||||
mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
|
||||
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
|
||||
#Allowed Values: ON, OFF, NO_FIRE
|
||||
falling_lanterns = "ON"
|
||||
|
||||
[tweaks.bells_tweaks]
|
||||
#Ring a bell by clicking on a chain that's connected to it
|
||||
chain_ringing = true
|
||||
#Max chain length that allows a bell to ring
|
||||
#Range: 0 ~ 256
|
||||
chain_length = 16
|
||||
|
||||
[tweaks.placeable_sticks]
|
||||
#Allow placeable sticks
|
||||
sticks = true
|
||||
@ -562,22 +608,12 @@
|
||||
quill_adventurer_maps = true
|
||||
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
|
||||
quill_vanilla_maps = true
|
||||
#These maps will roll a difference structure every time. Increase their price to balance them
|
||||
#Range: 1.0 ~ 10.0
|
||||
map_trade_price_multiplier = 2.0
|
||||
#These maps will roll a difference structure every time. Decrease their max trades to balance them
|
||||
#Range: 1 ~ 12
|
||||
map_trade_max_trades = 2
|
||||
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
|
||||
#Range: 10 ~ 600
|
||||
min_search_radius = 75
|
||||
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
|
||||
tinted_blocks_on_maps = true
|
||||
|
||||
[tweaks.ceiling_banners]
|
||||
#Allow banners to be placed on ceilings
|
||||
enabled = true
|
||||
|
||||
[tweaks.placeable_books]
|
||||
#Allows written books to be placed down. Requires shift clicking
|
||||
written_books = true
|
||||
@ -613,3 +649,31 @@
|
||||
#If you have unluck you are more likely to get hit by a lighting
|
||||
lightning_unluck = true
|
||||
|
||||
[tweaks.dragon_banner_pattern]
|
||||
#Adds dragon banner pattern made from dragon head
|
||||
enabled = true
|
||||
|
||||
[tweaks.item_lore]
|
||||
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
|
||||
enabled = true
|
||||
|
||||
[tweaks.sus_recipes]
|
||||
#Adds recipes to craft suspicious gravel and suspicious sand
|
||||
enabled = true
|
||||
|
||||
[tweaks.slimed_effect]
|
||||
enabled = true
|
||||
#Allow slimeballs to be thrown
|
||||
throwable_slimeballs = true
|
||||
#Show a slime overlay when you hit an entity with a slimeball
|
||||
overlay = true
|
||||
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
|
||||
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
|
||||
hinders_jump = "NORMAL_DIFFICULTY"
|
||||
#Duration of the slimed effect in ticks
|
||||
#Range: 0 ~ 1000
|
||||
duration = 300
|
||||
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
|
||||
#Range: 0.0 ~ 1.0
|
||||
chance_per_slime_size = 0.15
|
||||
|
||||
|
||||
59
config/toughasnails/temperature.toml
Normal file
59
config/toughasnails/temperature.toml
Normal file
@ -0,0 +1,59 @@
|
||||
|
||||
[general]
|
||||
#Duration of heating or cooling effects given by consuming items.
|
||||
consumable_effect_duration = 1200
|
||||
#Number of ticks to delay changing the player's temperature after their temperature changes.
|
||||
temperature_change_delay = 500
|
||||
#Number of ticks to delay changing the player's temperature after their temperature changes when affected by a player-based temperature modifier.
|
||||
player_temperature_change_delay = 125
|
||||
#The order in which to apply built-in temperature modifiers
|
||||
temperature_modifier_order = ["player_modifiers", "item_modifier", "armor_modifier", "internal_modifier"]
|
||||
#Number of ticks to delay taking damage when icy or hot.
|
||||
extremity_damage_delay = 500
|
||||
#Number of ticks to delay changing the player's temperature after their temperature changes from consuming a heating or cooling item.
|
||||
internal_temperature_change_delay = 20
|
||||
#Number of ticks to delay changing the player's temperature after their temperature changes when wearing armor.
|
||||
armor_temperature_change_delay = 50
|
||||
#Number of ticks to delay changing the player's temperature after their temperature changes when holding an item.
|
||||
handheld_temperature_change_delay = 375
|
||||
#Whether or not Climate Clemency should be granted when respawning.
|
||||
climate_clemency_respawning = false
|
||||
#Number of ticks for the duration of Climate Clemency.
|
||||
climate_clemency_duration = 6000
|
||||
#Number of ticks to delay changing the player's temperature after their temperature changes when rebounding from an extreme temperature.
|
||||
extremity_rebound_temperature_change_delay = 250
|
||||
|
||||
[altitude]
|
||||
#Y level to drop the temperature at when above
|
||||
temperature_drop_altitude = 160
|
||||
#Y level to rise the temperature at when below
|
||||
temperature_rise_altitude = -32
|
||||
#Y level above which environmental modifiers are applied
|
||||
environmental_modifier_altitude = 50
|
||||
|
||||
[immersion]
|
||||
#Number of ticks a player stays wet for after touching water, rain or snow.
|
||||
wet_ticks = 40
|
||||
#Amount to change the temperature by when in powdered snow.
|
||||
powdered_snow_temperature_change = -2
|
||||
#Amount to change the temperature by when snowing.
|
||||
snow_temperature_change = -1
|
||||
#Amount to change the temperature by when wet.
|
||||
wet_temperature_change = -1
|
||||
#Amount to change the temperature by when on fire.
|
||||
on_fire_temperature_change = 2
|
||||
|
||||
[blocks]
|
||||
#The proximity which constitutes near a heat or cool source
|
||||
near_heat_cool_proximity = 8
|
||||
|
||||
[toggles]
|
||||
#Enable or disable temperature.
|
||||
enable_temperature = true
|
||||
|
||||
[time]
|
||||
#Amount to change the temperature at night when the original temperature is hot.
|
||||
night_hot_temperature_change = -2
|
||||
#Amount to change the temperature at night when the original temperature is not hot.
|
||||
night_temperature_change = -1
|
||||
|
||||
23
config/toughasnails/thirst.toml
Normal file
23
config/toughasnails/thirst.toml
Normal file
@ -0,0 +1,23 @@
|
||||
|
||||
[general]
|
||||
#The threshold at which exhaustion causes a reduction in hydration and the thirst bar.
|
||||
exhaustion_threshold = 8.0
|
||||
|
||||
[drink_options]
|
||||
#Hydration restored from drinking with hands.
|
||||
hand_drinking_hydration = 0.1
|
||||
#Thirst restored from drinking with hands.
|
||||
hand_drinking_thirst = 1
|
||||
|
||||
[toggles]
|
||||
#Prevent sprinting when thirsty.
|
||||
thirst_prevent_sprint = true
|
||||
#Prevent health regeneration when thirsty.
|
||||
thirst_prevent_health_regen = true
|
||||
#Enable or disable thirst.
|
||||
enable_thirst = true
|
||||
#Remove source blocks when filling the canteen.
|
||||
remove_source_blocks = false
|
||||
#Enable or disable hand drinking.
|
||||
enable_hand_drinking = false
|
||||
|
||||
BIN
mods/BiomesOPlenty-forge-1.20.1-19.0.0.96.jar
Normal file
BIN
mods/BiomesOPlenty-forge-1.20.1-19.0.0.96.jar
Normal file
Binary file not shown.
BIN
mods/GlitchCore-forge-1.20.1-0.0.1.1.jar
Normal file
BIN
mods/GlitchCore-forge-1.20.1-0.0.1.1.jar
Normal file
Binary file not shown.
BIN
mods/JustEnoughMekanismMultiblocks-1.20.1-4.10.jar
Normal file
BIN
mods/JustEnoughMekanismMultiblocks-1.20.1-4.10.jar
Normal file
Binary file not shown.
BIN
mods/SereneSeasons-forge-1.20.1-9.1.0.2.jar
Normal file
BIN
mods/SereneSeasons-forge-1.20.1-9.1.0.2.jar
Normal file
Binary file not shown.
BIN
mods/TerraBlender-forge-1.20.1-3.0.1.10.jar
Normal file
BIN
mods/TerraBlender-forge-1.20.1-3.0.1.10.jar
Normal file
Binary file not shown.
BIN
mods/ToughAsNails-forge-1.20.1-9.2.0.171.jar
Normal file
BIN
mods/ToughAsNails-forge-1.20.1-9.2.0.171.jar
Normal file
Binary file not shown.
BIN
mods/amendments-1.20-1.2.19.jar
Normal file
BIN
mods/amendments-1.20-1.2.19.jar
Normal file
Binary file not shown.
BIN
mods/create-1.20.1-6.0.6.jar
Normal file
BIN
mods/create-1.20.1-6.0.6.jar
Normal file
Binary file not shown.
BIN
mods/immersivesnow-1.20.1-1.3.2.jar
Normal file
BIN
mods/immersivesnow-1.20.1-1.3.2.jar
Normal file
Binary file not shown.
BIN
mods/jei-1.20.1-forge-15.20.0.106.jar
Normal file
BIN
mods/jei-1.20.1-forge-15.20.0.106.jar
Normal file
Binary file not shown.
BIN
mods/moonlight-1.20-2.14.8-forge.jar
Normal file
BIN
mods/moonlight-1.20-2.14.8-forge.jar
Normal file
Binary file not shown.
BIN
mods/seasonhud-forge-1.20.1-1.13.3.jar
Normal file
BIN
mods/seasonhud-forge-1.20.1-1.13.3.jar
Normal file
Binary file not shown.
BIN
mods/supplementaries-1.20-3.1.31.jar
Normal file
BIN
mods/supplementaries-1.20-3.1.31.jar
Normal file
Binary file not shown.
9
ops.json
9
ops.json
@ -1 +1,8 @@
|
||||
[]
|
||||
[
|
||||
{
|
||||
"uuid": "f30f1385-d8ec-4f7f-b79e-eb95d65cfc92",
|
||||
"name": "MechSeroms",
|
||||
"level": 4,
|
||||
"bypassesPlayerLimit": false
|
||||
}
|
||||
]
|
||||
2
run.bat
2
run.bat
@ -3,5 +3,5 @@ REM Forge requires a configured set of both JVM and program arguments.
|
||||
REM Add custom JVM arguments to the user_jvm_args.txt
|
||||
REM Add custom program arguments {such as nogui} to this file in the next line before the %* or
|
||||
REM pass them to this script directly
|
||||
"C:\Program Files\Java\jdk-17\bin\java.exe" @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.20.1-47.4.2/win_args.txt %*
|
||||
"C:\Program Files\Java\jdk-17\bin\java.exe" @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.20.1-47.4.2/win_args.txt -nogui %*
|
||||
pause
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
#Minecraft server properties
|
||||
#Sat Jun 21 09:05:04 CDT 2025
|
||||
#Sat Jun 21 10:12:05 CDT 2025
|
||||
allow-flight=false
|
||||
allow-nether=true
|
||||
broadcast-console-to-ops=true
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user