Updated some Mods added Create

This commit is contained in:
Jadowyne Ulve 2025-06-21 10:18:33 -05:00
parent f2abcb1da2
commit dc99e03374
38 changed files with 612 additions and 97 deletions

1
.gitignore vendored
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@ -3,3 +3,4 @@ world
journeymap
usercache.json
usernamecache.json
crash-reports

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@ -1,5 +1,6 @@
{
"chunksToProcessPerTick": 2,
"minChunksToProcessPerTick": 1,
"maxChunksToProcessPerTick": 10,
"memoryDuration": 600,
"enableHourglassChangingDayNightCycle": true,
"hourglassDaySpeed": 1.0,

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@ -0,0 +1,113 @@
[lectern]
#Improved lectern screen allowing to edit font of a book while on it
improved_screen = true
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs = true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them
crafting = true
#Allows dying cauldron water bedrock style and mixing them too
dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
#Range: 1 ~ 64
potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion
#Range: 1 ~ 64
potion_mixing_limit = 8
#Makes cauldrons connect to fences
connect_to_fences = true
#Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions]
"minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:unluck" = "minecraft:luck"
"minecraft:instant_damage" = "minecraft:instant_health"
"minecraft:weakness" = "minecraft:strength"
"minecraft:slowness" = "minecraft:speed"
"minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:strength" = "minecraft:weakness"
"minecraft:speed" = "minecraft:slowness"
"minecraft:luck" = "minecraft:unluck"
[tripwire_hook]
#Allows placing tools on tripwire hooks
tool_hook = true
[carpets]
#Allows you to place carpets on stairs
carpeted_stairs = true
#Allows you to place carpets on slabs
carpeted_slabs = true
[cake]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[mob_head]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true
[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify", "candlelight"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "ON"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners = true
[misc]
#Allows dying blocks by right clicking them with dye
dye_blocks = false
[torch]
#Allows torches to set entities on fire
torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds
#Range: 1 ~ 60
torch_fire_duration = 2
[lily_pad]
#Allows lilypads to have any block placed ontop
better_lilypads = true

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@ -1,4 +1,5 @@
{
"aspen_glade_enabled": true,
"auroral_garden_enabled": true,
"bayou_enabled": true,
"bog_enabled": true,
@ -18,7 +19,10 @@
"fungal_jungle_enabled": true,
"glowing_grotto_enabled": true,
"grassland_enabled": true,
"gravel_beach_enabled": true,
"highland_enabled": true,
"hot_springs_enabled": true,
"jacaranda_glade_enabled": true,
"jade_cliffs_enabled": true,
"lavender_field_enabled": true,
"lavender_forest_enabled": true,
@ -35,6 +39,7 @@
"ominous_woods_enabled": true,
"orchard_enabled": true,
"origin_valley_enabled": true,
"overgrown_greens_enabled": true,
"pasture_enabled": true,
"prairie_enabled": true,
"pumpkin_patch_enabled": true,
@ -60,6 +65,7 @@
"wasteland_enabled": true,
"wasteland_steppe_enabled": true,
"wetland_enabled": true,
"wintry_origin_valley_enabled": true,
"withered_abyss_enabled": true,
"woodland_enabled": true
}

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@ -0,0 +1,5 @@
[general]
#Add various BOP resources to the Wandering Trader trade pool.
wandering_trader_trades = true

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@ -1,19 +1,22 @@
[nether]
#The weighting of bop biome regions in the nether.
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the nether.
bop_nether_rare_region_weight = 2
#World generation related options.
[overworld]
#The weighting of primary bop biome regions in the overworld.
#Range: > 0
bop_primary_overworld_region_weight = 10
#The weighting of secondary bop biome regions in the overworld.
#Range: > 0
bop_secondary_overworld_region_weight = 8
#The weighting of rare bop biome regions in the overworld.
bop_overworld_rare_region_weight = 2
#The weighting of bop biome regions in the nether.
#Range: > 0
bop_nether_region_weight = 13
#The weighting of rare bop biome regions in the overworld.
#Range: > 0
bop_overworld_rare_region_weight = 2
#The weighting of rare bop biome regions in the nether.
#Range: > 0
bop_nether_rare_region_weight = 2
#The weighting of secondary bop biome regions in the overworld.
bop_secondary_overworld_region_weight = 8

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@ -0,0 +1,9 @@
#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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@ -0,0 +1,5 @@
[general]
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
clear_dynamic_resources = false

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@ -2,15 +2,13 @@
[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
#Range: 0 ~ 2
out_of_season_crop_behavior = 0
#Maximum underground Y level out of season crops can be grown below. Set to -1 to disable feature
#Range: > -1
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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@ -1,8 +1,229 @@
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
#Please be advised that certain season-related options are world-specific and are located in <Path to your world folder>/serverconfig/sereneseasons-server.toml.
[weather_settings]
#Generate snow and ice during the Winter season
generate_snow_ice = true
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
#grass_colour is the color of grass, from 0 to 0xFFFFFF(16777215).
#grass_saturation is the saturation multiplier of grass color. Set to -1 to disable.
#foliage_colour is the color of foliage, from 0 to 0xFFFFFF(16777215).
#foliage_saturation is the saturation multiplier of foliage color. Set to -1 to disable.
#birch_color is the color of birch foliage, from 0 to 0xFFFFFF(16777215). It will use the same saturation multiplier of foliage_colour
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 16777215
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 8431445
melt_percent = 25.0
max_rain_time = 96000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 16777215
min_thunder_time = 12000
[[season_properties]]
grass_saturation = 0.85
min_rain_time = 12000
grass_colour = 7831687
biome_temp_adjustment = -0.25
foliage_saturation = 0.85
birch_color = 8821352
melt_percent = 6.25
max_rain_time = 96000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 7307663
min_thunder_time = 12000
[[season_properties]]
grass_saturation = 0.6
min_rain_time = 12000
grass_colour = 11489103
biome_temp_adjustment = -0.8
foliage_saturation = 0.6
birch_color = 11629115
melt_percent = 0.0
max_rain_time = 36000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
foliage_colour = 14364720
min_thunder_time = -1
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 6783639
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 7254659
melt_percent = 8.33
max_rain_time = 96000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 5211823
min_thunder_time = 12000
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 7831687
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 8039012
melt_percent = 25.0
max_rain_time = 96000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 7307663
min_thunder_time = 12000
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 10444639
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 14852657
melt_percent = 8.33
max_rain_time = 180000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 15671585
min_thunder_time = 12000
[[season_properties]]
grass_saturation = 0.85
min_rain_time = 12000
grass_colour = 11489103
biome_temp_adjustment = -0.25
foliage_saturation = 0.85
birch_color = 13208117
melt_percent = 6.25
max_rain_time = 180000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 14364720
min_thunder_time = 12000
[[season_properties]]
grass_saturation = 0.45
min_rain_time = 12000
grass_colour = 11489103
biome_temp_adjustment = -0.8
foliage_saturation = 0.45
birch_color = 10519117
melt_percent = 0.0
max_rain_time = 36000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
foliage_colour = 14364720
min_thunder_time = -1
[[season_properties]]
grass_saturation = 0.6
min_rain_time = 12000
grass_colour = 9339265
biome_temp_adjustment = -0.8
foliage_saturation = 0.6
birch_color = 9409119
melt_percent = 0.0
max_rain_time = 36000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
foliage_colour = 10842224
min_thunder_time = -1
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 8877943
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 10003787
melt_percent = 25.0
max_rain_time = 96000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 10444639
min_thunder_time = 12000
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 9400175
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 11641922
melt_percent = 12.5
max_rain_time = 180000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 12861504
min_thunder_time = 12000
[[season_properties]]
grass_saturation = -1.0
min_rain_time = 12000
grass_colour = 7307663
biome_temp_adjustment = 0.0
foliage_saturation = -1.0
birch_color = 7646835
melt_percent = 12.5
max_rain_time = 96000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
foliage_colour = 6259871
min_thunder_time = 12000

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@ -8,9 +8,13 @@
gold_door = true
gold_trapdoor = true
lock_block = true
crystal_display = true
relayer = true
[redstone.crystal_display]
enabled = true
#Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode
chaining = true
[redstone.speaker_block]
enabled = true
#Enable/disable speaker block narrator mode
@ -37,9 +41,6 @@
#note that the block will push further the faster it's pulsing
#Range: 0.0 ~ 64.0
base_velocity_scaling = 5.0
#sets velocity changed flag when pushing entities +
#causes pushing animation to be smooth client side but also restricts player movement when being pushed
velocity_changed_flag = true
#maximum range
#note that it will still only keep alive the two fire blocks closer to it
#Range: 0 ~ 16
@ -61,11 +62,14 @@
ticks_to_increase_power = 15
#do enderman heads work when looked from any side?
work_from_any_side = false
drop_head = true
[redstone.turn_table]
enabled = true
#can rotate entities standing on it?
rotate_entities = true
#Allows turn table to shuffle containers content when rotated over horizontal axis
shuffle_containers = true
[redstone.pulley_block]
enabled = true
@ -75,8 +79,8 @@
[redstone.dispenser_minecart]
enabled = true
#Dispenser minecarts will have their dispenser facing forward instead of up
face_forward = false
#Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope
adjust_projectile_angle = true
[redstone.faucet]
enabled = true
@ -90,15 +94,17 @@
hourglass = true
[functional.rope]
enabled = true
#Allows ropes to be supported & attached to solid block sides
block_side_attachment = true
#Makes sliding down ropes as fast as free falling, still negating fall damage
slide_on_fall = true
#In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead
rope_override = "supplementaries:rope"
#Enables horizontal placement of ropes
#Enables horizontal placement of ropes. Disabling will make ropes always non solid
horizontal_ropes = true
#Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops)
#Allowed Values: REPLACE, NONE, REMOVE
replace_in_loot_tables = "NONE"
[functional.jar]
enabled = true
@ -110,7 +116,7 @@
drink_from_jar = false
#Allows the player to directly drink from jar items
drink_from_jar_item = false
#Dynamically allows all small mobs inside jars depending on their hitbox size. Tinted jars can accept hostile mbos too
#Dynamically allows all small mobs inside jars depending on their hitbox size
jar_auto_detect = false
#Allow Jars to capture small mobs
jar_capture = true
@ -132,6 +138,8 @@
#Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level
#Range: 1 ~ 100
health_threshold = 100
#When on, if a mob is tameable, it will only be capturable when tamed.
require_taming = true
[functional.safe]
enabled = true
@ -188,12 +196,44 @@
[functional.flax]
enabled = true
wild_flax = true
#How many trades to give to wandering trader
#Range: 0 ~ 10
wandering_trader_trades = 2
#How many trades to give to farmers
#Range: 0 ~ 10
farmer_trades = 1
[functional.cannon]
enabled = true
#Cannon fire power multiplier
#Range: 0.0 ~ 5.0
fire_power = 0.6
#Time for a cannon to fire a projectile after it has been lit up
#Range: 0 ~ 500
fuse_time = 40
#Time for a cannon to be able to fire again after it has been fired
#Range: 0 ~ 500
cooldown = 60
music_disc_heave_ho = true
[functional.cannon.cannonball]
enabled = true
#Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant
#Range: 0.0 ~ 100.0
power_scaling = 3.5
#Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable
#Range: 0.0 ~ 10.0
break_radius = 1.1
[functional.lumisene]
enabled = true
#Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it.
#Range: 0 ~ 10000
flammable_from_lumisene_block_duration = 50
[functional.lumisene.lumisene_bottle]
#Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects
enabled = true
#Duration of the flammable effect when you drink a lumisene bottle
#Range: 0 ~ 10000
flammable_duration = 300
#Duration of the glowing effect when you drink a lumisene bottle
#Range: 0 ~ 10000
glowing_duration = 200
[building]
lapis_bricks = true
@ -205,18 +245,23 @@
blackstone_tile = true
sconce = true
sconce_lever = true
sconce_green = false
pancake = true
netherite_door = true
netherite_trapdoor = true
checker_block = true
raked_gravel = true
feather_block = true
statue = true
flower_box = true
doormat = true
flint_block = true
candle_holder = true
bunting = true
fine_wood = true
fire_pit = true
wicker_fence = true
[building.flower_box]
enabled = true
#Makes so flower boxes can only contain one tall flower item per block
simple_mode = true
[building.blackboard]
enabled = true
@ -252,6 +297,8 @@
#Duration in seconts of speed effect garanted to horses that eat a sugar cube
#Range: 0 ~ 1000
horse_speed_duration = 10
#Makes sugar cubes dissolve in rain
dissolve_in_rain = true
[building.planter]
enabled = true
@ -270,19 +317,20 @@
[building.pedestal]
enabled = true
#If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves
#Range: 0 ~ 100
#Range: 0.0 ~ 100.0
crystal_enchanting = 3
[building.ash]
enabled = true
#Burnable blocks will have a chance to create ash layers when burned
ash_from_fire = true
#Burning mobs will drop ash when they die
ash_from_burning_mobs = true
#Allows rain to wash away ash layers overtime
rain_wash_ash = true
#Use a datapack to tweak rarity
basalt_ash = true
#Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be
#Range: 0.0 ~ 1.0
ash_from_fire_chance = 1.0
[building.flag]
enabled = true
@ -300,9 +348,6 @@
[building.globe]
enabled = true
sepia_globe = true
#How many globe trades to give to the wandering trader. This will effectively increase the chance of him having a globe trader. Increase this if you have other mods that add stuff to that trader
#Range: 0 ~ 50
wandering_trader_trades = 2
[building.sign_post]
enabled = true
@ -319,17 +364,40 @@
[building.ash_bricks]
enabled = true
mason_trades = true
[building.hat_stand]
enabled = true
#Allow all items to go on hat stand
unrestricted = false
[building.gravel_bricks]
enabled = true
[building.slidy_block]
enabled = true
#Slidy block speed
#Range: 0.0 ~ 1.0
speed = 0.125
[building.awning]
enabled = true
#Allows having slanted awnings. Disabled if you feel its cursed.
slant = true
#Allows entities to fall through awnings, when shifting.
shift_through = true
#Bouncing angle of slanted awnings
#Range: 0.0 ~ 90.0
angle = 69.44395478041653
[building.netherite_doors]
door = true
trapdoor = true
[tools]
candy = true
stasis = true
altimeter = true
confetti_popper = true
[tools.quiver]
enabled = true
@ -375,7 +443,7 @@
[tools.rope_arrow]
enabled = true
#Max number of robe items allowed to be stored inside a rope arrow
#Max number of rope items allowed to be stored inside a rope arrow
#Range: 1 ~ 256
capacity = 32
#Makes rope arrows exclusive to crossbows
@ -401,6 +469,8 @@
#Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact
#Range: 0 ~ 100000
bomb_fuse = 0
#Enable bomb item cooldown
cooldown = true
[tools.bomb.blue_bomb]
#Bomb explosion radius (damage depends on this)
@ -433,10 +503,22 @@
allow_snowballs = false
#Allows enderpearls to be thrown by slingshots
allow_enderpearls = false
#Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land
allow_buckets = true
#Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default.
#Range: 0.0 ~ 100.0
damageable_damage = 0.5
[tools.antique_ink]
enabled = true
cartographer_trades = true
[tools.lunch_basket]
enabled = true
#Allows lunch baskets to be placed on the ground
placeable = true
#Arrow stacks that can fit inside a lunch basket. Requires reboot
#Range: 1 ~ 9
slots = 6
#General settings
[general]
@ -453,6 +535,8 @@
#slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2
#Range: 0.0 ~ 10.0
red_merchant_spawn_multiplier = 1.0
#Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues
sanity_checks_messages = true
#Vanilla tweaks
[tweaks]
@ -464,12 +548,8 @@
[tweaks.golden_apple_disenchant]
enabled = true
[tweaks.dye_blocks]
#Allows using dye on blocks just like with soap
enabled = false
[tweaks.traders_open_doors]
#Allows traders to open doors (because they couldnt aparently)
#Allows traders to open doors (because they couldn't apparently)
enabled = true
[tweaks.dispenser_tweaks]
@ -477,47 +557,13 @@
axe_strip = true
#Enables shooting ender pearls with dispensers
shoot_ender_pearls = true
[tweaks.cake_tweaks]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[tweaks.mob_head_tweaks]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[tweaks.hanging_flower_pots]
#allows you to place hanging flower pots. Works with any modded pot too
enabled = true
#Enables extracting bundles items with dispensers
extract_from_bundles = true
[tweaks.throwable_bricks]
#Throw bricks at your foes! Might break glass blocks
enabled = true
[tweaks.lantern_tweaks]
#Allow wall lanterns placement
enabled = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["extlights", "betterendforge", "tconstruct", "enigmaticlegacy"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "ON"
[tweaks.bells_tweaks]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
#Range: 0 ~ 256
chain_length = 16
[tweaks.placeable_sticks]
#Allow placeable sticks
sticks = true
@ -562,22 +608,12 @@
quill_adventurer_maps = true
#If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating
quill_vanilla_maps = true
#These maps will roll a difference structure every time. Increase their price to balance them
#Range: 1.0 ~ 10.0
map_trade_price_multiplier = 2.0
#These maps will roll a difference structure every time. Decrease their max trades to balance them
#Range: 1 ~ 12
map_trade_max_trades = 2
#Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks
#Range: 10 ~ 600
min_search_radius = 75
#Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint
tinted_blocks_on_maps = true
[tweaks.ceiling_banners]
#Allow banners to be placed on ceilings
enabled = true
[tweaks.placeable_books]
#Allows written books to be placed down. Requires shift clicking
written_books = true
@ -613,3 +649,31 @@
#If you have unluck you are more likely to get hit by a lighting
lightning_unluck = true
[tweaks.dragon_banner_pattern]
#Adds dragon banner pattern made from dragon head
enabled = true
[tweaks.item_lore]
#Adds a recipe to add 'lore' strings to an item by combining it with a named nametag
enabled = true
[tweaks.sus_recipes]
#Adds recipes to craft suspicious gravel and suspicious sand
enabled = true
[tweaks.slimed_effect]
enabled = true
#Allow slimeballs to be thrown
throwable_slimeballs = true
#Show a slime overlay when you hit an entity with a slimeball
overlay = true
#Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful
#Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY
hinders_jump = "NORMAL_DIFFICULTY"
#Duration of the slimed effect in ticks
#Range: 0 ~ 1000
duration = 300
#Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size
#Range: 0.0 ~ 1.0
chance_per_slime_size = 0.15

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@ -0,0 +1,59 @@
[general]
#Duration of heating or cooling effects given by consuming items.
consumable_effect_duration = 1200
#Number of ticks to delay changing the player's temperature after their temperature changes.
temperature_change_delay = 500
#Number of ticks to delay changing the player's temperature after their temperature changes when affected by a player-based temperature modifier.
player_temperature_change_delay = 125
#The order in which to apply built-in temperature modifiers
temperature_modifier_order = ["player_modifiers", "item_modifier", "armor_modifier", "internal_modifier"]
#Number of ticks to delay taking damage when icy or hot.
extremity_damage_delay = 500
#Number of ticks to delay changing the player's temperature after their temperature changes from consuming a heating or cooling item.
internal_temperature_change_delay = 20
#Number of ticks to delay changing the player's temperature after their temperature changes when wearing armor.
armor_temperature_change_delay = 50
#Number of ticks to delay changing the player's temperature after their temperature changes when holding an item.
handheld_temperature_change_delay = 375
#Whether or not Climate Clemency should be granted when respawning.
climate_clemency_respawning = false
#Number of ticks for the duration of Climate Clemency.
climate_clemency_duration = 6000
#Number of ticks to delay changing the player's temperature after their temperature changes when rebounding from an extreme temperature.
extremity_rebound_temperature_change_delay = 250
[altitude]
#Y level to drop the temperature at when above
temperature_drop_altitude = 160
#Y level to rise the temperature at when below
temperature_rise_altitude = -32
#Y level above which environmental modifiers are applied
environmental_modifier_altitude = 50
[immersion]
#Number of ticks a player stays wet for after touching water, rain or snow.
wet_ticks = 40
#Amount to change the temperature by when in powdered snow.
powdered_snow_temperature_change = -2
#Amount to change the temperature by when snowing.
snow_temperature_change = -1
#Amount to change the temperature by when wet.
wet_temperature_change = -1
#Amount to change the temperature by when on fire.
on_fire_temperature_change = 2
[blocks]
#The proximity which constitutes near a heat or cool source
near_heat_cool_proximity = 8
[toggles]
#Enable or disable temperature.
enable_temperature = true
[time]
#Amount to change the temperature at night when the original temperature is hot.
night_hot_temperature_change = -2
#Amount to change the temperature at night when the original temperature is not hot.
night_temperature_change = -1

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@ -0,0 +1,23 @@
[general]
#The threshold at which exhaustion causes a reduction in hydration and the thirst bar.
exhaustion_threshold = 8.0
[drink_options]
#Hydration restored from drinking with hands.
hand_drinking_hydration = 0.1
#Thirst restored from drinking with hands.
hand_drinking_thirst = 1
[toggles]
#Prevent sprinting when thirsty.
thirst_prevent_sprint = true
#Prevent health regeneration when thirsty.
thirst_prevent_health_regen = true
#Enable or disable thirst.
enable_thirst = true
#Remove source blocks when filling the canteen.
remove_source_blocks = false
#Enable or disable hand drinking.
enable_hand_drinking = false

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@ -1 +1,8 @@
[]
[
{
"uuid": "f30f1385-d8ec-4f7f-b79e-eb95d65cfc92",
"name": "MechSeroms",
"level": 4,
"bypassesPlayerLimit": false
}
]

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@ -3,5 +3,5 @@ REM Forge requires a configured set of both JVM and program arguments.
REM Add custom JVM arguments to the user_jvm_args.txt
REM Add custom program arguments {such as nogui} to this file in the next line before the %* or
REM pass them to this script directly
"C:\Program Files\Java\jdk-17\bin\java.exe" @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.20.1-47.4.2/win_args.txt %*
"C:\Program Files\Java\jdk-17\bin\java.exe" @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.20.1-47.4.2/win_args.txt -nogui %*
pause

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@ -1,5 +1,5 @@
#Minecraft server properties
#Sat Jun 21 09:05:04 CDT 2025
#Sat Jun 21 10:12:05 CDT 2025
allow-flight=false
allow-nether=true
broadcast-console-to-ops=true