101 lines
2.3 KiB
TOML
101 lines
2.3 KiB
TOML
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[general]
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block_growths = true
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#put here the name of a block growth json you want to disable i.e: [weeds, weeds_spread].Note that this is not the preferred way to do this as block growths are all data driven so it would be best to disable or tweak them by creating a datapack that overrides themCheck the mod data folder for the required names. Requires resource reload (/data reload)
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block_growth_blacklist = []
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creative_tab = false
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#Drop stuff when in creative
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drop_in_creative = false
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#Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0
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debug_save_dynamic_pack = false
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[mossy_blocks]
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#Range: 0.0 ~ 1.0
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interest_for_face = 0.3
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#Range: 0.0 ~ 1.0
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patchiness = 0.5
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#Range: 0.0 ~ 1.0
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immune_chance = 0.4
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needs_air = true
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enabled = true
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[cracked_blocks]
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cracking_drops_brick = false
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#Range: 0.0 ~ 1.0
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interest_for_face = 0.6
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#Range: 0.0 ~ 1.0
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patchiness = 0.4
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#Range: 0.0 ~ 1.0
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immune_chance = 0.4
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needs_air = false
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enabled = true
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[icicle]
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react_to_vibrations = true
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#Range: 1 ~ 100
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spawn_rarity = 12
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disable_icicles = false
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[freezing]
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#Range: 0 ~ 1000
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icicle = 300
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[charring]
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#Range: 0.0 ~ 1.0
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fire_chars_wood = 0.3
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soot_spawn = true
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flammable_cobweb = true
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[item_interaction]
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pickaxe_cracking = true
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pickaxe_cracking_shift = false
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brick_breaking = true
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azalea_shearing = true
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moss_shearing = true
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moss_burning = true
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shovel_extinguish = true
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sponge_rusting = true
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sponge_rust_drying = false
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axe_stripping = true
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axe_rusting = true
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[food]
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icicle_food = true
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icicle_fire_resistance = true
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[misc]
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composter_dirt = true
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grass_over_mycelium = true
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mycelium_over_grass = true
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generic_bark = ""
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leggings_prevents_thorn_damage = true
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[leaf_piles]
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leaf_piles_slow = true
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#Range: 0.0 ~ 1.0
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spawn_entity_from_decay = 0.3
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#Range: 1 ~ 256
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reach = 12
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#Range: 1 ~ 8
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max_pile_height = 3
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#leaves that wont spawn leaf piles
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leaf_piles_blacklist = []
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[thin_ice]
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natural_melting = false
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[lightning_growths]
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vitrified_lightning = true
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#chance that a lightning strike on sand creates fulgurite
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#Range: 0.0 ~ 1.0
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fulgurite_chance = 0.4
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[rusting]
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rusting = true
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#Range: 1 ~ 8
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rusting_influence_radius = 4
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#Range: 0.0 ~ 1.0
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rusting_rate = 0.06
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rust_streaking = true
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