68 lines
2.7 KiB
TOML
68 lines
2.7 KiB
TOML
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#Common settings
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#Village
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[village]
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#Should Farmers buy garlic? (May reduce chances of other trades appearing)
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farmersBuyGarlic = true
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#Should the Wandering Trader sell some of vampirism's and this mod's items? (Including seeds and some blocks)
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wanderingTraderSellsVampirismItems = true
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#Blocks
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[blocks]
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#How often (in percentage) should Bloody Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
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#Range: 0.0 ~ 1.0
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bloodySoilBoostChance = 0.2
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#Items
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[items]
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#Should the Alchemical Cocktail burn ground when thrown? Recommended to set this to "false" on servers with claims.
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alchemicalCocktailBurnsGround = true
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#What should be the radius of Alchemical Cocktail fire splash?
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#Range: 1.0 ~ 99.0
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alchemicalCocktailSplashRadius = 3.5
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#What should be the maximum stack size of the Alchemical Cocktail?
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#Range: 1 ~ 64
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alchemicalCocktailStackSize = 8
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#Effects
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[effects]
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#Should the weird jelly Sunscreen effect be replaced with Jump Boost?
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replaceWeirdJellySunscreenWithJumpboost = false
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#Should the bat meat and food made of it have chance of giving Wither effect when eaten by humans?
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batMeatWithersHumans = true
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#Should the blessing effect banish ghosts just like phantoms?
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blessingHelpsAgainstGhosts = true
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#Should 'weak' armor such as leather and chain dissolve fully because of Clothes Dissolving effect?
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armorDissolvesFully = true
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#Enchantments
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[enchantments]
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#Should it be possible to apply Backstabbing enchantment to some hunter axes and stakes?
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backstabbingCanBeAppliedToHunterWeapon = true
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#What should be the maximum amount of hearts that Vampire Bite enchantment should heal?
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#Range: 0.5 ~ 10.0
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vampireBiteMaxHealingValue = 1.5
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#With what chance should Vampire Bite enchantment regenerate health?
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#Range: 1 ~ 100
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vampireBiteChanceLevel1 = 20
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#Range: 1 ~ 100
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vampireBiteChanceLevel2 = 25
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#Range: 1 ~ 100
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vampireBiteChanceLevel3 = 30
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#Should Vampire Bite enchantment be disabled?
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#It won't be removed from the game, but it'll be impossible to apply it to tools and it won't heal the player.
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disableVampireBite = false
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#World generation
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[world]
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#Should this mod add some of its items as extra chest loot across Minecraft and Vampirism structures?
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generateVDChestLoot = true
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#Should a Cooking Pot on a Campfire be generated in hunter camps?
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generateCookingPotInHunterCamp = true
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#Should a Cooking Pot be generated on the campfire near hunter camps? By default it's generated on the fireplace in the middle of it.
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generateCookingPotNearHunterCamp = false
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#With what chance should a Cooking Pot on a Campfire be generated in hunter camps? It doesn't mean that it'll spawn with this chance in every camp, but the ones with crafting table or hunter table.
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#Range: 1 ~ 100
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cookingPotInHunterCampSpawnChance = 60
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