117 lines
5.4 KiB
Plaintext
117 lines
5.4 KiB
Plaintext
{
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// Whether a player's equipped shape is revoked on death.
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"revoke2ndShapeOnDeath": false,
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// Whether shapes equip the items (swords, items, tools) held by the underlying player.
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"shapesEquipItems": true,
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// Whether shapes equip the armor (chestplate, leggings, elytra) worn by the underlying player.
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"shapesEquipArmor": true,
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// If true, the player can cause hostiles to attack via right-clicking.
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"playerCanTriggerHostiles": true,
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// Whether hostile mobs ignore players with hostile mob shapes.
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"hostilesIgnoreHostileShapedPlayer": true,
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// Whether a hostile mob will stop targeting you after switching to a hostile mob shape.
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"hostilesForgetNewHostileShapedPlayer": false,
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// hunterAttackAsPreyMorphedPlayer
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"hunterAttackAsPreyMorphedPlayer": true,
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// If false, the PreyTrait doesn't cause owned hunter (e.g. tamed wolves) to hunt the player.
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"ownedHunterAttackAsPreyMorphedPlayer": false,
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// Whether Villagers will run from Players morphed as shapes villagers normally run from (Zombies).
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"villagersRunFrom2ndShapes": true,
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// Whether shape sounds take priority over Player Sounds (e.g. Blaze hurt sound when hit).
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"useShapeSounds": true,
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// Whether disguised players should randomly emit the ambient sound of their shape.
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"playAmbientSounds": true,
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// Whether disguised players should hear their own ambient sounds (only if playAmbientSounds is true).
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"hearSelfAmbient": false,
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// Whether mobs in the flying entity tag can fly.
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"enableFlight": true,
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// How long hostility lasts for players morphed as hostile mobs (think: Pigman aggression)
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"hostilityTime": 300,
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// A list of Advancements required before the player can fly using a shape.
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"advancementsRequiredForFlight": [],
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// Whether Shapes modify your max health value based on their max health value.
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"scalingHealth": true,
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// This gets the percentage of your current health and implements it into your new health. Only works with scalingHealth!
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"percentScalingHealth": true,
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// The maximum value of scaling health. Useful for not giving players 300 HP when they turn into a wither.
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"maxHealth": 40,
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// Whether the player should have the same default amor values as the mob.
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"scalingAmor": true,
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// The maximum value of default amor. Useful for not having players who can't take damage.
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"maxAmor": 30,
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// The maximum value of default amor toughness. Useful for not having players who can't take damage.
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"maxAmorToughness": 20,
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// In blocks, how far can the Enderman ability teleport?
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"endermanAbilityTeleportDistance": 32,
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// Should player nametags render above players disguised with a shape? Note that the server is the authority for this config option.
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"showPlayerNametag": false,
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// The default fly speed for transformed players.
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"flySpeed": 0.05,
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// If true, players with the Warden shape will have a shorter view range with the darkness effect.
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"wardenIsBlinded": true,
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// If true, players with the Warden shape will blind other nearby players.
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"wardenBlindsNearby": true,
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// If true, unlocking a shape will ignore current second shapes.
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"unlockOverridesCurrentShape": false,
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// If true, unlocking a shape will ignore current second shapes.
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"unlockTimer": 60.0,
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// This allows players to unlock every possible variant per entity type. This must be set to true for the variant menu to be available.
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"unlockEveryVariant": true,
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// Configure the Cooldown for the abilities of specified mobs. Take a look at Abilities
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"abilityCooldownMap": {
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"minecraft:blaze": 20,
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"minecraft:pillager": 2400,
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"minecraft:ravager": 2400,
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"minecraft:ghast": 60,
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"minecraft:mule": 40,
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"minecraft:skeleton_horse": 40,
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"minecraft:sniffer": 9600,
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"minecraft:trader_llama": 20,
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"minecraft:cow": 20,
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"minecraft:vindicator": 2400,
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"minecraft:zombie_horse": 40,
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"minecraft:camel": 40,
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"minecraft:creeper": 100,
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"minecraft:warden": 200,
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"minecraft:wither": 200,
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"minecraft:horse": 40,
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"minecraft:bee": 20,
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"minecraft:evoker": 10,
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"minecraft:polar_bear": 20,
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"minecraft:pufferfish": 20,
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"minecraft:illusioner": 2400,
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"minecraft:zombified_piglin": 20,
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"minecraft:witch": 200,
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"minecraft:llama": 20,
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"minecraft:iron_golem": 20,
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"minecraft:turtle": 6000,
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"minecraft:sheep": 20,
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"minecraft:ender_dragon": 20,
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"minecraft:snow_golem": 10,
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"minecraft:shulker": 80,
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"minecraft:mooshroom": 300,
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"minecraft:enderman": 100,
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"minecraft:goat": 20,
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"minecraft:endermite": 20,
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"minecraft:chicken": 1200,
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"minecraft:wolf": 20,
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"minecraft:rabbit": 40
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},
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// 0 - none, 1 - completely random, 2 - biome based
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"multiVectorVariants": 2,
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// Blacklist entity types (e.g. minecraft:blaze) to disable abilities for the specified mob.
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"abilityBlacklist": [],
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// Blacklist entity types (e.g. minecraft:blaze) to disable morphing into those.
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"entityBlacklist": [],
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// True - the entity blacklist will be treated as a whitelist. This can be modified via commands.
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"entityBlacklistIsWhitelist": false,
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// Blacklist Players with their UUIDs, so they can't unlock shapes. This can be modified via commands.
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"playerUUIDBlacklist": [],
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// True - the player blacklist will be treated as a whitelist. This can be modified via commands.
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"playerBlacklistIsWhitelist": false,
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// Whether the player blacklist should prevent unlocking.
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"blacklistPreventsUnlocking": true,
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// Whether the player blacklist should prevent morphing.
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"blacklistPreventsMorphing": true
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}
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